fish-station/Content.Server/GameObjects/Components/Power
mirrorcult f744b655b8
Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00
..
AME Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ApcNetComponents Remove usages of AnchoredChangedMessage. 2021-05-13 02:05:46 +02:00
PowerNetComponents Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
BaseNetConnectorComponent.cs Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
BatteryComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ExaminableBatteryComponent.cs Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
PowerCellComponent.cs Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
PowerCellSlotComponent.cs Refactor MeleeWeaponComponent and related comps to be ECS (#4133) 2021-06-05 09:20:52 +02:00
WireComponent.cs Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
WirePlacerComponent.cs Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00