# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
375 lines
15 KiB
C#
375 lines
15 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Pointing.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Eye;
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using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Mind;
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using Content.Shared.Pointing;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Replays;
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using Robust.Shared.Timing;
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namespace Content.Server.Pointing.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PointingSystem : SharedPointingSystem
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{
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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private TimeSpan _pointDelay = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// A dictionary of players to the last time that they
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/// pointed at something.
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/// </summary>
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new();
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private const float PointingRange = 15f;
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private void GetCompState(Entity<PointingArrowComponent> entity, ref ComponentGetState args)
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{
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args.State = new SharedPointingArrowComponentState
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{
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StartPosition = entity.Comp.StartPosition,
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EndTime = entity.Comp.EndTime
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};
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Disconnected)
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{
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return;
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}
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_pointers.Remove(e.Session);
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}
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// TODO: FOV
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private void SendMessage(
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EntityUid source,
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IEnumerable<ICommonSession> viewers,
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EntityUid pointed,
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string selfMessage,
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string viewerMessage,
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string? viewerPointedAtMessage = null)
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{
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var netSource = GetNetEntity(source);
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foreach (var viewer in viewers)
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{
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if (viewer.AttachedEntity is not {Valid: true} viewerEntity)
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{
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continue;
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}
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var message = viewerEntity == source
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? selfMessage
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: viewerEntity == pointed && viewerPointedAtMessage != null
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? viewerPointedAtMessage
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: viewerMessage;
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// Someone pointing at YOU is slightly more important
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var popupType = viewerEntity == pointed ? PopupType.Medium : PopupType.Small;
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// Sunrise edit start - добавил оригин в виде предмета, на который тыкнули для иконок
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RaiseNetworkEvent(new PopupEntityEvent(message, popupType, netSource, GetNetEntity(pointed)), viewerEntity);
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// Sunrise edit end
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}
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_replay.RecordServerMessage(new PopupEntityEvent(viewerMessage, PopupType.Small, netSource));
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}
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public bool InRange(EntityUid pointer, EntityCoordinates coordinates)
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{
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if (HasComp<GhostComponent>(pointer))
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{
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return _transform.InRange(Transform(pointer).Coordinates, coordinates, 15);
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}
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else
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{
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return _examine.InRangeUnOccluded(pointer, coordinates, 15, predicate: e => e == pointer);
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}
|
|
}
|
|
|
|
public bool TryPoint(ICommonSession? session, EntityCoordinates coordsPointed, EntityUid pointed)
|
|
{
|
|
if (session?.AttachedEntity is not { } player)
|
|
{
|
|
Log.Warning($"Player {session} attempted to point without any attached entity");
|
|
return false;
|
|
}
|
|
|
|
if (!coordsPointed.IsValid(EntityManager))
|
|
{
|
|
Log.Warning($"Player {ToPrettyString(player)} attempted to point at invalid coordinates: {coordsPointed}");
|
|
return false;
|
|
}
|
|
|
|
if (_pointers.TryGetValue(session, out var lastTime) &&
|
|
_gameTiming.CurTime < lastTime + _pointDelay)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (HasComp<PointingArrowComponent>(pointed))
|
|
{
|
|
// this is a pointing arrow. no pointing here...
