fish-station/Content.Shared/Weapons/Ranged/Components/UseDelayOnShootComponent.cs
metalgearsloth 6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00

14 lines
379 B
C#

using Content.Shared.Timing;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Applies UseDelay whenever the entity shoots.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
public sealed class UseDelayOnShootComponent : Component
{
}