fish-station/Resources/Prototypes/Entities
Borsh 6fc13a5875
Adding a random gate (#41627)
* Added random gate

* minor edit

* cleaning up my shit after trying to do something faster

* new lines

* some changes

* joke

* UI

* Long Division

* Dont use ctrl + x in 3 am

* I hope these are the final touches

* One thing, I don't know why

* noname commit

* no way, 1kk of code lines edit

* sudo rm -rf ... and something there...

* update

* sometimes its sad
2025-12-14 19:15:22 +00:00
..
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2025-12-10 18:52:55 +00:00
Debugging Add debug hitscan weapon (#41658) 2025-12-01 18:03:39 +00:00
Effects Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Interface Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Markers All Figurines Entity Table (#41775) 2025-12-13 19:19:42 +00:00
Mobs Fixed Vulp Hair layering Under Hoods and Hardsuits (#41827) 2025-12-14 00:42:42 +00:00
Objects Edible Produce are now also Butcherable (#36786) 2025-12-14 02:07:28 +00:00
Stations Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
StatusEffects Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2025-12-05 00:42:03 +00:00
Structures Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
Tiles Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Virtual Prototype-ize Mind (#41384) 2025-11-10 18:06:18 +00:00
World Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
categories.yml New status effect system (#37238) 2025-06-25 07:41:35 -04:00
foldable.yml Deploy foldable (#30000) 2024-08-02 17:05:12 +10:00