fish-station/Content.Shared/Bed/Sleep
Hannah Giovanna Dawson cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
..
ForcedSleepingStatusEffectComponent.cs New status effect system (#37238) 2025-06-25 07:41:35 -04:00
SleepEmitSoundComponent.cs Arcade machine improvements (#24200) 2024-03-28 17:28:45 +11:00
SleepingComponent.cs Added Pain Numbness Trait (#34538) 2025-01-27 11:34:20 +01:00
SleepingSystem.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
SnoringComponent.cs Move SleepingSystem to Shared & cleanup (#28672) 2024-06-14 12:15:29 +10:00
TryingToSleepEvent.cs Fix dead mobs falling asleep (#12917) 2022-12-15 15:34:43 -06:00