# Conflicts: # .github/workflows/publish.yml # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Clothing/Systems/ChameleonClothingSystem.cs # Content.Client/Fax/UI/FaxWindow.xaml # Content.Client/Ghost/GhostSystem.cs # Content.Client/Holiday/HolidaySystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Mech/MechSystem.cs # Content.Client/Stealth/StealthSystem.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs # Content.Server/Bed/BedSystem.cs # Content.Server/Body/Systems/BodySystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Cargo/Systems/CargoSystem.Orders.cs # Content.Server/Communications/CommunicationsConsoleComponent.cs # Content.Server/EntityEffects/Effects/AreaReactionEffect.cs # Content.Server/EntityEffects/Effects/MakeSentient.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs # Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs # Content.Server/EntityEffects/Effects/PlantMutateGases.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/Power/EntitySystems/PowerNetSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Bed/Components/HealOnBuckleComponent.cs # Content.Shared/Clothing/EntitySystems/ClothingSystem.cs # Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/_strings/atmos/plaque-component.ftl # Resources/Locale/en-US/_strings/chat/chat-channel.ftl # Resources/Locale/en-US/_strings/components/screen-component.ftl # Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl # Resources/Locale/en-US/_strings/mass-media/news-discord.ftl # Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl # Resources/Locale/en-US/_strings/salvage/job-board.ftl # Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl # Resources/Locale/en-US/_strings/ui/turret-controls.ftl # Resources/Maps/_Sunrise/Station/box.yml # Resources/Prototypes/Access/misc.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Masks/masks.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/mobs.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Player/dragon.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/arachnid.yml # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/LootTables/suspicion_loot_table.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/science.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/ServerInfo/Guidebook/Cargo/Salvage.xml # Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json # Resources/Textures/Effects/speech.rsi/alien3.png # Resources/Textures/Effects/speech.rsi/alienroyal3.png # Resources/Textures/Effects/speech.rsi/default3.png # Resources/Textures/Effects/speech.rsi/guardian3.png # Resources/Textures/Effects/speech.rsi/holo3.png # Resources/Textures/Effects/speech.rsi/lawyer3.png # Resources/Textures/Effects/speech.rsi/lizard3.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Effects/speech.rsi/robot3.png # Resources/Textures/Effects/speech.rsi/slime3.png # Resources/Textures/Effects/speech.rsi/spider3.png # Resources/Textures/Effects/speech.rsi/syndibot3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png # Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png # Resources/Textures/Objects/Misc/id_cards.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png # Resources/Textures/Structures/Piping/disposal.rsi/meta.json # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/steel_dirty.png # Resources/migration.yml # runclient-Tools.bat # runclient.bat
372 lines
14 KiB
C#
372 lines
14 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.CrewManifest;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Lobby;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.CCVar;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.StatusIcon;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.LateJoin
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{
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public sealed class LateJoinGui : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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public event Action<(NetEntity, string)> SelectedId;
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private readonly ClientGameTicker _gameTicker;
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private readonly SpriteSystem _sprites;
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private readonly CrewManifestSystem _crewManifest;
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private readonly ISawmill _sawmill;
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private readonly Dictionary<NetEntity, Dictionary<string, List<JobButton>>> _jobButtons = new();
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private readonly Dictionary<NetEntity, Dictionary<string, BoxContainer>> _jobCategories = new();
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private readonly List<ScrollContainer> _jobLists = new();
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private readonly Control _base;
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public LateJoinGui()
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{
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MinSize = SetSize = new Vector2(450, 560);
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IoCManager.InjectDependencies(this);
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_sprites = _entitySystem.GetEntitySystem<SpriteSystem>();
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_crewManifest = _entitySystem.GetEntitySystem<CrewManifestSystem>();
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_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
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_sawmill = _logManager.GetSawmill("latejoin.panel");
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Title = Loc.GetString("late-join-gui-title");
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_base = new BoxContainer()
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{
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Orientation = LayoutOrientation.Vertical,
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VerticalExpand = true,
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};
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Contents.AddChild(_base);
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_jobRequirements.Updated += RebuildUI;
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RebuildUI();
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SelectedId += x =>
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{
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var (station, jobId) = x;
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_sawmill.Info($"Late joining as ID: {jobId}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station}");
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Close();
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};
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_gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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}
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private void RebuildUI()
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{
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_base.RemoveAllChildren();
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_jobLists.Clear();
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_jobButtons.Clear();
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_jobCategories.Clear();
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if (!_gameTicker.DisallowedLateJoin && _gameTicker.StationNames.Count == 0)
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_sawmill.Warning("No stations exist, nothing to display in late-join GUI");
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foreach (var (id, name) in _gameTicker.StationNames)
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{
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var jobList = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Margin = new Thickness(0, 0, 5f, 0),
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};
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var collapseButton = new ContainerButton()
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{
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HorizontalAlignment = HAlignment.Right,
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ToggleMode = true,
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Children =
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{
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new TextureRect
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{
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StyleClasses = { OptionButton.StyleClassOptionTriangle },
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Margin = new Thickness(8, 0),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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_base.AddChild(new StripeBack()
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{
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Children =
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{
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new PanelContainer()
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{
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Children =
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{
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new Label()
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{
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StyleClasses = { "LabelBig" },
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Text = name,
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Align = Label.AlignMode.Center,
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},
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collapseButton
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}
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}
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}
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});
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if (_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
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{
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var crewManifestButton = new Button()
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{
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Text = Loc.GetString("crew-manifest-button-label")
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};
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crewManifestButton.OnPressed += _ => _crewManifest.RequestCrewManifest(id);
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_base.AddChild(crewManifestButton);
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}
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var jobListScroll = new ScrollContainer()
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{
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VerticalExpand = true,
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Children = { jobList },
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Visible = false,
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};
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if (_jobLists.Count == 0)
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jobListScroll.Visible = true;
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_jobLists.Add(jobListScroll);
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_base.AddChild(jobListScroll);
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collapseButton.OnToggled += _ =>
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{
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foreach (var section in _jobLists)
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{
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section.Visible = false;
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}
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jobListScroll.Visible = true;
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};
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var firstCategory = true;
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var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToArray();
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Array.Sort(departments, DepartmentUIComparer.Instance);
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_jobButtons[id] = new Dictionary<string, List<JobButton>>();
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foreach (var department in departments)
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{
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var departmentName = Loc.GetString(department.Name);
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_jobCategories[id] = new Dictionary<string, BoxContainer>();
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var stationAvailable = _gameTicker.JobsAvailable[id];
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var jobsAvailable = new List<JobPrototype>();
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foreach (var jobId in department.Roles)
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{
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if (!stationAvailable.ContainsKey(jobId))
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continue;
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jobsAvailable.Add(_prototypeManager.Index<JobPrototype>(jobId));
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}
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jobsAvailable.Sort(JobUIComparer.Instance);
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// Do not display departments with no jobs available.
