fish-station/Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
2025-12-02 23:33:13 +02:00

168 lines
5.8 KiB
C#

using System.Linq;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.PowerCell;
using Content.Server.Station.Systems;
using Content.Server.Storage.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Medical.CrewMonitoring;
using Content.Shared.Medical.SuitSensor;
using Content.Shared.Morgue.Components;
using Content.Shared.Pinpointer;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Medical.CrewMonitoring;
public sealed class CrewMonitoringConsoleSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, BoundUIOpenedEvent>(OnUIOpened);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, CrewMonitoringToggleCorpseAlertMessage>(OnToggleCorpseAlert);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<CrewMonitoringConsoleComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (!component.DoCorpseAlert)
continue;
if (component.NextCorpseAlertTime > _gameTiming.CurTime)
continue;
component.NextCorpseAlertTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.CorpseAlertTime);
// Check for corpses with sensors outside morgues
if (HasCorpsesOutsideMorgue(component))
{
_audio.PlayPvs(component.CorpseAlertSound, uid);
}
}
}
private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args)
{
component.ConnectedSensors.Clear();
}
private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args)
{
var payload = args.Data;
// Check command
if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return;
if (command != DeviceNetworkConstants.CmdUpdatedState)
return;
if (!payload.TryGetValue(SuitSensorConstants.NET_STATUS_COLLECTION, out Dictionary<string, SuitSensorStatus>? sensorStatus))
return;
if (!payload.TryGetValue(SuitSensorConstants.MAP_ID, out MapId mapId))
return;
var consoleTransform = Transform(uid);
var consoleMapId = consoleTransform.MapID;
if (mapId != consoleMapId)
return;
component.ConnectedSensors = sensorStatus;
UpdateUserInterface(uid, component);
}
private void OnUIOpened(EntityUid uid, CrewMonitoringConsoleComponent component, BoundUIOpenedEvent args)
{
if (!_cell.TryUseActivatableCharge(uid))
return;
UpdateUserInterface(uid, component);
}
private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
return;
// The grid must have a NavMapComponent to visualize the map in the UI
var xform = Transform(uid);
if (xform.GridUid != null)
EnsureComp<NavMapComponent>(xform.GridUid.Value);
// Update all sensors info
var allSensors = component.ConnectedSensors.Values.ToList();
_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors, component.DoCorpseAlert));
}
/// <summary>
/// Checks if there are any corpses with active sensors outside of morgues
/// </summary>
private bool HasCorpsesOutsideMorgue(CrewMonitoringConsoleComponent component)
{
foreach (var sensor in component.ConnectedSensors.Values)
{
// Skip if the person is alive
if (sensor.IsAlive)
continue;
// Check if the sensor owner entity is inside a morgue
var ownerUid = GetEntity(sensor.OwnerUid);
if (!EntityManager.EntityExists(ownerUid))
continue;
// Check if the corpse is inside a morgue
if (!IsEntityInMorgue(ownerUid))
return true; // Found a corpse outside morgue
}
return false;
}
/// <summary>
/// Checks if the given entity is inside a morgue entity storage
/// </summary>
private bool IsEntityInMorgue(EntityUid entity)
{
// Check if the entity is contained within any morgue
var morgueQuery = EntityQueryEnumerator<MorgueComponent, EntityStorageComponent>();
while (morgueQuery.MoveNext(out var morgueUid, out var morgue, out var storage))
{
// Check if the entity is contained in this morgue
if (storage.Contents.ContainedEntities.Contains(entity))
{
return true;
}
}
return false;
}
private void OnToggleCorpseAlert(EntityUid uid, CrewMonitoringConsoleComponent component, CrewMonitoringToggleCorpseAlertMessage args)
{
component.DoCorpseAlert = !component.DoCorpseAlert;
UpdateUserInterface(uid, component);
}
}