..
Abilities
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Access
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
ActionBlocker
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
Actions
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Administration
Killsign cleanup ( #41845 )
2025-12-14 02:04:28 +00:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
fix AI battery alert ( #41879 )
2025-12-16 18:48:20 +00:00
AlertLevel
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Anomaly
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
APC
Reapply "Trip APCs when they exceed a power limit ( #41377 )" ( #41789 )
2025-12-08 10:35:11 +00:00
Arcade
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Atmos
Properly document AtmosDeviceEnabled(Disabled)Event ( #41613 )
2025-11-29 00:42:13 +00:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Beam
Bed
Predict BedSystem ( #41686 )
2025-12-03 19:44:17 +00:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Blocking
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Body
[Staging/Hotfix] A couple bloodstream fixes. ( #41906 )
2025-12-20 12:54:14 -08:00
Botany
Bql
Buckle
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Cargo
Add bank toolshed commands ( #40614 )
2025-10-15 15:10:25 +00:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
CCVar
Allow removing species from the RNG pool of a new player's initial auto-generated character ( #41678 )
2025-12-08 01:37:06 +00:00
Changeling
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Charges
Rejuvenating Resets Item Charges ( #41165 )
2025-10-30 03:17:13 +00:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-09-07 17:34:00 -07:00
Chat
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Chemistry
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Climbing
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Clothing
Improve ClothingSpeedModifier, Fix Paramedic Void Suit ( #41820 )
2025-12-10 18:52:55 +00:00
Clumsy
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-20 23:58:26 +00:00
Cluwne
Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. ( #40466 )
2025-10-10 20:17:24 +00:00
CombatMode
Allow pacifists to use disabling modes of energy magnum and energy shotgun ( #41029 )
2025-10-30 19:19:36 +00:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Computer
Configurable
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Construction
Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet ( #41219 )
2025-11-01 15:16:51 +00:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-09-10 15:30:53 +02:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-09-23 14:52:51 +12:00
Crayon
Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. ( #40575 )
2025-10-10 19:45:48 +00:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CriminalRecords
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
Cuffs
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Damage
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
2025-12-18 19:41:08 +00:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Delivery
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
Destructible
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Adding a random gate ( #41627 )
2025-12-14 19:15:22 +00:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-09-24 17:02:46 -05:00
Devour
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
DisplacementMap
Handle inventory template updating V2 ( #39246 )
2025-07-27 23:05:58 +02:00
Disposal
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
DoAfter
Defibs will now also shock anyone still interacting with the target. ( #35998 )
2025-11-22 23:44:26 +00:00
Doors
Make door bolting powergaming no longer relevant anymore ( #41138 )
2025-12-09 12:50:50 +00:00
DragDrop
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
Effects
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed ( #38664 )
2025-07-03 22:08:45 -07:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityConditions
Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes ( #41163 )
2025-11-06 21:34:53 +00:00
EntityEffects
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
EntityTable
Multiantag Gamemode ( #37783 )
2025-08-15 16:06:51 +02:00
Entry
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2025-12-05 15:51:48 +00:00
Eui
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Exchanger
Execution
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2025-12-15 23:27:40 +00:00
Eye
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Fax
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
FingerprintReader
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Fluids
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-20 23:58:26 +00:00
Foldable
Fix: Don't deploy foldables when clicking on items inside containers ( #38709 )
2025-07-03 14:10:20 +02:00
Follower
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2025-11-15 23:18:11 +00:00
Forensics
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
Friction
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GameTicking
Main menu art credit system ( #41328 )
2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost
Move BrainSystem and necessary components to Shared ( #40499 )
2025-10-07 13:10:21 +00:00
GhostKick
Gibbing
fix: Use PredictedQueueDel for gib spell ( #38729 )
2025-07-04 14:48:16 +02:00
Glue
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Make crawl speed depend on your free hand count ( #41458 )
2025-11-16 23:48:25 +00:00
HealthExaminable
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Holiday
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Humanoid
Cleanup warnings: CS0414, CS8524 ( #40776 )
2025-10-08 12:43:59 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
Add voice mask implant ( #41551 )
2025-12-07 02:35:46 +00:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Add voice mask implant ( #41551 )
2025-12-07 02:35:46 +00:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Add keybinds for openening a specified component in VV ( #41348 )
2025-11-12 23:10:48 +00:00
Instruments
sanitize MIDI parser ( #38806 )
2025-07-07 14:23:45 +02:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-08-08 21:56:01 +03:00
Interaction
TriggerOnUserInteractHand and TriggerOnUserInteractUsing ( #41843 )
2025-12-14 02:11:58 +00:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Merge Injector & Hypospray Systems & Components ( #41833 )
2025-12-20 23:58:26 +00:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Item
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Labels
Hand labeler can always remove labels ( #40330 )
2025-12-13 19:01:00 +00:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Light
Predict borgs ( #41600 )
2025-11-30 10:25:22 +00:00
Lightning
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Lock
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
[Staging] Fix certain projectiles moving faster than intended ( #41905 )
2025-12-19 11:28:06 -08:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Fix prototypes so they pass analyzer checks (again) (AGAIN) ( #41882 )
2025-12-17 18:15:49 +00:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Maths
Mech
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Medical
[Bugfix/Optimization] Metabolize Foreign Blood ( #41892 )