|
|
return false;
|
|
}
|
|
|
|
if (!CanPoint(player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!InRange(player, coordsPointed))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("pointing-system-try-point-cannot-reach"), player, player);
|
|
return false;
|
|
}
|
|
var mapCoordsPointed = _transform.ToMapCoordinates(coordsPointed);
|
|
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
|
|
|
|
var arrow = Spawn("PointingArrow", coordsPointed);
|
|
|
|
if (TryComp<PointingArrowComponent>(arrow, out var pointing))
|
|
{
|
|
pointing.StartPosition = _transform.ToCoordinates((arrow, Transform(arrow)), _transform.ToMapCoordinates(Transform(player).Coordinates)).Position;
|
|
pointing.EndTime = _gameTiming.CurTime + PointDuration;
|
|
|
|
Dirty(arrow, pointing);
|
|
}
|
|
|
|
if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
|
|
{
|
|
if (TryComp<PointingArrowComponent>(arrow, out var pointingArrowComponent))
|
|
{
|
|
pointingArrowComponent.Rogue = true;
|
|
}
|
|
}
|
|
|
|
var layer = (int) VisibilityFlags.Normal;
|
|
if (TryComp(player, out VisibilityComponent? playerVisibility))
|
|
{
|
|
var arrowVisibility = EnsureComp<VisibilityComponent>(arrow);
|
|
layer = playerVisibility.Layer;
|
|
_visibilitySystem.SetLayer((arrow, arrowVisibility), (ushort) layer);
|
|
}
|
|
|
|
// Get players that are in range and whose visibility layer matches the arrow's.
|
|
bool ViewerPredicate(ICommonSession playerSession)
|
|
{
|
|
if (!_minds.TryGetMind(playerSession, out _, out var mind) ||
|
|
mind.CurrentEntity is not { Valid: true } ent ||
|
|
!TryComp(ent, out EyeComponent? eyeComp) ||
|
|
(eyeComp.VisibilityMask & layer) == 0)
|
|
return false;
|
|
|
|
return _transform.GetMapCoordinates(ent).InRange(_transform.GetMapCoordinates(player), PointingRange);
|
|
}
|
|
|
|
var viewers = Filter.Empty()
|
|
.AddWhere(session1 => ViewerPredicate(session1))
|
|
.Recipients;
|
|
|
|
string selfMessage;
|
|
string viewerMessage;
|
|
string? viewerPointedAtMessage = null;
|
|
var playerName = Identity.Entity(player, EntityManager);
|
|
|
|
if (Exists(pointed))
|
|
{
|
|
var pointedName = Identity.Entity(pointed, EntityManager);
|
|
|
|
EntityUid? containingInventory = null;
|
|
// Search up through the target's containing containers until we find an inventory
|
|
var inventoryQuery = GetEntityQuery<InventoryComponent>();
|
|
foreach (var container in _container.GetContainingContainers(pointed))
|
|
{
|
|
if (inventoryQuery.HasComp(container.Owner))
|
|
{
|
|
// We want the innermost inventory, since that's the "owner" of the item
|
|
containingInventory = container.Owner;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var pointingAtSelf = player == pointed;
|
|
|
|
// Are we in a mob's inventory?
|
|
if (containingInventory != null)
|
|
{
|
|
var item = pointed;
|
|
var itemName = Identity.Entity(item, EntityManager);
|
|
|
|
// Target the pointing at the item's holder
|
|
pointed = containingInventory.Value;
|
|
pointedName = Identity.Entity(pointed, EntityManager);
|
|
var pointingAtOwnItem = player == pointed;
|
|
|
|
if (pointingAtOwnItem)
|
|
{
|
|
// You point at your item
|
|
selfMessage = Loc.GetString("pointing-system-point-in-own-inventory-self", ("item", itemName));
|
|
// Urist McPointer points at his item
|
|
viewerMessage = Loc.GetString("pointing-system-point-in-own-inventory-others", ("item", itemName), ("pointer", playerName));
|
|
}
|
|
else
|
|
{
|
|
// You point at Urist McHands' item
|
|
selfMessage = Loc.GetString("pointing-system-point-in-other-inventory-self", ("item", itemName), ("wearer", pointedName));
|
|
// Urist McPointer points at Urist McWearer's item
|
|
viewerMessage = Loc.GetString("pointing-system-point-in-other-inventory-others", ("item", itemName), ("pointer", playerName), ("wearer", pointedName));
