# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
418 lines
16 KiB
C#
418 lines
16 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Implants;
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public abstract class SharedImplanterSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ImplanterComponent, ComponentInit>(OnImplanterInit);
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SubscribeLocalEvent<ImplanterComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<ImplanterComponent, EntRemovedFromContainerMessage>(OnEntEjected); // Sunrise-Edit
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SubscribeLocalEvent<ImplanterComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ImplanterComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ImplanterComponent, GetVerbsEvent<InteractionVerb>>(OnVerb);
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SubscribeLocalEvent<ImplanterComponent, DeimplantChangeVerbMessage>(OnSelected);
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}
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private void OnImplanterInit(EntityUid uid, ImplanterComponent component, ComponentInit args)
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{
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if (component.Implant != null)
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component.ImplanterSlot.StartingItem = component.Implant;
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_itemSlots.AddItemSlot(uid, ImplanterComponent.ImplanterSlotId, component.ImplanterSlot);
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component.DeimplantChosen ??= component.DeimplantWhitelist.FirstOrNull();
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Dirty(uid, component);
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}
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private void OnEntInserted(EntityUid uid, ImplanterComponent component, EntInsertedIntoContainerMessage args)
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{
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var implantData = Comp<MetaDataComponent>(args.Entity);
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component.ImplantData = (implantData.EntityName, implantData.EntityDescription);
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ChangeOnImplantVisualizer(uid, component); // Sunrise-Edit
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Dirty(uid, component); // Sunrise-Edit
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}
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// Sunrise-Start
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private void OnEntEjected(EntityUid uid, ImplanterComponent component, EntRemovedFromContainerMessage args)
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{
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component.ImplantData = ("", "");
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ChangeOnImplantVisualizer(uid, component);
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Dirty(uid, component);
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}
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private bool CanImplantOther(EntityUid user, EntityUid target, EntityUid implanter, ImplanterComponent component)
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{
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if (component.OnlySelfImplant && target != user)
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{
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var selfMessage = Loc.GetString("implanter-only-self-implant");
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_popup.PopupEntity(selfMessage, implanter, user);
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return false;
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}
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return true;
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}
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// Sunrise-End
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private void OnExamine(EntityUid uid, ImplanterComponent component, ExaminedEvent args)
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{
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if (!component.ImplanterSlot.HasItem || !args.IsInDetailsRange)
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return;
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args.PushMarkup(Loc.GetString("implanter-contained-implant-text", ("desc", component.ImplantData.Item2)));
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}
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public bool CheckSameImplant(EntityUid target, EntityUid implant)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return false;
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var implantPrototype = Prototype(implant);
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return implanted.ImplantContainer.ContainedEntities.Any(entity => Prototype(entity) == implantPrototype);
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}
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private void OnVerb(EntityUid uid, ImplanterComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (component.CurrentMode == ImplanterToggleMode.Draw)
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{
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args.Verbs.Add(new InteractionVerb()
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{
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Text = Loc.GetString("implanter-set-draw-verb"),
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Act = () => TryOpenUi(uid, args.User, component)
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});
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}
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}
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private void OnUseInHand(EntityUid uid, ImplanterComponent? component, UseInHandEvent args)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.CurrentMode == ImplanterToggleMode.Draw)
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TryOpenUi(uid, args.User, component);
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}
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private void OnSelected(EntityUid uid, ImplanterComponent component, DeimplantChangeVerbMessage args)
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{
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component.DeimplantChosen = args.Implant;
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SetSelectedDeimplant(uid, args.Implant, component: component);
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}
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private void TryOpenUi(EntityUid uid, EntityUid user, ImplanterComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_uiSystem.TryToggleUi(uid, DeimplantUiKey.Key, user);
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component.DeimplantChosen ??= component.DeimplantWhitelist.FirstOrNull();
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Dirty(uid, component);
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}
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//Instantly implant something and add all necessary components and containers.
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//Set to draw mode if not implant only
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public void Implant(EntityUid user, EntityUid target, EntityUid implanter, ImplanterComponent component)
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{
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if (!CanImplantOther(user, target, implanter, component)) // Sunrise-Edit
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return;
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if (!CanImplant(user, target, implanter, component, out var implant, out _))
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return;
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// Check if we are trying to implant a implant which is already implanted
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// Check AFTER the doafter to prevent "is it a fake?" metagaming against deceptive implants
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if (!component.AllowMultipleImplants && CheckSameImplant(target, implant.Value))
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{
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var name = Identity.Name(target, EntityManager, user);
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var msg = Loc.GetString("implanter-component-implant-already", ("implant", implant), ("target", name));
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_popup.PopupEntity(msg, target, user);
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return;
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}
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//If the target doesn't have the implanted component, add it.