2025-12-18 08:48:30 +00:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Mindshield
Cleanup subdermal implant code ( #39755 )
2025-08-20 13:52:03 +02:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
Module
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Mousetrap
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Movement
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Remove unused includes in Ninja ( #41207 )
2025-10-31 00:03:09 +00:00
NodeContainer
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
NPC
Forbid string literals for NpcFactionSystem methods ( #38140 )
2025-06-08 00:39:18 +02:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2025-12-12 00:58:51 +00:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Objectives
Rejig LogStringHandler ( #30706 )
2025-09-05 14:22:49 +02:00
Overlays
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Paper
Revert "Added Kill Tome (Death Note). ( #39011 )"
2025-08-03 22:03:43 +02:00
Parallax
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
ParcelWrap
Make parcelwrap able to wrap humanoids ( #40911 )
2025-10-15 20:19:34 +00:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-08-27 00:26:13 +02:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Physics
Conveyors spin fix ( #37468 )
2025-11-08 20:29:08 +00:00
Pinpointer
Predict Nav Beacon Examine ( #39408 )
2025-08-05 23:20:43 +02:00
Placeable
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Players
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Pointing
Points
Polymorph
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Popups
PopupOnTrigger ( #39913 )
2025-09-10 20:01:03 +03:00
Power
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
PowerCell
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Procedural
Revert biome rework ( #38724 )
2025-07-03 20:48:04 +02:00
Projectiles
TriggerOn(Un)Embed ( #41720 )
2025-12-08 04:20:42 +00:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan ( #40419 )
2025-09-17 15:03:51 +02:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Radiation
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) ( #41065 )
2025-10-24 09:10:19 +00:00
Radio
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Random
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-10-19 21:29:31 +00:00
RatKing
Change default Rat King order from 'Loose' to 'Follow' ( #41680 )
2025-12-03 03:25:03 +00:00
RCD
Log radial menu interractions for the RCD, Issue #40902 ( #40986 )
2025-11-05 03:23:43 +00:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Remotes
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
Repairable
Repairing borgs now takes multiple doafters ( #41638 )
2025-12-15 12:15:22 +00:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
feat: RnD tech research console now have reroll feature ( #32931 )
2025-12-18 21:06:24 +00:00
Resist
Respawn
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Robotics
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Rootable
Metabolizing bloodstream ( #35071 )
2025-12-17 19:21:16 +00:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Sandbox
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
Security
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
SelectableComponentAdder
Syndicate locks are now selectable ( #39532 )
2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture
Fix sericulture zombies ( #40279 )
2025-10-14 23:08:00 +00:00
Shuttles
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Silicons
Log Station AI radial actions ( #41911 )
2025-12-20 18:11:07 +00:00
Singularity
Fix for Tesla Twins Miniboss ( #41199 )
2025-10-31 20:23:28 +00:00
Slippery
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
SmartFridge
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
SMES
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Sound
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
fix: reform dionas via SpawnNextToOrDrop ( #39505 )
2025-08-11 13:00:12 +02:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
Spillable
SprayPainter
Fix recharging spray painters ( #41725 )
2025-12-05 10:42:23 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
fix repeated scale visuals removal/ensuring ( #39432 )
2025-08-06 20:54:50 +02:00
SSDIndicator
fix: dirty SSD indicator comp on mapinit ( #38891 )
2025-07-22 17:40:15 +02:00
Stacks
Fix eating the whole stack of uranium. ( #41092 )
2025-10-26 00:58:17 +00:00
Standing
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
Station
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
StationRecords
Predict identity ( #40185 )
2025-09-24 01:32:20 +02:00
StatusEffect
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
StatusEffectNew
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
2025-12-18 19:41:08 +00:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Sticky
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Storage
cleanup EntityStorageSystem ( #40163 )
2025-12-02 18:33:40 +00:00
Store
Add Changeling DNA store ( #41632 )
2025-12-01 12:21:52 +00:00
StoreDiscount /Components
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Strip
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Stunnable
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
SubFloor
feat: allow admins to interact under subfloors ( #38813 )
2025-07-10 13:14:37 +02:00
SurveillanceCamera
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Cleanup: Remove `TelephoneComponent.RequiresPower` ( #38823 )
2025-07-07 17:55:09 +02:00
Teleportation
Fix dev crash when alt+clicking portals ( #37540 )
2025-09-23 19:04:53 -05:00
Temperature
Entity effects ECS refactor ( #40580 )
2025-10-12 21:23:42 +00:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-11-01 04:00:17 +00:00
TextScreen
Thief
Change thief backpack ui name and description with Component fields ( #41583 )
2025-11-27 16:28:18 +00:00
Throwing
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
2025-12-05 15:53:07 +00:00
Tiles
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Timing
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-08-05 18:34:41 -07:00
Tools
tool lock
2025-08-26 20:04:10 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect ( #41685 )
2025-12-05 00:42:03 +00:00
Trigger
TriggerOnIngested ( #41875 )
2025-12-16 23:45:34 +00:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Udder
UserInterface
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Vapor
VendingMachines
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Verbs
Fix EquipmentVerbs not showing up in strip menu ( #41631 )
2025-11-30 05:07:51 +00:00
VoiceMask
Add voice mask implant ( #41551 )
2025-12-07 02:35:46 +00:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Warps
Predict warp point location examines. ( #39402 )
2025-08-05 20:26:41 +02:00
Weapons
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-06-09 02:09:42 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Wieldable
Fix wielding two-handed items with only one hand ( #40966 )
2025-10-24 07:25:42 +00:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-08-05 17:13:04 +02:00
Xenoarchaeology
Minor Knock spell refactor + fix its obstruction check ( #41447 )
2025-11-15 23:07:14 +00:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
multi reagent bloodstream ( #41489 )
2025-12-01 05:35:21 +00:00
Content.Shared.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs