fish-station/Content.Shared/Damage/Components
SlamBamActionman bb2169dca4
Change stamina slowdown to use a percentage-based threshold (#41691)
Change stamina to use a percentage based slowdown
2025-12-03 21:55:04 +00:00
..
ActiveStaminaComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ClothingSlowOnDamageModifierComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DamageableComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DamageContactsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamagedByContactComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamageExaminableComponent.cs Predict damage examine (#40168) 2025-10-10 23:23:26 +00:00
DamageOnAttackedComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOnAttackedProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOnHighSpeedImpactComponent.cs Fix roller skates debug assert (#23876) 2024-01-10 16:38:24 -05:00
DamageOnHoldingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
DamageOnInteractComponent.cs Death Nettle changes (#25253) 2025-03-29 10:35:16 +01:00
DamageOnInteractProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOtherOnHitComponent.cs Predict damage examine (#40168) 2025-10-10 23:23:26 +00:00
DamagePopupComponent.cs Predict DamagePopup (#36547) 2025-04-14 21:10:09 +02:00
DamageProtectionBuffComponent.cs Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
GodmodeComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IgnoreSlowOnDamageComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
PassiveDamageComponent.cs Give player species slight passive regen (#20638) 2023-10-07 15:34:32 -04:00
RequireProjectileTargetComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
SlowOnDamageComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaComponent.cs Change stamina slowdown to use a percentage-based threshold (#41691) 2025-12-03 21:55:04 +00:00
StaminaDamageOnCollideComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaDamageOnEmbedComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-06 12:39:05 -04:00
StaminaDamageOnHitComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaModifierComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-06 12:39:05 -04:00
StaminaResistanceComponent.cs The long overdue downfall of stun meta - Stamina resists on Nukie & ERT Suits. (#35580) 2025-04-14 17:27:26 +02:00