# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
671 lines
24 KiB
C#
671 lines
24 KiB
C#
using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Numerics;
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using Content.Client.Administration.UI.CustomControls;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Administration.UI.BanPanel;
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[GenerateTypedNameReferences]
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public sealed partial class BanPanel : DefaultWindow
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{
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public event Action<Ban>? BanSubmitted;
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public event Action<string>? PlayerChanged;
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private string? PlayerUsername { get; set; }
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private (IPAddress, int)? IpAddress { get; set; }
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private ImmutableTypedHwid? Hwid { get; set; }
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private double TimeEntered { get; set; }
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private uint Multiplier { get; set; }
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private bool HasBanFlag { get; set; }
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private TimeSpan? ButtonResetOn { get; set; }
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// This is less efficient than just holding a reference to the root control and enumerating children, but you
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// have to know how the controls are nested, which makes the code more complicated.
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// Role group name -> the role buttons themselves.
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private readonly Dictionary<string, List<(Button, IPrototype)>> _roleCheckboxes = new();
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private readonly ISawmill _banPanelSawmill;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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private const string ExpandedArrow = "▼";
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private const string ContractedArrow = "▶";
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private readonly string _antagCategory = Loc.GetString("ban-panel-role-selection-antag");
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private readonly string _antagAllSelection = Loc.GetString("ban-panel-role-selection-antag-all-option");
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private enum TabNumbers
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{
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BasicInfo,
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//Text,
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Players,
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Roles
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}
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private enum Multipliers
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{
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Minutes,
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Hours,
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Days,
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Weeks,
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Months,
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Years,
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Permanent
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}
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private enum Types
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{
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None,
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Server,
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Role
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}
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public BanPanel()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_banPanelSawmill = _logManager.GetSawmill("admin.banpanel");
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PlayerList.OnSelectionChanged += OnPlayerSelectionChanged;
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PlayerNameLine.OnFocusExit += _ => OnPlayerNameChanged();
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PlayerCheckbox.OnPressed += _ =>
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{
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PlayerNameLine.Editable = PlayerCheckbox.Pressed;
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PlayerNameLine.ModulateSelfOverride = null;
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};
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TimeLine.OnTextChanged += OnMinutesChanged;
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MultiplierOption.OnItemSelected += args =>
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{
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MultiplierOption.SelectId(args.Id);
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OnMultiplierChanged();
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};
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IpLine.OnFocusExit += _ => OnIpChanged();
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IpCheckbox.OnPressed += _ =>
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{
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IpLine.Editable = IpCheckbox.Pressed;
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OnIpChanged();
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};
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HwidLine.OnFocusExit += _ => OnHwidChanged();
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HwidCheckbox.OnPressed += _ =>
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{
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HwidLine.Editable = HwidCheckbox.Pressed;
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OnHwidChanged();
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};
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TypeOption.OnItemSelected += args =>
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{
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TypeOption.SelectId(args.Id);
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OnTypeChanged();
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};
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LastConnCheckbox.OnPressed += _ =>
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{
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IpLine.ModulateSelfOverride = null;
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HwidLine.ModulateSelfOverride = null;
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OnIpChanged();
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OnHwidChanged();
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};
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SubmitButton.OnPressed += SubmitButtonOnOnPressed;
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IpCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanIpBanDefault);
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HwidCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanHwidBanDefault);
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LastConnCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanUseLastDetails);