|
|
// Urist McPointer points at your item
|
|
viewerPointedAtMessage = Loc.GetString("pointing-system-point-in-other-inventory-target", ("item", itemName), ("pointer", playerName));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
selfMessage = pointingAtSelf
|
|
// You point at yourself
|
|
? Loc.GetString("pointing-system-point-at-self")
|
|
// You point at Urist McTarget
|
|
: Loc.GetString("pointing-system-point-at-other", ("other", pointedName));
|
|
|
|
viewerMessage = pointingAtSelf
|
|
// Urist McPointer points at himself
|
|
? Loc.GetString("pointing-system-point-at-self-others", ("otherName", playerName), ("other", playerName))
|
|
// Urist McPointer points at Urist McTarget
|
|
: Loc.GetString("pointing-system-point-at-other-others", ("otherName", playerName), ("other", pointedName));
|
|
|
|
// Urist McPointer points at you
|
|
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
|
|
}
|
|
|
|
var ev = new AfterPointedAtEvent(pointed);
|
|
RaiseLocalEvent(player, ref ev);
|
|
var gotev = new AfterGotPointedAtEvent(player);
|
|
RaiseLocalEvent(pointed, ref gotev);
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {ToPrettyString(pointed):target} {Transform(pointed).Coordinates}");
|
|
}
|
|
else
|
|
{
|
|
TileRef? tileRef = null;
|
|
string? position = null;
|
|
|
|
if (_mapManager.TryFindGridAt(mapCoordsPointed, out var gridUid, out var grid))
|
|
{
|
|
position = $"EntId={gridUid} {_map.WorldToTile(gridUid, grid, mapCoordsPointed.Position)}";
|
|
tileRef = _map.GetTileRef(gridUid, grid, _map.WorldToTile(gridUid, grid, mapCoordsPointed.Position));
|
|
}
|
|
|
|
var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
|
|
|
|
var name = Loc.GetString(tileDef.Name);
|
|
selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", name));
|
|
|
|
viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", name));
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):user} pointed at {name} {(position == null ? mapCoordsPointed : position)}");
|
|
}
|
|
|
|
_pointers[session] = _gameTiming.CurTime;
|
|
|
|
SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PointingArrowComponent, ComponentGetState>(GetCompState);
|
|
|
|
SubscribeNetworkEvent<PointingAttemptEvent>(OnPointAttempt);
|
|
|
|
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
|
|
|
CommandBinds.Builder
|
|
.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
|
|
.Register<PointingSystem>();
|
|
|
|
Subs.CVar(_config, CCVars.PointingCooldownSeconds, v => _pointDelay = TimeSpan.FromSeconds(v), true);
|
|
}
|
|
|
|
private void OnPointAttempt(PointingAttemptEvent ev, EntitySessionEventArgs args)
|
|
{
|
|
var target = GetEntity(ev.Target);
|
|
|
|
if (TryComp(target, out TransformComponent? xformTarget))
|
|
TryPoint(args.SenderSession, xformTarget.Coordinates, target);
|
|
else
|
|
Log.Warning($"User {args.SenderSession} attempted to point at a non-existent entity uid: {ev.Target}");
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
|
|
_pointers.Clear();
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
var currentTime = _gameTiming.CurTime;
|
|
|
|
var query = AllEntityQuery<PointingArrowComponent>();
|
|
while (query.MoveNext(out var uid, out var component))
|
|
{
|
|
Update((uid, component), currentTime);
|
|
}
|
|
}
|
|
|
|
private void Update(Entity<PointingArrowComponent> pointing, TimeSpan currentTime)
|
|
{
|
|
// TODO: That pause PR
|
|
var component = pointing.Comp;
|
|
if (component.EndTime > currentTime)
|
|
return;
|
|
|
|
if (component.Rogue)
|
|
{
|
|
RemComp<PointingArrowComponent>(pointing);
|
|
EnsureComp<RoguePointingArrowComponent>(pointing);
|
|
return;
|
|
}
|
|
|
|
Del(pointing);
|
|
}
|
|
}
|
|
}
|