* Add post-checks for do_after So you can do InRangeUnobstructed or whatever at the end. Individual components should do their own check upfront to avoid the state ever being sent. I added a pre-made function for people to do InRangeUnobstructed. * Woops imports Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| DoAfter.cs | ||
| DoAfterEventArgs.cs | ||
| DoAfterSystem.cs | ||