fish-station/Content.Server/GameObjects/EntitySystems/DoAfter
metalgearsloth 65a9a09049
Add post-checks for do_after (#1940)
* Add post-checks for do_after

So you can do InRangeUnobstructed or whatever at the end.

Individual components should do their own check upfront to avoid the state ever being sent. I added a pre-made function for people to do InRangeUnobstructed.

* Woops imports

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-29 13:35:03 +02:00
..
DoAfter.cs Add post-checks for do_after (#1940) 2020-08-29 13:35:03 +02:00
DoAfterEventArgs.cs Add post-checks for do_after (#1940) 2020-08-29 13:35:03 +02:00
DoAfterSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00