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EraseCheckbox.Pressed = _cfg.GetCVar(CCVars.ServerBanErasePlayer);
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SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-none"), (int) NoteSeverity.None);
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SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-low"), (int) NoteSeverity.Minor);
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SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-medium"), (int) NoteSeverity.Medium);
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SeverityOption.AddItem(Loc.GetString("admin-note-editor-severity-high"), (int) NoteSeverity.High);
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SeverityOption.SelectId((int) NoteSeverity.Medium);
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SeverityOption.OnItemSelected += args => SeverityOption.SelectId(args.Id);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-minutes"), (int) Multipliers.Minutes);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-hours"), (int) Multipliers.Hours);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-days"), (int) Multipliers.Days);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-weeks"), (int) Multipliers.Weeks);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-months"), (int) Multipliers.Months);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-years"), (int) Multipliers.Years);
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MultiplierOption.AddItem(Loc.GetString("ban-panel-permanent"), (int) Multipliers.Permanent);
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MultiplierOption.SelectId((int) Multipliers.Minutes);
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OnMultiplierChanged();
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Tabs.SetTabTitle((int) TabNumbers.BasicInfo, Loc.GetString("ban-panel-tabs-basic"));
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//Tabs.SetTabTitle((int) TabNumbers.Text, Loc.GetString("ban-panel-tabs-reason"));
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Tabs.SetTabTitle((int) TabNumbers.Players, Loc.GetString("ban-panel-tabs-players"));
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Tabs.SetTabTitle((int) TabNumbers.Roles, Loc.GetString("ban-panel-tabs-role"));
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Tabs.SetTabVisible((int) TabNumbers.Roles, false);
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TypeOption.AddItem(Loc.GetString("ban-panel-select"), (int) Types.None);
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TypeOption.AddItem(Loc.GetString("ban-panel-server"), (int) Types.Server);
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TypeOption.AddItem(Loc.GetString("ban-panel-role"), (int) Types.Role);
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ReasonTextEdit.Placeholder = new Rope.Leaf(Loc.GetString("ban-panel-reason"));
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var departmentJobs = _protoMan.EnumeratePrototypes<DepartmentPrototype>()
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.OrderBy(x => x.Weight);
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foreach (var proto in departmentJobs)
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{
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var roles = proto.Roles.Select(x => _protoMan.Index(x))
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.OrderBy(x => x.ID);
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CreateRoleGroup(proto.ID, proto.Color, roles);
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}
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var antagRoles = _protoMan.EnumeratePrototypes<AntagPrototype>()
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.OrderBy(x => x.ID);
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CreateRoleGroup(AntagPrototype.GroupName, AntagPrototype.GroupColor, antagRoles);
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}
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/// <summary>
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/// Creates a "Role group" which stores information and logic for one "group" of roll bans.
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/// For example, all antags are one group, logi is a group, medical is a group, etc...
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/// </summary>
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private void CreateRoleGroup<T>(string groupName, Color color, IEnumerable<T> roles) where T : class, IPrototype
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{
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var outerContainer = new BoxContainer
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{
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Name = $"{groupName}GroupOuterBox",
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HorizontalExpand = true,
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VerticalExpand = true,
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Margin = new Thickness(4),
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};
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// Stores stuff like ban all and expand buttons.
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var roleGroupHeader = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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};
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// Stores the role checkboxes themselves.
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var innerContainer = new GridContainer
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{
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Name = $"{groupName}GroupInnerBox",
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HorizontalExpand = true,
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Columns = 2,
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Visible = false,
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Margin = new Thickness(15, 5, 0, 5),
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};
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var roleGroupCheckbox = CreateRoleGroupHeader(groupName, roleGroupHeader, color, innerContainer);
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outerContainer.AddChild(roleGroupHeader);
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// Add the roles themselves
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foreach (var role in roles)
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{
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AddRoleCheckbox(groupName, role.ID, innerContainer, roleGroupCheckbox);
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}
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outerContainer.AddChild(innerContainer);
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RolesContainer.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = color
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}
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});
|
|
RolesContainer.AddChild(outerContainer);
|
|
RolesContainer.AddChild(new HSeparator());
|
|
}
|
|
|
|
private Button CreateRoleGroupHeader(string groupName, BoxContainer header, Color color, GridContainer innerContainer)
|
|
{
|
|
var roleGroupCheckbox = new Button
|
|
{
|
|
Name = $"{groupName}GroupCheckbox",
|
|
Text = Loc.GetString("role-bans-ban-group"),
|
|
Margin = new Thickness(0, 0, 5, 0),
|
|
ToggleMode = true,
|
|
};
|
|
|
|
// When this is toggled, toggle all buttons in this group so they match.
|
|
roleGroupCheckbox.OnToggled += args =>
|
|
{
|
|
foreach (var role in _roleCheckboxes[groupName])
|
|
{
|
|
role.Item1.Pressed = args.Pressed;
|
|
}
|
|
|
|
if (args.Pressed)
|
|
{
|
|
if (!Enum.TryParse(_cfg.GetCVar(CCVars.DepartmentBanDefaultSeverity), true, out NoteSeverity newSeverity))
|
|
{
|
|
_banPanelSawmill
|
|
.Warning("Departmental role ban severity could not be parsed from config!");
|
|
return;
|
|
}
|
|
SeverityOption.SelectId((int)newSeverity);
|
|
}
|
|
else
|
|
{
|
|
foreach (var roleButtons in _roleCheckboxes.Values)
|
|
{
|
|
foreach (var button in roleButtons)
|
|
{
|
|
if (button.Item1.Pressed)
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!Enum.TryParse(_cfg.GetCVar(CCVars.RoleBanDefaultSeverity), true, out NoteSeverity newSeverity))
|
|
{
|
|
_banPanelSawmill
|
|
.Warning("Role ban severity could not be parsed from config!");
|
|
return;
|
|
}
|
|
SeverityOption.SelectId((int)newSeverity);
|
|
}
|
|
};
|
|
|
|
var hideButton = new Button
|
|
{
|
|
Text = Loc.GetString("role-bans-expand-roles") + " " + ContractedArrow,
|
|
ToggleMode = true,
|
|
};
|
|
hideButton.OnPressed += args =>
|
|
{
|
|
innerContainer.Visible = args.Button.Pressed;
|
|
((Button)args.Button).Text = args.Button.Pressed
|
|
? Loc.GetString("role-bans-contract-roles") + " " + ExpandedArrow
|
|
: Loc.GetString("role-bans-expand-roles") + " " + ContractedArrow;
|
|
};
|
|
header.AddChild(new Label
|
|
{
|
|
Text = groupName,
|
|
Modulate = color,
|
|
Margin = new Thickness(0, 0, 5, 0),
|
|
});
|
|
header.AddChild(roleGroupCheckbox);
|
|
header.AddChild(hideButton);
|
|
return roleGroupCheckbox;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a toggle button specifically for one "role" in a "group"
|
|
/// E.g. it would add the Chief Medical Officer "role" into the "Medical" group.
|
|
/// </summary>
|
|
private void AddRoleCheckbox(string group, string role, GridContainer roleGroupInnerContainer, Button roleGroupCheckbox)
|
|
{
|
|
var roleCheckboxContainer = new BoxContainer();
|
|
var roleToggleButton = new Button
|
|
{
|
|
Name = role,
|
|
Text = role,
|
|
ToggleMode = true,
|
|
};
|
|
roleToggleButton.OnToggled += args =>
|
|
{
|
|
// Checks the role group checkbox if all the children are pressed
|
|
if (args.Pressed && _roleCheckboxes[group].All(e => e.Item1.Pressed))
|
|
roleGroupCheckbox.Pressed = args.Pressed;
|
|
else
|
|
roleGroupCheckbox.Pressed = false;
|
|
};
|
|
|
|
IPrototype rolePrototype;
|
|
|
|
if (_protoMan.TryIndex<JobPrototype>(role, out var jobPrototype))
|
|
rolePrototype = jobPrototype;
|
|
else if (_protoMan.TryIndex<AntagPrototype>(role, out var antagPrototype))
|
|
rolePrototype = antagPrototype;
|
|
else
|
|
{
|
|
_banPanelSawmill.Error($"Adding a role checkbox for role {role}: role is not a JobPrototype or AntagPrototype.");
|
|
|
|
return;
|
|
}
|
|
|
|
// This is adding the icon before the role name
|
|
// TODO: This should not be using raw strings for prototypes as it means it won't be validated at all.
|
|
// // I know the ban manager is doing the same thing, but that should not leak into UI code.
|
|
if (jobPrototype is not null && _protoMan.TryIndex(jobPrototype.Icon, out var iconProto))
|
|
{
|
|
var jobIconTexture = new TextureRect
|
|
{
|
|
Texture = _entMan.System<SpriteSystem>().Frame0(iconProto.Icon),
|
|
TextureScale = new Vector2(2.5f, 2.5f),
|
|
Stretch = TextureRect.StretchMode.KeepCentered,
|
|
Margin = new Thickness(5, 0, 0, 0),
|
|
};
|
|
roleCheckboxContainer.AddChild(jobIconTexture);
|
|
}
|
|
|
|
roleCheckboxContainer.AddChild(roleToggleButton);
|
|
|
|
roleGroupInnerContainer.AddChild(roleCheckboxContainer);
|
|
|
|
_roleCheckboxes.TryAdd(group, []);
|
|
_roleCheckboxes[group].Add((roleToggleButton, rolePrototype));
|
|
}
|
|
|
|
public void UpdateBanFlag(bool newFlag)
|
|
{
|
|
HasBanFlag = newFlag;
|
|
SubmitButton.Visible = HasBanFlag;
|
|
ModulateSelfOverride = HasBanFlag ? Color.Red : null;
|
|
}
|
|
|
|
public void UpdatePlayerData(string playerName)
|
|
{
|
|
if (string.IsNullOrEmpty(playerName))
|
|
{
|
|
PlayerNameLine.ModulateSelfOverride = Color.Red;
|
|
ErrorLevel |= ErrorLevelEnum.PlayerName;
|
|
UpdateSubmitEnabled();
|
|
return;
|
|
}
|
|
PlayerNameLine.ModulateSelfOverride = null;
|
|
ErrorLevel &= ~ErrorLevelEnum.PlayerName;
|
|
UpdateSubmitEnabled();
|
|
PlayerUsername = playerName;
|
|
PlayerNameLine.Text = playerName;
|
|
}
|
|
|
|
[Flags]
|
|
private enum ErrorLevelEnum : byte
|
|
{
|
|
None = 0,
|
|
Minutes = 1 << 0,
|
|
PlayerName = 1 << 1,
|
|
IpAddress = 1 << 2,
|
|
Hwid = 1 << 3,
|
|
}
|
|
|
|
private ErrorLevelEnum ErrorLevel { get; set; }
|
|
|
|
private void OnMinutesChanged(LineEdit.LineEditEventArgs args)
|
|
{
|
|
TimeLine.Text = args.Text;
|
|
if (!double.TryParse(args.Text, out var result))
|
|
{
|
|
ExpiresLabel.Text = Loc.GetString("ban-panel-expiry-error");
|
|
ErrorLevel |= ErrorLevelEnum.Minutes;
|
|
TimeLine.ModulateSelfOverride = Color.Red;
|
|
UpdateSubmitEnabled();
|
|
return;
|
|
}
|
|
|
|
ErrorLevel &= ~ErrorLevelEnum.Minutes;
|
|
TimeLine.ModulateSelfOverride = null;
|
|
TimeEntered = result;
|
|
UpdateSubmitEnabled();
|
|
UpdateExpiresLabel();
|
|
}
|
|
|
|
private void OnMultiplierChanged()
|
|
{
|
|
TimeLine.Editable = MultiplierOption.SelectedId != (int) Multipliers.Permanent;
|
|
Multiplier = MultiplierOption.SelectedId switch
|
|
{
|
|
(int) Multipliers.Minutes => 1,
|
|
(int) Multipliers.Hours => 60,
|
|
(int) Multipliers.Days => 60 * 24,
|
|
(int) Multipliers.Weeks => 60 * 24 * 7,
|
|
(int) Multipliers.Months => 60 * 24 * 30,
|
|
(int) Multipliers.Years => 60 * 24 * 365,
|
|
(int) Multipliers.Permanent => 0,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(MultiplierOption.SelectedId), "Multiplier out of range")
|
|
};
|
|
UpdateExpiresLabel();
|
|
}
|
|
|
|
private void UpdateExpiresLabel()
|
|
{
|
|
var minutes = (uint) (TimeEntered * Multiplier);
|
|
ExpiresLabel.Text = minutes == 0
|
|
? $"{Loc.GetString("admin-note-editor-expiry-label")} {Loc.GetString("server-ban-string-never")}"
|
|
: $"{Loc.GetString("admin-note-editor-expiry-label")} {DateTime.Now + TimeSpan.FromMinutes(minutes):yyyy/MM/dd HH:mm:ss}";
|
|
}
|
|
|
|
private void OnIpChanged()
|
|
{
|
|
if (LastConnCheckbox.Pressed && IpAddress is null || !IpCheckbox.Pressed)
|
|
{
|
|
IpAddress = null;
|
|
ErrorLevel &= ~ErrorLevelEnum.IpAddress;
|
|
IpLine.ModulateSelfOverride = null;
|
|
UpdateSubmitEnabled();
|
|
return;
|
|
}
|
|
var ip = IpLine.Text;
|
|
var hid = "0";
|
|
if (ip.Contains('/'))
|
|
{
|
|
var split = ip.Split('/');
|
|
ip = split[0];
|
|
hid = split[1];
|
|
}
|
|
|
|
if (!IPAddress.TryParse(ip, out var parsedIp) || !byte.TryParse(hid, out var hidInt) || hidInt > 128 || hidInt > 32 && parsedIp.AddressFamily == AddressFamily.InterNetwork)
|
|
{
|
|
ErrorLevel |= ErrorLevelEnum.IpAddress;
|
|
IpLine.ModulateSelfOverride = Color.Red;
|
|
UpdateSubmitEnabled();
|
|
return;
|
|
}
|
|
|
|
if (hidInt == 0)
|
|
hidInt = (byte) (parsedIp.AddressFamily == AddressFamily.InterNetworkV6 ? 128 : 32);
|
|
IpAddress = (parsedIp, hidInt);
|
|
ErrorLevel &= ~ErrorLevelEnum.IpAddress;
|
|
IpLine.ModulateSelfOverride = null;
|
|
UpdateSubmitEnabled();
|
|
}
|
|
|
|
private void OnHwidChanged()
|
|
{
|
|
var hwidString = HwidLine.Text;
|
|
ImmutableTypedHwid? hwid = null;
|
|
if (HwidCheckbox.Pressed && !(string.IsNullOrEmpty(hwidString) && LastConnCheckbox.Pressed) && !ImmutableTypedHwid.TryParse(hwidString, out hwid))
|
|
{
|
|
ErrorLevel |= ErrorLevelEnum.Hwid;
|
|
HwidLine.ModulateSelfOverride = Color.Red;
|
|
UpdateSubmitEnabled();
|
|
return;
|
|
}
|
|
|
|
ErrorLevel &= ~ErrorLevelEnum.Hwid;
|
|
HwidLine.ModulateSelfOverride = null;
|
|
UpdateSubmitEnabled();
|
|
|
|
if (LastConnCheckbox.Pressed || !HwidCheckbox.Pressed)
|
|
{
|
|
Hwid = null;
|
|
return;
|
|
}
|
|
Hwid = hwid;
|
|
}
|
|
|
|
private void OnTypeChanged()
|
|
{
|
|
TypeOption.ModulateSelfOverride = null;
|
|
Tabs.SetTabVisible((int) TabNumbers.Roles, TypeOption.SelectedId == (int) Types.Role);
|
|
NoteSeverity? newSeverity = null;
|
|
switch (TypeOption.SelectedId)
|
|
{
|
|
case (int)Types.Server:
|
|
if (Enum.TryParse(_cfg.GetCVar(CCVars.ServerBanDefaultSeverity), true, out NoteSeverity serverSeverity))
|
|
newSeverity = serverSeverity;
|
|
else
|
|
{
|
|
_banPanelSawmill
|
|
.Warning("Server ban severity could not be parsed from config!");
|
|
}
|
|
|
|
break;
|
|
case (int) Types.Role:
|
|
|
|
if (Enum.TryParse(_cfg.GetCVar(CCVars.RoleBanDefaultSeverity), true, out NoteSeverity roleSeverity))
|
|
{
|
|
newSeverity = roleSeverity;
|
|
}
|
|
else
|
|
{
|
|
_banPanelSawmill
|
|
.Warning("Role ban severity could not be parsed from config!");
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (newSeverity != null)
|
|
SeverityOption.SelectId((int) newSeverity.Value);
|
|
}
|
|
|
|
private void UpdateSubmitEnabled()
|
|
{
|
|
SubmitButton.Disabled = ErrorLevel != ErrorLevelEnum.None;
|
|
}
|
|
|
|
private void OnPlayerNameChanged()
|
|
{
|
|
if (PlayerUsername == PlayerNameLine.Text)
|
|
return;
|
|
PlayerUsername = PlayerNameLine.Text;
|
|
if (!PlayerCheckbox.Pressed)
|
|
return;
|
|
if (string.IsNullOrWhiteSpace(PlayerUsername))
|
|
ErrorLevel |= ErrorLevelEnum.PlayerName;
|
|
else
|
|
ErrorLevel &= ~ErrorLevelEnum.PlayerName;
|
|
|
|
UpdateSubmitEnabled();
|
|
PlayerChanged?.Invoke(PlayerUsername);
