fish-station/Content.Shared/_Sunrise/Synth/EntitySystems/SharedSynthSystem.cs
Vigers Ray 5775d4cdef
Merge sunrise build (#2)
* commit
2024-05-31 02:16:18 +03:00

33 lines
997 B
C#

using Content.Shared.DoAfter;
using Content.Shared.Movement.Systems;
using Content.Shared.Synth.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Synth.EntitySystems;
public abstract class SharedSynthSystem : EntitySystem
{
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
public override void Initialize()
{
SubscribeLocalEvent<SynthComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeedModifiers);
}
private void OnRefreshMovementSpeedModifiers(EntityUid uid, SynthComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (component.SlowState == SynthComponent.SlowStates.Off)
return;
if (_jetpack.IsUserFlying(uid))
return;
args.ModifySpeed(component.EnergyLowSlowdownModifier, component.EnergyLowSlowdownModifier);
}
}
[Serializable, NetSerializable]
public sealed partial class SynthDrainPowerDoAfterEvent : SimpleDoAfterEvent
{
}