fish-station/Content.Shared/Anomaly/Effects/Components/TileSpawnAnomaly.cs
Tom Leys cbaf61ad5e
Split FleshAnomaly into two components #16001 (#16110)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:08:37 +10:00

22 lines
849 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Anomaly.Effects.Components;
[RegisterComponent]
public sealed class TileSpawnAnomalyComponent : Component
{
/// <summary>
/// The maximum radius of tiles scales with stability
/// </summary>
[DataField("spawnRange"), ViewVariables(VVAccess.ReadWrite)]
public float SpawnRange = 5f;
/// <summary>
/// The tile that is spawned by the anomaly's effect
/// </summary>
[DataField("floorTileId", customTypeSerializer: typeof(PrototypeIdSerializer<ContentTileDefinition>)), ViewVariables(VVAccess.ReadWrite)]
public string FloorTileId = "FloorFlesh";
}