Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
21 lines
735 B
C#
21 lines
735 B
C#
using Content.Client.Light.EntitySystems;
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using Content.Shared.Trigger;
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using Content.Shared.Trigger.Components.Effects;
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using Robust.Shared.Timing;
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namespace Content.Client.Trigger.Systems;
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/// <summary>
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/// This handles...
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/// </summary>
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public sealed class LightBehaviorOnTriggerSystem : XOnTriggerSystem<LightBehaviorOnTriggerComponent>
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly LightBehaviorSystem _light = default!;
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protected override void OnTrigger(Entity<LightBehaviorOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (_timing.IsFirstTimePredicted)
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_light.StartLightBehaviour(target, ent.Comp.Behavior);
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}
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}
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