fish-station/Content.Shared/Movement/Systems
Perry Fraser 79f58a0314
Don't process paused MoverControllers (#39444)
* refactor: make MoverController use more queries

* perf: don't process paused MoverControllers

* perf: track active input movers via events

* Revert "place stored changeling identities next to each other (#39452)"

This reverts commit 9b5d2ff11b.

* perf: keep around the seen movers hashset

* fix: don't reintroduce wild wild west ordering

* style: use virtual method

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* docs: better ActiveInputMoverComponent motiviation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix: pass through known comp

* fix: properly order relay movers for real

* perf: use proxy Transform() and inline it

Actually this might be a slight performance improvement since it avoids

the dictionary lookup until the case that its body status is on ground.

* style: switch an event handler to Entity<T>

* fix: just-in-case track for relay loops

* merg conflix

* borger

* whitespace moment

* whoops

* empty

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-20 19:24:04 +00:00
..
AutoOrientSystem.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
FrictionContactsSystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
MovementIgnoreGravitySystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
MovementModStatusSystem.cs Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
MovementSoundSystem.cs Add MovementSound (#31313) 2024-12-20 14:51:17 +03:00
MovementSpeedModifierSystem.cs Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
SharedContentEyeSystem.cs fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
SharedFloorOcclusionSystem.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
SharedJetpackSystem.cs Blood-Red Magboots now correctly show if magboots are active (#38013) 2025-06-04 13:10:06 +02:00
SharedJumpAbilitySystem.cs Jumpability collisions (#39710) 2025-08-18 14:22:36 +02:00
SharedMobCollisionSystem.cs Use RMC mob collision values (#36851) 2025-04-28 00:47:18 +10:00
SharedMoverController.cs Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
SharedMoverController.Input.cs Chameleon Projector Physics Fix (#37960) 2025-09-13 01:23:57 +02:00
SharedMoverController.Relay.cs Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
SharedSpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
SpeedModifierContactsSystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
WormSystem.cs Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00