fish-station/Content.Server
Pieter-Jan Briers 787330f5c6
v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
..
Access Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Actions Cleanup duplicate dependency in AddActionCommand (#38360) 2025-06-16 21:02:35 +02:00
Acz
Administration Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Advertise/EntitySystems Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Afk Command resolve mega pr batch 5 (#38389) 2025-06-17 22:49:58 +02:00
Alert Fix alerts mispredict + log spam (#36004) 2025-03-22 12:41:16 +01:00
AlertLevel Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Ame Don't show NaN/infinity if AME has no cores (#41026) 2025-10-21 19:15:32 +00:00
Animals Cleanup warnings: CS0414 (#39748) 2025-08-19 09:42:54 +02:00
Announcements Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Anomaly Fix anomaly shuffle particles type (#40624) 2025-10-02 20:00:39 +00:00
Antag Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Arcade Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Armor Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782) 2025-05-24 19:36:38 +02:00
Atmos Remove flammability mass (#41803) 2025-12-17 08:24:54 +00:00
Audio Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Beam remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
Bed/Cryostorage Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Bible Fix Bible Fast Healing (#41777) 2025-12-08 01:10:28 +00:00
Body [Bugfix/Optimization] Metabolize Foreign Blood (#41892) 2025-12-18 08:48:30 +00:00
Botany Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883) 2025-12-16 23:30:15 +00:00
Buckle/Systems
Camera
CardboardBox Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Cargo Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
CartridgeLoader Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Changeling/Systems Changeling cleanup and bugfix (#39843) 2025-08-24 15:50:19 +02:00
CharacterInfo
Charges Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Chat Admin improvements for Looc and Deadchat (#41273) 2025-11-21 21:41:24 +00:00
Chemistry Merge Injector & Hypospray Systems & Components (#41833) 2025-12-20 23:58:26 +00:00
Chunking
Clock
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-10-10 20:17:24 +00:00
Cluwne Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Codewords v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CombatMode Refactor disarms (#36546) 2025-04-19 11:38:22 +10:00
Commands Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Communications Fix communications console thinking it can announce in the first 5 seconds after spawning it (#38305) 2025-07-18 13:21:51 +02:00
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Connection Fix some misc warnings (#37858) 2025-05-27 19:54:19 -04:00
Construction Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Containers make throw insert container code more clear (#36873) 2025-05-07 15:08:28 +02:00
Coordinates
CPUJob/JobQueues/Queues
Crayon Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
CrewManifest Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
CriminalRecords/Systems Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Database Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Decals Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Defusable Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Delivery Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Discord Discord Command Arguments as List (#41113) 2025-10-27 14:15:51 +00:00
Disposal Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DoAfter
Doors Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Dragon Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Drowsiness Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Ensnaring Fix #38935: Remove empty EnsnaringComponent.cs file (#39112) 2025-07-21 17:20:37 +02:00
EntityConditions/Conditions Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
EntityEffects/Effects Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883) 2025-12-16 23:30:15 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Entry Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
EUI Cleanup some easy-to-fix static logger warnings (#37820) 2025-05-25 23:20:08 +02:00
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ExCable Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Fax Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Flash Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Fluids Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
GameTicking v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Gateway Validate remaining ProtoId strings (#38747) 2025-07-04 22:55:45 +02:00
Gatherable EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
Ghost Station AI ghost role (#40607) 2025-12-20 14:21:54 +00:00
GhostKick Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Gibbing/Systems Paradox Clone (#35794) 2025-03-13 10:09:07 -07:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Guardian Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Guidebook
GuideGenerator Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Hands/Systems Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Holiday CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Holopad Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Holosign Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Humanoid Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
IconSmoothing
IgnitionSource Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
ImmovableRod Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Implants move all the radio components and system to Shared (#40293) 2025-09-12 01:26:47 +02:00
Info Tweaks to ShowRulesCommand structure, localization, and autocomplete. (#38855) 2025-07-11 13:48:58 -04:00
Instruments Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Interaction Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Inventory storage and inventory toolshed commands (#39046) 2025-09-11 15:07:37 -07:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
IP
Item Predicted multihanded component (#36712) 2025-04-19 18:05:20 +10:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
Jittering
Jobs Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
KillTracking Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Kitchen Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Labels/Label Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
LandMines Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Lathe Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Light Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Lightning Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Lube HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
Machines/EntitySystems Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
MagicMirror Fix barber scissors cancel errors (#40329) 2025-10-13 11:29:30 +00:00
Mapping Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Maps move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
MapText
