fish-station/Content.Shared/Damage/Components/GodmodeComponent.cs
metalgearsloth 94e2c7a4b0
Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00

14 lines
395 B
C#

using Content.Shared.Damage.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
public sealed class GodmodeComponent : Component
{
[DataField("wasMovedByPressure")]
public bool WasMovedByPressure;
[DataField("oldDamage")]
public DamageSpecifier? OldDamage = null;
}