fish-station/Content.Client/Eye/Blinding
Tayrtahn 9186b65b14
Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
..
BlindingSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
BlindOverlay.cs Validate ShaderPrototype IDs (#38728) 2025-07-03 18:11:31 -07:00
BlurryVisionOverlay.cs Validate ShaderPrototype IDs (#38728) 2025-07-03 18:11:31 -07:00
BlurryVisionSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00