fish-station/Content.Shared
Pieter-Jan Briers 787330f5c6
v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
ActionBlocker Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Administration Killsign cleanup (#41845) 2025-12-14 02:04:28 +00:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert fix AI battery alert (#41879) 2025-12-16 18:48:20 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos Properly document AtmosDeviceEnabled(Disabled)Event (#41613) 2025-11-29 00:42:13 +00:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Beam
Bed Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Body [Staging/Hotfix] A couple bloodstream fixes. (#41906) 2025-12-20 12:54:14 -08:00
Botany
Bql
Buckle Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Add bank toolshed commands (#40614) 2025-10-15 15:10:25 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678) 2025-12-08 01:37:06 +00:00
Changeling Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Chemistry v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2025-12-10 18:52:55 +00:00
Clumsy Merge Injector & Hypospray Systems & Components (#41833) 2025-12-20 23:58:26 +00:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-10-10 20:17:24 +00:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-10-30 19:19:36 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219) 2025-11-01 15:16:51 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-10-10 19:45:48 +00:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2025-11-22 23:44:26 +00:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2025-12-09 12:50:50 +00:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
EntityEffects Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Fax Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
FingerprintReader Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Fluids Merge Injector & Hypospray Systems & Components (#41833) 2025-12-20 23:58:26 +00:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-10-07 13:10:21 +00:00
GhostKick
Gibbing fix: Use PredictedQueueDel for gib spell (#38729) 2025-07-04 14:48:16 +02:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Make crawl speed depend on your free hand count (#41458) 2025-11-16 23:48:25 +00:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Cleanup warnings: CS0414, CS8524 (#40776) 2025-10-08 12:43:59 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Merge Injector & Hypospray Systems & Components (#41833) 2025-12-20 23:58:26 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Labels Hand labeler can always remove labels (#40330) 2025-12-13 19:01:00 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Light Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic [Staging] Fix certain projectiles moving faster than intended (#41905) 2025-12-19 11:28:06 -08:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2025-12-17 18:15:49 +00:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical [Bugfix/Optimization] Metabolize Foreign Blood (#41892) 2025-12-18 08:48:30 +00:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Mindshield Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Remove unused includes in Ninja (#41207) 2025-10-31 00:03:09 +00:00
NodeContainer Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Objectives Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Make parcelwrap able to wrap humanoids (#40911) 2025-10-15 20:19:34 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics Conveyors spin fix (#37468) 2025-11-08 20:29:08 +00:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-08-05 23:20:43 +02:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon
Pointing
Points
Polymorph Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
PowerCell Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan (#40419) 2025-09-17 15:03:51 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065) 2025-10-24 09:10:19 +00:00
Radio Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-10-19 21:29:31 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD Log radial menu interractions for the RCD, Issue #40902 (#40986) 2025-11-05 03:23:43 +00:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2025-12-15 12:15:22 +00:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research feat: RnD tech research console now have reroll feature (#32931) 2025-12-18 21:06:24 +00:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Rootable Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-10-14 23:08:00 +00:00
Shuttles Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Silicons Log Station AI radial actions (#41911) 2025-12-20 18:11:07 +00:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-10-31 20:23:28 +00:00
Slippery Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SmartFridge v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species fix: reform dionas via SpawnNextToOrDrop (#39505) 2025-08-11 13:00:12 +02:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Fix recharging spray painters (#41725) 2025-12-05 10:42:23 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-10-26 00:58:17 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Storage cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
Store Add Changeling DNA store (#41632) 2025-12-01 12:21:52 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Stunnable Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-09-23 19:04:53 -05:00
Temperature Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Change thief backpack ui name and description with Component fields (#41583) 2025-11-27 16:28:18 +00:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2025-12-05 15:53:07 +00:00
Tiles Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools tool lock 2025-08-26 20:04:10 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2025-12-05 00:42:03 +00:00
Trigger TriggerOnIngested (#41875) 2025-12-16 23:45:34 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Vapor
VendingMachines Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2025-11-30 05:07:51 +00:00
VoiceMask Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-10-24 07:25:42 +00:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Minor Knock spell refactor + fix its obstruction check (#41447) 2025-11-15 23:07:14 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies multi reagent bloodstream (#41489) 2025-12-01 05:35:21 +00:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs