fish-station/Content.Client/Humanoid/MarkingPicker.xaml.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
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#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
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#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
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#	Content.IntegrationTests/Tests/PostMapInitTest.cs
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#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
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#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
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#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
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#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
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#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
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#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
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#	Content.Shared/Actions/SharedActionsSystem.cs
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#	Content.Shared/Standing/StandingStateComponent.cs
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2025-08-10 01:49:23 +03:00

563 lines
18 KiB
C#

using System.Linq;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Content.Sunrise.Interfaces.Shared; // Sunrise-Sponsors
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class MarkingPicker : Control
{
[Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly SpriteSystem _sprite;
private ISharedSponsorsManager? _sponsorsManager; // Sunrise-Sponsors
public Action<MarkingSet>? OnMarkingAdded;
public Action<MarkingSet>? OnMarkingRemoved;
public Action<MarkingSet>? OnMarkingColorChange;
public Action<MarkingSet>? OnMarkingRankChange;
private List<Color> _currentMarkingColors = new();
private ItemList.Item? _selectedMarking;
private ItemList.Item? _selectedUnusedMarking;
private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
private MarkingSet _currentMarkings = new();
private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
private string _currentSpecies = SharedHumanoidAppearanceSystem.DefaultSpecies;
private Sex _currentSex = Sex.Unsexed;
public Color CurrentSkinColor = Color.White;
public Color CurrentEyeColor = Color.Black;
public Marking? HairMarking;
public Marking? FacialHairMarking;
private readonly HashSet<MarkingCategories> _ignoreCategories = new();
public string IgnoreCategories
{
get => string.Join(',', _ignoreCategories);
set
{
_ignoreCategories.Clear();
var split = value.Split(',');
foreach (var category in split)
{
if (!Enum.TryParse(category, out MarkingCategories categoryParse))
{
continue;
}
_ignoreCategories.Add(categoryParse);
}
SetupCategoryButtons();
}
}
public bool Forced { get; set; }
private bool _ignoreSpecies;
public bool IgnoreSpecies
{
get => _ignoreSpecies;
set
{
_ignoreSpecies = value;
Populate(CMarkingSearch.Text);
}
}
public void SetData(List<Marking> newMarkings, string species, Sex sex, Color skinColor, Color eyeColor)
{
var pointsProto = _prototypeManager
.Index<SpeciesPrototype>(species).MarkingPoints;
_currentMarkings = new(newMarkings, pointsProto, _markingManager);
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
_currentSex = sex;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetData(MarkingSet set, string species, Sex sex, Color skinColor, Color eyeColor)
{
_currentMarkings = set;
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
_currentSex = sex;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetSkinColor(Color color) => CurrentSkinColor = color;
public void SetEyeColor(Color color) => CurrentEyeColor = color;
public MarkingPicker()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Sunrise-Sponsors
_sprite = _entityManager.System<SpriteSystem>();
CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
CMarkingsUnused.OnItemSelected += item =>
_selectedUnusedMarking = CMarkingsUnused[item.ItemIndex];
CMarkingAdd.OnPressed += _ =>
MarkingAdd();
CMarkingsUsed.OnItemSelected += OnUsedMarkingSelected;
CMarkingRemove.OnPressed += _ =>
MarkingRemove();
CMarkingRankUp.OnPressed += _ => SwapMarkingUp();
CMarkingRankDown.OnPressed += _ => SwapMarkingDown();
CMarkingSearch.OnTextChanged += args => Populate(args.Text);
}
private void SetupCategoryButtons()
{
CMarkingCategoryButton.Clear();
var validCategories = new List<MarkingCategories>();
for (var i = 0; i < _markingCategories.Count; i++)
{
var category = _markingCategories[i];
var markings = GetMarkings(category);
if (_ignoreCategories.Contains(category) ||
markings.Count == 0)
{
continue;
}
validCategories.Add(category);
CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{category.ToString()}"), i);
}
if (validCategories.Contains(_selectedMarkingCategory))
{
CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(_selectedMarkingCategory));
}
else if (validCategories.Count > 0)
{
_selectedMarkingCategory = validCategories[0];
}
else
{
_selectedMarkingCategory = MarkingCategories.Chest;
}
}
private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
private List<string> GetMarkingStateNames(MarkingPrototype marking)
{
List<string> result = new();
foreach (var markingState in marking.Sprites)
{
switch (markingState)
{
case SpriteSpecifier.Rsi rsi:
result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
break;
case SpriteSpecifier.Texture texture:
result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
break;
}
}
return result;
}
private IReadOnlyDictionary<string, MarkingPrototype> GetMarkings(MarkingCategories category)
{
return IgnoreSpecies
? _markingManager.MarkingsByCategoryAndSex(category, _currentSex)
: _markingManager.MarkingsByCategoryAndSpeciesAndSex(category, _currentSpecies, _currentSex);
}
public void Populate(string filter)
{
SetupCategoryButtons();
CMarkingsUnused.Clear();
_selectedUnusedMarking = null;
var sortedMarkings = GetMarkings(_selectedMarkingCategory).Values.Where(m =>
m.ID.ToLower().Contains(filter.ToLower()) ||
GetMarkingName(m).ToLower().Contains(filter.ToLower())
).OrderBy(p => Loc.GetString(GetMarkingName(p)));
foreach (var marking in sortedMarkings)
{
if (_currentMarkings.TryGetMarking(_selectedMarkingCategory, marking.ID, out _))
{
continue;
}
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", _sprite.Frame0(marking.Sprites[0]));
item.Metadata = marking;
// Sunrise-Sponsors-Start
if (marking.SponsorOnly && _sponsorsManager != null)
{
item.Disabled = !_sponsorsManager.GetClientPrototypes().Contains(marking.ID);
item.Text = Loc.GetString("sponsor-marking", ("name", GetMarkingName(marking)));
}
// Sunrise-Sponsors-End
}
CMarkingPoints.Visible = _currentMarkings.PointsLeft(_selectedMarkingCategory) != -1;
}
// Populate the used marking list. Returns a list of markings that weren't
// valid to add to the marking list.
