34 lines
856 B
C#
34 lines
856 B
C#
using Content.Shared.Damage;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Abilities.Felinid;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FelinidLickingComponent : Component
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{
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[DataField]
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public EntProtoId ActionLickingWoundsId = "ActionLickingWounds";
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[DataField(required: true)]
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public DamageSpecifier Damage = default!;
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[DataField]
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public bool StopBleeding = true;
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[DataField]
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public float BloodlossModifier = -1.0f;
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[DataField]
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public TimeSpan Delay = TimeSpan.FromSeconds(3f);
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[DataField]
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public SoundSpecifier? HealingBeginSound;
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[DataField]
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public SoundSpecifier? HealingEndSound;
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[ViewVariables, AutoNetworkedField]
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public EntityUid? Action;
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}
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