fish-station/Content.Server/Atmos/Portable/PortableScrubberComponent.cs
Vigers Ray cef39bc293 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Content.Server/Lathe/LatheSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/migration.yml
2025-01-30 11:33:49 +03:00

59 lines
1.7 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Guidebook;
namespace Content.Server.Atmos.Portable
{
[RegisterComponent]
public sealed partial class PortableScrubberComponent : Component
{
/// <summary>
/// The air inside this machine.
/// </summary>
[DataField("gasMixture"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; private set; } = new();
[DataField("port"), ViewVariables(VVAccess.ReadWrite)]
public string PortName { get; set; } = "port";
/// <summary>
/// Which gases this machine will scrub out.
/// Unlike fixed scrubbers controlled by an air alarm,
/// this can't be changed in game.
/// </summary>
[DataField("filterGases")]
public HashSet<Gas> FilterGases = new()
{
Gas.CarbonDioxide,
Gas.Plasma,
Gas.Tritium,
Gas.WaterVapor,
Gas.Ammonia,
Gas.NitrousOxide,
Gas.Frezon,
Gas.BZ, //SunRise edit
Gas.Healium, //SunRise edit
};
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled = true;
/// <summary>
/// Maximum internal pressure before it refuses to take more.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxPressure = 2500;
/// <summary>
/// The speed at which gas is scrubbed from the environment.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TransferRate = 800;
#region GuidebookData
[GuidebookData]
public float Volume => Air.Volume;
#endregion
}
}