|
|
}
|
|
|
|
public void OnPlayerSelectionChanged(PlayerInfo? player)
|
|
{
|
|
PlayerNameLine.Text = player?.Username ?? string.Empty;
|
|
OnPlayerNameChanged();
|
|
}
|
|
|
|
private void ResetTextEditor(GUIBoundKeyEventArgs _)
|
|
{
|
|
ReasonTextEdit.ModulateSelfOverride = null;
|
|
ReasonTextEdit.OnKeyBindDown -= ResetTextEditor;
|
|
}
|
|
|
|
private void SubmitButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
|
|
{
|
|
ProtoId<JobPrototype>[]? jobs = null;
|
|
ProtoId<AntagPrototype>[]? antags = null;
|
|
|
|
if (TypeOption.SelectedId == (int) Types.Role)
|
|
{
|
|
var jobList = new List<ProtoId<JobPrototype>>();
|
|
var antagList = new List<ProtoId<AntagPrototype>>();
|
|
|
|
if (_roleCheckboxes.Count == 0)
|
|
throw new DebugAssertException("RoleCheckboxes was empty");
|
|
|
|
foreach (var button in _roleCheckboxes.Values.SelectMany(departmentButtons => departmentButtons))
|
|
{
|
|
if (button.Item1 is { Pressed: true, Name: not null })
|
|
{
|
|
switch (button.Item2)
|
|
{
|
|
case JobPrototype:
|
|
jobList.Add(button.Item2.ID);
|
|
|
|
break;
|
|
case AntagPrototype:
|
|
antagList.Add(button.Item2.ID);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (jobList.Count + antagList.Count == 0)
|
|
{
|
|
Tabs.CurrentTab = (int) TabNumbers.Roles;
|
|
|
|
return;
|
|
}
|
|
|
|
jobs = jobList.ToArray();
|
|
antags = antagList.ToArray();
|
|
}
|
|
|
|
if (TypeOption.SelectedId == (int) Types.None)
|
|
{
|
|
TypeOption.ModulateSelfOverride = Color.Red;
|
|
Tabs.CurrentTab = (int) TabNumbers.BasicInfo;
|
|
|
|
return;
|
|
}
|
|
|
|
var reason = Rope.Collapse(ReasonTextEdit.TextRope);
|
|
if (string.IsNullOrWhiteSpace(reason))
|
|
{
|
|
//Tabs.CurrentTab = (int) TabNumbers.Text;
|
|
Tabs.CurrentTab = (int) TabNumbers.BasicInfo;
|
|
ReasonTextEdit.GrabKeyboardFocus();
|
|
ReasonTextEdit.ModulateSelfOverride = Color.Red;
|
|
ReasonTextEdit.OnKeyBindDown += ResetTextEditor;
|
|
|
|
return;
|
|
}
|
|
|
|
if (ButtonResetOn is null)
|
|
{
|
|
ButtonResetOn = _gameTiming.CurTime.Add(TimeSpan.FromSeconds(3));
|
|
SubmitButton.ModulateSelfOverride = Color.Red;
|
|
SubmitButton.Text = Loc.GetString("ban-panel-confirm");
|
|
|
|
return;
|
|
}
|
|
|
|
var player = PlayerCheckbox.Pressed ? PlayerUsername : null;
|
|
var useLastIp = IpCheckbox.Pressed && LastConnCheckbox.Pressed && IpAddress is null;
|
|
var useLastHwid = HwidCheckbox.Pressed && LastConnCheckbox.Pressed && Hwid is null;
|
|
var severity = (NoteSeverity) SeverityOption.SelectedId;
|
|
var erase = EraseCheckbox.Pressed;
|
|
|
|
var ban = new Ban(
|
|
player,
|
|
IpAddress,
|
|
useLastIp,
|
|
Hwid,
|
|
useLastHwid,
|
|
(uint)(TimeEntered * Multiplier),
|
|
reason,
|
|
severity,
|
|
jobs,
|
|
antags,
|
|
erase
|
|
);
|
|
|
|
BanSubmitted?.Invoke(ban);
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
// This checks for null for free, do not invert it as null always produces a false value
|
|
if (_gameTiming.CurTime > ButtonResetOn)
|
|
{
|
|
ButtonResetOn = null;
|
|
SubmitButton.ModulateSelfOverride = null;
|
|
SubmitButton.Text = Loc.GetString("ban-panel-submit");
|
|
}
|
|
}
|
|
}
|