fish-station/Content.Server/GameObjects/EntitySystems/MicrowaveSystem.cs
FL-OZ 5b36a0d704
Sweeping changes/improvements to the microwave. (#997)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-05-28 22:28:35 +02:00

25 lines
705 B
C#

using Content.Server.GameObjects.Components.Kitchen;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class MicrowaveSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(MicrowaveComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
var comp = entity.GetComponent<MicrowaveComponent>();
comp.OnUpdate();
}
}
}
}