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var implantedComp = EnsureComp<ImplantedComponent>(target);
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var implantContainer = implantedComp.ImplantContainer;
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if (component.ImplanterSlot.ContainerSlot != null)
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_container.Remove(implant.Value, component.ImplanterSlot.ContainerSlot);
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implantContainer.OccludesLight = false;
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_container.Insert(implant.Value, implantContainer);
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if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
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DrawMode(implanter, component);
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else
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ImplantMode(implanter, component);
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var ev = new TransferDnaEvent { Donor = target, Recipient = implanter };
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RaiseLocalEvent(target, ref ev);
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Dirty(implanter, component);
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}
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public bool CanImplant(
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EntityUid user,
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EntityUid target,
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EntityUid implanter,
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ImplanterComponent component,
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[NotNullWhen(true)] out EntityUid? implant,
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[NotNullWhen(true)] out SubdermalImplantComponent? implantComp)
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{
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implant = component.ImplanterSlot.ContainerSlot?.ContainedEntities.FirstOrNull();
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if (!TryComp(implant, out implantComp))
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return false;
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if (!CheckTarget(target, component.Whitelist, component.Blacklist) ||
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!CheckTarget(target, implantComp.Whitelist, implantComp.Blacklist))
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{
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return false;
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}
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var ev = new AddImplantAttemptEvent(user, target, implant.Value, implanter);
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RaiseLocalEvent(target, ev);
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return !ev.Cancelled;
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}
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protected bool CheckTarget(EntityUid target, EntityWhitelist? whitelist, EntityWhitelist? blacklist)
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{
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return _whitelistSystem.IsWhitelistPassOrNull(whitelist, target) &&
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_whitelistSystem.IsWhitelistFailOrNull(blacklist, target);
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}
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//Draw the implant out of the target
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//TODO: Rework when surgery is in so implant cases can be a thing
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public void Draw(EntityUid implanter, EntityUid user, EntityUid target, ImplanterComponent component)
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{
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var implanterContainer = component.ImplanterSlot.ContainerSlot;
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if (implanterContainer is null)
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return;
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var permanentFound = false;
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if (_container.TryGetContainer(target, ImplanterComponent.ImplantSlotId, out var implantContainer))
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{
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var implantCompQuery = GetEntityQuery<SubdermalImplantComponent>();
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if (component.AllowDeimplantAll)
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{
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (!implantCompQuery.TryGetComponent(implant, out var implantComp))
|
|
continue;
|
|
|
|
//Don't remove a permanent implant and look for the next that can be drawn
|
|
if (!_container.CanRemove(implant, implantContainer))
|
|
{
|
|
DrawPermanentFailurePopup(implant, target, user);
|
|
permanentFound = implantComp.Permanent;
|
|
continue;
|
|
}
|
|
|
|
DrawImplantIntoImplanter(implanter, target, implant, implantContainer, implanterContainer, implantComp);
|
|
permanentFound = implantComp.Permanent;
|
|
|
|
//Break so only one implant is drawn
|
|
break;
|
|
}
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly && !permanentFound)
|
|
ImplantMode(implanter, component);
|
|
}
|
|
else
|
|
{
|
|
EntityUid? implant = null;
|
|
var implants = implantContainer.ContainedEntities;
|
|
foreach (var implantEntity in implants)
|
|
{
|
|
if (TryComp<SubdermalImplantComponent>(implantEntity, out var subdermalComp))
|
|
{
|
|
if (component.DeimplantChosen == subdermalComp.DrawableProtoIdOverride ||
|
|
(Prototype(implantEntity) != null && component.DeimplantChosen == Prototype(implantEntity)!))
|
|
implant = implantEntity;
|
|
}
|
|
}
|
|
|
|
if (implant != null && implantCompQuery.TryGetComponent(implant, out var implantComp))
|
|
{
|
|
//Don't remove a permanent implant
|
|
if (!_container.CanRemove(implant.Value, implantContainer))
|
|
{
|
|
DrawPermanentFailurePopup(implant.Value, target, user);
|
|
permanentFound = implantComp.Permanent;
|
|
|
|
}
|
|
else
|
|
{
|
|
DrawImplantIntoImplanter(implanter, target, implant.Value, implantContainer, implanterContainer, implantComp);
|
|
permanentFound = implantComp.Permanent;
|
|
}
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly && !permanentFound)
|
|
ImplantMode(implanter, component);
|
|
}
|
|
else
|
|
{
|
|
DrawCatastrophicFailure(implanter, component, user);
|
|
}
|
|
}
|
|
|
|
Dirty(implanter, component);
|
|
|
|
}
|
|
else
|
|
{
|
|
DrawCatastrophicFailure(implanter, component, user);
|
|
}
|
|
}
|
|
|
|
private void DrawPermanentFailurePopup(EntityUid implant, EntityUid target, EntityUid user)
|
|
{
|
|
var implantName = Identity.Entity(implant, EntityManager);
|
|
var targetName = Identity.Entity(target, EntityManager);
|
|
var failedPermanentMessage = Loc.GetString("implanter-draw-failed-permanent",
|
|
("implant", implantName), ("target", targetName));
|
|
_popup.PopupEntity(failedPermanentMessage, target, user);
|
|
}
|
|
|
|
private void DrawImplantIntoImplanter(EntityUid implanter, EntityUid target, EntityUid implant, BaseContainer implantContainer, ContainerSlot implanterContainer, SubdermalImplantComponent implantComp)
|
|
{
|
|
_container.Remove(implant, implantContainer);
|
|
_container.Insert(implant, implanterContainer);
|
|
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = implanter };
|
|
RaiseLocalEvent(target, ref ev);
|
|
}
|
|
|
|
private void DrawCatastrophicFailure(EntityUid implanter, ImplanterComponent component, EntityUid user)
|
|
{
|
|
_damageableSystem.TryChangeDamage(user, component.DeimplantFailureDamage, ignoreResistances: true, origin: implanter);
|
|
var userName = Identity.Entity(user, EntityManager);
|
|
var failedCatastrophicallyMessage = Loc.GetString("implanter-draw-failed-catastrophically", ("user", userName));
|
|
_popup.PopupEntity(failedCatastrophicallyMessage, user, PopupType.MediumCaution);
|
|
}
|
|
|
|
private void ImplantMode(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
component.CurrentMode = ImplanterToggleMode.Inject;
|
|
ChangeOnImplantVisualizer(uid, component);
|
|
}
|
|
|
|
private void DrawMode(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
component.CurrentMode = ImplanterToggleMode.Draw;
|
|
ChangeOnImplantVisualizer(uid, component);
|
|
}
|
|
|
|
private void ChangeOnImplantVisualizer(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
|
return;
|
|
|
|
bool implantFound;
|
|
|
|
if (component.ImplanterSlot.HasItem)
|
|
implantFound = true;
|
|
|
|
else
|
|
implantFound = false;
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
|
|
else if (component.CurrentMode == ImplanterToggleMode.Inject && component.ImplantOnly)
|
|
{
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
_appearance.SetData(uid, ImplanterImplantOnlyVisuals.ImplantOnly, component.ImplantOnly,
|
|
appearance);
|
|
}
|
|
|
|
else
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
}
|
|
|
|
public void SetSelectedDeimplant(EntityUid uid, string? implant, ImplanterComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
|
|
if (implant != null && _proto.TryIndex(implant, out EntityPrototype? proto))
|
|
component.DeimplantChosen = proto;
|
|
|
|
Dirty(uid, component);
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class ImplantEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class DrawEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
public sealed class AddImplantAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
public readonly EntityUid User;
|
|
public readonly EntityUid Target;
|
|
public readonly EntityUid Implant;
|
|
public readonly EntityUid Implanter;
|
|
|
|
public AddImplantAttemptEvent(EntityUid user, EntityUid target, EntityUid implant, EntityUid implanter)
|
|
{
|
|
User = user;
|
|
Target = target;
|
|
Implant = implant;
|
|
Implanter = implanter;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the chosen implanter in the UI.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class DeimplantChangeVerbMessage : BoundUserInterfaceMessage
|
|
{
|
|
public readonly string? Implant;
|
|
|
|
public DeimplantChangeVerbMessage(string? implant)
|
|
{
|
|
Implant = implant;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum DeimplantUiKey : byte
|
|
{
|
|
Key
|
|
}
|