fish-station/Content.Server/_Sunrise/Helpers/SunriseHelpersSystem.cs
2026-01-02 14:17:03 +03:00

144 lines
4.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server._Sunrise.Other.StationOnlyDirectSpawn;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Station.Components;
using Content.Shared._Sunrise.Helpers;
using Content.Shared.Random.Helpers;
using Content.Shared.Station.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server._Sunrise.Helpers;
/// <summary>
/// Система-набор хелпер методов
/// </summary>
public sealed partial class SunriseHelpersSystem : SharedSunriseHelpersSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
#region Private
private bool TryGetRandomStation([NotNullWhen(true)] out EntityUid? station, Func<EntityUid, bool>? filter = null)
{
var stations = new ValueList<EntityUid>(Count<StationEventEligibleComponent>());
filter ??= _ => true;
var query = AllEntityQuery<StationEventEligibleComponent>();
while (query.MoveNext(out var uid, out _))
{
if (!filter(uid))
continue;
stations.Add(uid);
}
if (stations.Count == 0)
{
station = null;
return false;
}
station = stations[_random.Next(stations.Count)];
return true;
}
#endregion
#region Tile
public bool TryFindRandomTile(out Vector2i tile,
[NotNullWhen(true)] out EntityUid? targetStation,
out EntityUid targetGrid,
out EntityCoordinates targetCoords)
{
tile = default;
targetStation = EntityUid.Invalid;
targetGrid = EntityUid.Invalid;
targetCoords = EntityCoordinates.Invalid;
if (TryGetRandomStation(out targetStation))
{
return TryFindRandomTileOnStation((targetStation.Value, Comp<StationDataComponent>(targetStation.Value)),
out tile,
out targetGrid,
out targetCoords);
}
return false;
}
public bool TryFindRandomTileOnStation(Entity<StationDataComponent> station,
out Vector2i tile,
out EntityUid targetGrid,
out EntityCoordinates targetCoords)
{
tile = default;
targetCoords = EntityCoordinates.Invalid;
targetGrid = EntityUid.Invalid;
var weights = new Dictionary<Entity<MapGridComponent>, float>();
foreach (var possibleTarget in station.Comp.Grids)
{
if (!TryComp<MapGridComponent>(possibleTarget, out var comp))
continue;
weights.Add((possibleTarget, comp), _map.GetAllTiles(possibleTarget, comp).Count());
}
if (weights.Count == 0)
{
targetGrid = EntityUid.Invalid;
return false;
}
(targetGrid, var gridComp) = _random.Pick(weights);
var found = false;
var aabb = gridComp.LocalAABB;
for (var i = 0; i < 10; i++)
{
var randomX = _random.Next((int) aabb.Left, (int) aabb.Right);
var randomY = _random.Next((int) aabb.Bottom, (int) aabb.Top);
tile = new Vector2i(randomX, randomY);
if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile)
|| _atmosphere.IsTileAirBlocked(targetGrid, tile, mapGridComp: gridComp)
|| !_map.TryGetTileRef(targetGrid, gridComp, tile, out var tileRef)
|| tileRef.Tile.IsEmpty)
{
continue;
}
found = true;
targetCoords = _map.GridTileToLocal(targetGrid, gridComp, tile);
break;
}
return found;
}
#endregion
public List<EntityUid> GetSpawnableStations()
{
var spawnableStations = new List<EntityUid>();
var query = EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent>();
while (query.MoveNext(out var uid, out _, out _))
{
if (HasComp<StationOnlyDirectSpawnComponent>(uid))
continue;
spawnableStations.Add(uid);
}
return spawnableStations;
}
}