fish-station/Content.Server/Objectives/Systems
VigersRay c8e9b7bbf4 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Roles/RoleSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/GameRules/midround.yml
#	RobustToolbox
2024-10-10 19:09:17 +03:00
..
CarpRiftsConditionSystem.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
ChangelingObjectiveSystem.cs Говнокрад (#268) 2024-08-08 09:28:44 +03:00
CodeConditionSystem.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
DieConditionSystem.cs
EscapeShuttleConditionSystem.cs
HelpProgressConditionSystem.cs Remove uses of AllObjectives (#30077) 2024-07-16 10:17:18 +03:00
HijackShuttleConditionSystem.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
ImpersonateConditionSystem.cs Говнокрад (#268) 2024-08-08 09:28:44 +03:00
KeepAliveCondition.cs
KillPersonConditionSystem.cs Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-10-10 19:09:17 +03:00
MultipleTraitorsRequirementSystem.cs
NinjaConditionsSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
NotCommandRequirementSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
NotJobRequirementSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
NumberObjectiveSystem.cs
ObjectiveBlacklistRequirementSystem.cs Remove uses of AllObjectives (#30077) 2024-07-16 10:17:18 +03:00
ObjectiveLimitSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
RoleRequirementSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
SpeciesRequirementSystem.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
StealConditionSystem.cs increase thieving beacon range to 2 (#31340) 2024-09-19 23:55:31 +10:00
SurviveConditionSystem.cs
TargetObjectiveSystem.cs
TerminatorTargetOverrideSystem.cs Терминатор (#333) 2024-08-29 16:07:25 +03:00