* init * port better radials * change wizden radials to new radials * minor radial ui refactor * less redundant values * cleanup * minor cleanup + refactor * rename action + base ghost logic * ghost actions update * attack action + better action granting * add missing translation * add debug entity for testing * add radial actions sprites * micro fixes * translations for ghost panel * fix attack action logic * new pet action sprites * better attack target action params * add 2 new stock pets * add translation string for new pets * add additional checks for petting + cute effect for successful petting * add transfer pets to new body logic for cloning and gibbing * add summary for OnMasterGibbed * add stock pets to loadout menu * fix OnMasterGibbed logic and change it to OnMasterShutdown * add localisation support * add logic for shutdown pet component * pets that spawned as loadout automatically linked now * added new pets * cleanup * more pets * ы * фиксы --------- Co-authored-by: SplikZerys <tronezero700@yandex.ru> Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com> Co-authored-by: Vigers Ray <vigersray@gmail.com>
164 lines
6.5 KiB
C#
164 lines
6.5 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Ghost.Roles.Raffles;
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using Content.Shared.Ghost.Roles.Raffles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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{
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[GenerateTypedNameReferences]
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public sealed partial class MakeGhostRoleWindow : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly List<GhostRoleRaffleSettingsPrototype> _rafflePrototypes = [];
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private const int RaffleDontRaffleId = -1;
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private const int RaffleCustomRaffleId = -2;
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private int _raffleSettingId = RaffleDontRaffleId;
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private NetEntity? Entity { get; set; }
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public event MakeRole? OnMake;
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public MakeGhostRoleWindow()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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MakeSentientLabel.MinSize = new Vector2(150, 0);
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RoleEntityLabel.MinSize = new Vector2(150, 0);
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RoleNameLabel.MinSize = new Vector2(150, 0);
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RoleName.MinSize = new Vector2(300, 0);
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RoleDescriptionLabel.MinSize = new Vector2(150, 0);
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RoleDescription.MinSize = new Vector2(300, 0);
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RoleRulesLabel.MinSize = new Vector2(150, 0);
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RoleRules.MinSize = new Vector2(300, 0);
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RaffleLabel.MinSize = new Vector2(150, 0);
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RaffleButton.MinSize = new Vector2(300, 0);
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RaffleInitialDurationLabel.MinSize = new Vector2(150, 0);
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RaffleInitialDuration.MinSize = new Vector2(300, 0);
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RaffleJoinExtendsDurationByLabel.MinSize = new Vector2(150, 0);
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RaffleJoinExtendsDurationBy.MinSize = new Vector2(270, 0);
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RaffleMaxDurationLabel.MinSize = new Vector2(150, 0);
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RaffleMaxDuration.MinSize = new Vector2(270, 0);
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RaffleInitialDuration.OverrideValue(30);
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RaffleJoinExtendsDurationBy.OverrideValue(5);
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RaffleMaxDuration.OverrideValue(60);
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RaffleInitialDuration.SetButtons(new List<int> { -30, -10 }, new List<int> { 10, 30 });
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RaffleJoinExtendsDurationBy.SetButtons(new List<int> { -10, -5 }, new List<int> { 5, 10 });
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RaffleMaxDuration.SetButtons(new List<int> { -30, -10 }, new List<int> { 10, 30 });
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RaffleInitialDuration.IsValid = duration => duration > 0;
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RaffleJoinExtendsDurationBy.IsValid = duration => duration >= 0;
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RaffleMaxDuration.IsValid = duration => duration > 0;
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RaffleInitialDuration.ValueChanged += OnRaffleDurationChanged;
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RaffleJoinExtendsDurationBy.ValueChanged += OnRaffleDurationChanged;
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RaffleMaxDuration.ValueChanged += OnRaffleDurationChanged;
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RaffleButton.AddItem(Loc.GetString("make-ghost-role-menu-raffle-disabled"), RaffleDontRaffleId);
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RaffleButton.AddItem(Loc.GetString("make-ghost-role-menu-raffle-custom"), RaffleCustomRaffleId);
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var raffleProtos =
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_prototypeManager.EnumeratePrototypes<GhostRoleRaffleSettingsPrototype>();
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var idx = 0;
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foreach (var raffleProto in raffleProtos)
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{
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_rafflePrototypes.Add(raffleProto);
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var s = raffleProto.Settings;
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var label = Loc.GetString(
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"make-ghost-role-menu-raffle-custom-new",
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("ID", raffleProto.ID),
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("initial", s.InitialDuration),
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("max", s.MaxDuration),
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("extends", s.JoinExtendsDurationBy)
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);
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RaffleButton.AddItem(label, idx++);
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}
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MakeButton.OnPressed += OnMakeButtonPressed;
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RaffleButton.OnItemSelected += OnRaffleButtonItemSelected;
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}
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private void OnRaffleDurationChanged(ValueChangedEventArgs args)
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{
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ValidateRaffleDurations();
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}
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private void ValidateRaffleDurations()
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{
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if (RaffleInitialDuration.Value > RaffleMaxDuration.Value)
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{
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MakeButton.Disabled = true;
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MakeButton.ToolTip = Loc.GetString("make-ghost-role-menu-duration-initial-error");
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}
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else
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{
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MakeButton.Disabled = false;
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MakeButton.ToolTip = null;
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}
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}
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private void OnRaffleButtonItemSelected(OptionButton.ItemSelectedEventArgs args)
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{
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_raffleSettingId = args.Id;
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args.Button.SelectId(args.Id);
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if (args.Id != RaffleCustomRaffleId)
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{
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RaffleCustomSettingsContainer.Visible = false;
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MakeButton.ToolTip = null;
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MakeButton.Disabled = false;
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}
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else
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{
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RaffleCustomSettingsContainer.Visible = true;
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ValidateRaffleDurations();
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}
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}
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public void SetEntity(IEntityManager entManager, NetEntity entity)
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{
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Entity = entity;
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RoleName.Text = entManager.GetComponent<MetaDataComponent>(entManager.GetEntity(entity)).EntityName;
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RoleEntity.Text = $"{entity}";
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}
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private void OnMakeButtonPressed(ButtonEventArgs args)
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{
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if (Entity == null)
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{
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return;
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}
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GhostRoleRaffleSettings? raffleSettings = null;
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if (_raffleSettingId == RaffleCustomRaffleId)
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{
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raffleSettings = new GhostRoleRaffleSettings()
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{
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InitialDuration = (uint) RaffleInitialDuration.Value,
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JoinExtendsDurationBy = (uint) RaffleJoinExtendsDurationBy.Value,
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MaxDuration = (uint) RaffleMaxDuration.Value
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};
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}
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else if (_raffleSettingId != RaffleDontRaffleId)
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{
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raffleSettings = _rafflePrototypes[_raffleSettingId].Settings;
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}
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OnMake?.Invoke(Entity.Value, RoleName.Text, RoleDescription.Text, RoleRules.Text, MakeSentientCheckbox.Pressed, raffleSettings);
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}
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public delegate void MakeRole(NetEntity uid, string name, string description, string rules, bool makeSentient, GhostRoleRaffleSettings? settings);
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}
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}
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