fish-station/Content.Server/Nutrition
Hannah Giovanna Dawson cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
..
Components Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
EntitySystems Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Hungry.cs Refactor the hungry debug command to be in line with thirsty (#30591) 2024-08-05 18:12:07 +10:00
SetNutrit.cs Debug command to set either your hunger or thirst to one of their respective threshold levels (#30563) 2024-08-05 17:36:26 +10:00
Thirsty.cs Debug command to make you thirsty (#30562) 2024-08-03 01:49:08 +10:00