public void PopulateUsed()
{
CMarkingsUsed.Clear();
CMarkingColors.Visible = false;
_selectedMarking = null;
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
}
// walk backwards through the list for visual purposes
foreach (var marking in _currentMarkings.GetReverseEnumerator(_selectedMarkingCategory))
{
if (!_markingManager.TryGetMarking(marking, out var newMarking))
{
continue;
}
var text = Loc.GetString(marking.Forced ? "marking-used-forced" : "marking-used", ("marking-name", $"{GetMarkingName(newMarking)}"),
("marking-category", Loc.GetString($"markings-category-{newMarking.MarkingCategory}")));
var _item = new ItemList.Item(CMarkingsUsed)
{
Text = text,
Icon = _sprite.Frame0(newMarking.Sprites[0]),
Selectable = true,
Metadata = newMarking,
IconModulate = marking.MarkingColors[0]
};
CMarkingsUsed.Add(_item);
}
// since all the points have been processed, update the points visually
UpdatePoints();
}
private void SwapMarkingUp()
{
if (_selectedMarking == null)
{
return;
}
var i = CMarkingsUsed.IndexOf(_selectedMarking);
if (ShiftMarkingRank(i, -1))
{
OnMarkingRankChange?.Invoke(_currentMarkings);
}
}
private void SwapMarkingDown()
{
if (_selectedMarking == null)
{
return;
}
var i = CMarkingsUsed.IndexOf(_selectedMarking);
if (ShiftMarkingRank(i, 1))
{
OnMarkingRankChange?.Invoke(_currentMarkings);
}
}
private bool ShiftMarkingRank(int src, int places)
{
if (src + places >= CMarkingsUsed.Count || src + places < 0)
{
return false;
}
var visualDest = src + places; // what it would visually look like
var visualTemp = CMarkingsUsed[visualDest];
CMarkingsUsed[visualDest] = CMarkingsUsed[src];
CMarkingsUsed[src] = visualTemp;
switch (places)
{
// i.e., we're going down in rank
case < 0:
_currentMarkings.ShiftRankDownFromEnd(_selectedMarkingCategory, src);
break;
// i.e., we're going up in rank
case > 0:
_currentMarkings.ShiftRankUpFromEnd(_selectedMarkingCategory, src);
break;
// do nothing?
// ReSharper disable once RedundantEmptySwitchSection
default:
break;
}
return true;
}
// repopulate in case markings are restricted,
// and also filter out any markings that are now invalid
// attempt to preserve any existing markings as well:
// it would be frustrating to otherwise have all markings
// cleared, imo
public void SetSpecies(string species)
{
_currentSpecies = species;
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
_currentMarkings.EnsureSpecies(species, null, _markingManager);
_currentMarkings.EnsureSexes(_currentSex, _markingManager);
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetSex(Sex sex)
{
_currentSex = sex;
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(_currentSpecies);
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
_currentMarkings.EnsureSexes(_currentSex, _markingManager);
Populate(CMarkingSearch.Text);
PopulateUsed();
}
private void UpdatePoints()
{
var count = _currentMarkings.PointsLeft(_selectedMarkingCategory);
if (count > -1)
{
CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", count));
}
}
private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
{
CMarkingCategoryButton.SelectId(category.Id);
_selectedMarkingCategory = _markingCategories[category.Id];
Populate(CMarkingSearch.Text);
PopulateUsed();
UpdatePoints();
}
// TODO: This should be using ColorSelectorSliders once that's merged, so
private void OnUsedMarkingSelected(ItemList.ItemListSelectedEventArgs item)
{
_selectedMarking = CMarkingsUsed[item.ItemIndex];
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
if (prototype.ForcedColoring)
{
CMarkingColors.Visible = false;
return;
}
var stateNames = GetMarkingStateNames(prototype);
_currentMarkingColors.Clear();
CMarkingColors.DisposeAllChildren();
List<ColorSelectorSliders> colorSliders = new();
for (int i = 0; i < prototype.Sprites.Count; i++)
{
var colorContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
};
CMarkingColors.AddChild(colorContainer);
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
colorSelector.SelectorType = ColorSelectorSliders.ColorSelectorType.Hsv; // defaults color selector to HSV
colorSliders.Add(colorSelector);
colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
colorContainer.AddChild(colorSelector);
var listing = _currentMarkings.Markings[_selectedMarkingCategory];
var color = listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i];
var currentColor = new Color(
color.RByte,
color.GByte,
color.BByte
);
colorSelector.Color = currentColor;
_currentMarkingColors.Add(currentColor);
var colorIndex = _currentMarkingColors.Count - 1;
Action<Color> colorChanged = _ =>
{
_currentMarkingColors[colorIndex] = colorSelector.Color;
ColorChanged(colorIndex);
};
colorSelector.OnColorChanged += colorChanged;
}
CMarkingColors.Visible = true;
}
private void ColorChanged(int colorIndex)
{
if (_selectedMarking is null) return;
var markingPrototype = (MarkingPrototype) _selectedMarking.Metadata!;
int markingIndex = _currentMarkings.FindIndexOf(_selectedMarkingCategory, markingPrototype.ID);
if (markingIndex < 0) return;
_selectedMarking.IconModulate = _currentMarkingColors[colorIndex];
var marking = new Marking(_currentMarkings.Markings[_selectedMarkingCategory][markingIndex]);
marking.SetColor(colorIndex, _currentMarkingColors[colorIndex]);
_currentMarkings.Replace(_selectedMarkingCategory, markingIndex, marking);
OnMarkingColorChange?.Invoke(_currentMarkings);
}
private void MarkingAdd()
{
if (_selectedUnusedMarking is null) return;
if (_currentMarkings.PointsLeft(_selectedMarkingCategory) == 0 && !Forced)
{
return;
}
var marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
var markingObject = marking.AsMarking();
// We need add hair markings in cloned set manually because _currentMarkings doesn't have it
var markingSet = new MarkingSet(_currentMarkings);
if (HairMarking != null)
{
markingSet.AddBack(MarkingCategories.Hair, HairMarking);
}
if (FacialHairMarking != null)
{
markingSet.AddBack(MarkingCategories.FacialHair, FacialHairMarking);
}
if (!_markingManager.MustMatchSkin(_currentSpecies, marking.BodyPart, out var _, _prototypeManager))
{
// Do default coloring
var colors = MarkingColoring.GetMarkingLayerColors(
marking,
CurrentSkinColor,
CurrentEyeColor,
markingSet
);
for (var i = 0; i < colors.Count; i++)
{
markingObject.SetColor(i, colors[i]);
}
}
else
{
// Color everything in skin color
for (var i = 0; i < marking.Sprites.Count; i++)
{
markingObject.SetColor(i, CurrentSkinColor);
}
}
markingObject.Forced = Forced;
_currentMarkings.AddBack(_selectedMarkingCategory, markingObject);
UpdatePoints();
CMarkingsUnused.Remove(_selectedUnusedMarking);
var item = new ItemList.Item(CMarkingsUsed)
{
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(marking)}"), ("marking-category", Loc.GetString($"markings-category-{marking.MarkingCategory}"))),
Icon = _sprite.Frame0(marking.Sprites[0]),
Selectable = true,
Metadata = marking,
};
CMarkingsUsed.Insert(0, item);
_selectedUnusedMarking = null;
OnMarkingAdded?.Invoke(_currentMarkings);
}
private void MarkingRemove()
{
if (_selectedMarking is null) return;
var marking = (MarkingPrototype) _selectedMarking.Metadata!;
_currentMarkings.Remove(_selectedMarkingCategory, marking.ID);
UpdatePoints();
CMarkingsUsed.Remove(_selectedMarking);
if (marking.MarkingCategory == _selectedMarkingCategory)
{
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", _sprite.Frame0(marking.Sprites[0]));
item.Metadata = marking;
}
_selectedMarking = null;
CMarkingColors.Visible = false;
OnMarkingRemoved?.Invoke(_currentMarkings);
}
}