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if (jobsAvailable.Count == 0)
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continue;
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var category = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = department.ID,
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ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
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("departmentName", departmentName))
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};
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if (firstCategory)
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{
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firstCategory = false;
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}
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else
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{
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category.AddChild(new Control
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{
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MinSize = new Vector2(0, 23),
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});
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}
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category.AddChild(new PanelContainer
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{
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Children =
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{
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new Label
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{
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StyleClasses = { "LabelBig" },
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Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", departmentName))
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}
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}
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});
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_jobCategories[id][department.ID] = category;
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jobList.AddChild(category);
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foreach (var prototype in jobsAvailable)
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{
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var value = stationAvailable[prototype.ID];
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var jobLabel = new Label
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{
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Margin = new Thickness(5f, 0, 0, 0)
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};
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var jobButton = new JobButton(jobLabel, prototype.ID, prototype.LocalizedName, value);
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var jobSelector = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true
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};
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var icon = new TextureRect
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{
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TextureScale = new Vector2(2, 2),
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VerticalAlignment = VAlignment.Center
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};
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var jobIcon = _prototypeManager.Index(prototype.Icon);
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icon.Texture = _sprites.Frame0(jobIcon.Icon);
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jobSelector.AddChild(icon);
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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category.AddChild(jobButton);
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jobButton.OnPressed += _ => SelectedId.Invoke((id, jobButton.JobId));
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if (!_jobRequirements.IsAllowed(prototype, (HumanoidCharacterProfile?)_preferencesManager.Preferences?.SelectedCharacter, out var reason))
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{
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jobButton.Disabled = true;
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if (!reason.IsEmpty)
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{
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var tooltip = new Tooltip();
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tooltip.SetMessage(reason);
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jobButton.TooltipSupplier = _ => tooltip;
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}
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jobSelector.AddChild(new TextureRect
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{
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TextureScale = new Vector2(0.4f, 0.4f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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Texture = _sprites.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
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HorizontalExpand = true,
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HorizontalAlignment = HAlignment.Right,
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});
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}
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else if (value == 0)
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{
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jobButton.Disabled = true;
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}
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if (!_jobButtons[id].ContainsKey(prototype.ID))
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{
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_jobButtons[id][prototype.ID] = new List<JobButton>();
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}
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_jobButtons[id][prototype.ID].Add(jobButton);
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}
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}
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}
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}
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private void JobsAvailableUpdated(IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> updatedJobs)
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{
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foreach (var stationEntries in updatedJobs)
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{
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if (_jobButtons.ContainsKey(stationEntries.Key))
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{
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var jobsAvailable = stationEntries.Value;
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var existingJobEntries = _jobButtons[stationEntries.Key];
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foreach (var existingJobEntry in existingJobEntries)
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{
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if (jobsAvailable.ContainsKey(existingJobEntry.Key))
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{
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var updatedJobValue = jobsAvailable[existingJobEntry.Key];
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foreach (var matchingJobButton in existingJobEntry.Value)
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{
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if (matchingJobButton.Amount != updatedJobValue)
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{
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matchingJobButton.RefreshLabel(updatedJobValue);
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matchingJobButton.Disabled |= matchingJobButton.Amount == 0;
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}
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}
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}
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}
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}
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_jobRequirements.Updated -= RebuildUI;
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_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
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_jobButtons.Clear();
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_jobCategories.Clear();
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}
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}
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}
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sealed class JobButton : ContainerButton
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{
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public Label JobLabel { get; }
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public string JobId { get; }
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public string JobLocalisedName { get; }
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public int? Amount { get; private set; }
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private bool _initialised = false;
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public JobButton(Label jobLabel, ProtoId<JobPrototype> jobId, string jobLocalisedName, int? amount)
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{
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JobLabel = jobLabel;
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JobId = jobId;
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JobLocalisedName = jobLocalisedName;
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RefreshLabel(amount);
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AddStyleClass(StyleClassButton);
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_initialised = true;
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}
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public void RefreshLabel(int? amount)
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{
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if (Amount == amount && _initialised)
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{
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return;
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}
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Amount = amount;
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JobLabel.Text = Amount != null ?
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Loc.GetString("late-join-gui-job-slot-capped", ("jobName", JobLocalisedName), ("amount", Amount)) :
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Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", JobLocalisedName));
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}
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}
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}
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