MassMedia Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Materials Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Mech Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Medical Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Mind Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Mindshield Remove inaccessible code (#41209) 2025-10-31 01:14:54 +00:00
Mining Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Mobs Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement Remove StressTestMovementComponent (#40993) 2025-10-20 08:17:28 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
Ninja Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
NodeContainer Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
NPC Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Nutrition Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Objectives Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
PAI Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Paper
Parallax Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload/EntitySystems [HOTFIX] Prevent Payload Enumeration Failure. (#41376) 2025-11-10 20:52:56 +01:00
PDA Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Physics Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Pinpointer Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Placement "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Players v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
PneumaticCannon Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Pointing Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Points Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Polymorph Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Popups Add PopupPredictedCursor and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
PowerSink Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Prayer Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Preferences/Managers Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678) 2025-12-08 01:37:06 +00:00
Procedural Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Projectiles Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Puppet
Radiation Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065) 2025-10-24 09:10:19 +00:00
Radio Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
RandomAppearance
RandomMetadata Make RandomMetadata properly support localization (#36343) 2025-04-06 11:12:39 -07:00
RatKing Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Remotes Feature/door remote radial (#36378) 2025-10-21 12:16:38 +00:00
RequiresGrid
Research feat: RnD tech research console now have reroll feature (#32931) 2025-12-18 21:06:24 +00:00
Resist predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
Respawn Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Revenant Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Revolutionary
Robotics/Systems Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles MingGetBriefing -> MindGetBriefing (#41413) 2025-11-13 16:24:28 +00:00
Rotation
RoundEnd Fix xenoborg evac calling announcment (#41437) 2025-12-02 14:28:33 +00:00
Salvage Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Sandbox Revert "Fix bug with pipe color" (#39135) 2025-08-04 13:10:54 -07:00
Screens Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Security Genpop wall lockers (#38102) 2025-06-07 17:51:38 +02:00
SensorMonitoring Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Sericulture
ServerInfo
ServerUpdates
Shuttles Revert 39040 FTL Fixes (#41540) 2025-11-23 05:14:12 -08:00
Silicons Station AI ghost role (#40607) 2025-12-20 14:21:54 +00:00
Singularity Remove unused dependency (#41231) 2025-11-01 09:42:05 +00:00
Solar Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Sound Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Spawners Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Species/Systems remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-10-26 12:59:52 +00:00
Speech Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
SprayPainter Fix recharging spray painter (#40953) 2025-10-18 05:38:50 +00:00
Spreader Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Sprite Move scale command to content and turn it into a toolshed command (#39349) 2025-08-06 14:33:21 +02:00
Stack Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Station Add bank toolshed commands (#40614) 2025-10-15 15:10:25 +00:00
StationEvents Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
Stealth
Storage cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
Store Add Changeling DNA store (#41632) 2025-12-01 12:21:52 +00:00
StoreDiscount/Systems Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Strip Fix forensics not being applied to held items (#30609) 2025-04-18 21:02:41 -04:00
Stunnable Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
SubFloor Predict pipe anchoring and unanchroing (#35977) 2025-03-21 12:43:35 +03:00
SurveillanceCamera Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Tabletop Fix tabletop grids rarely spawning on top of another (#39327) 2025-08-01 23:48:40 +02:00
Telephone Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Teleportation Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Temperature TemperatureSystem Base Class Initialization (#41196) 2025-10-30 09:29:02 +00:00
Tesla Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Thief Change thief backpack ui name and description with Component fields (#41583) 2025-11-27 16:28:18 +00:00
Tiles Predict DestructibleSystem Part 2: First batch of entity effects (#41039) 2025-10-23 10:33:30 +00:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Tools Predict passive welding fuel consumption (#38876) 2025-07-31 00:38:38 +02:00
Toolshed/Commands Clone toolshed commands (#41261) 2025-11-03 13:05:56 +00:00
Traitor PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069) 2025-10-24 05:47:05 +00:00
Traits Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Trigger/Systems TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
TurretController Logging for turret controller (#40884) 2025-10-14 23:30:27 +00:00
Turrets Predict RepairableSystem (#38886) 2025-07-10 04:39:34 +02:00
UserInterface Fix showvalue Ui for melee weapons (#38703) 2025-08-06 15:01:49 -07:00
VendingMachines Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Verbs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Vocalization Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
VoiceMask Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
VoiceTrigger Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Voting move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
Wagging Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Weapons Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Weather Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
Whitelist Command resolves. (#38519) 2025-06-23 02:40:55 +02:00
Wieldable Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Wires Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Worldgen Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2025-12-17 18:15:49 +00:00
Xenoarchaeology Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Xenoborgs Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
AssemblyInfo.cs
Content.Server.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs