# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
492 lines
19 KiB
C#
492 lines
19 KiB
C#
using System.Linq;
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using Content.Client._Sunrise.Contributors;
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using Content.Client._Sunrise.Latejoin;
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using Content.Client._Sunrise.ServersHub;
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using Content.Client.Audio;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Lobby.UI;
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using Content.Client.Message;
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using Content.Client.Playtime;
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Client.Voting;
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using Content.Shared.CCVar;
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using Content.Shared._Sunrise.Contributors;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Client.Changelog;
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using Content.Client.Parallax.Managers;
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using Content.Server.GameTicking.Prototypes;
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using Content.Shared._Sunrise.Lobby;
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using Content.Shared._Sunrise.ServersHub;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared.GameTicking;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Serilog;
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namespace Content.Client.Lobby
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{
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public sealed class LobbyState : Robust.Client.State.State
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly ClientsidePlaytimeTrackingManager _playtimeTracking = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly IResourceManager _resource = default!;
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[Dependency] private readonly ServersHubManager _serversHubManager = default!;
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[Dependency] private readonly ContributorsManager _contributorsManager = default!;
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[Dependency] private readonly ChangelogManager _changelogManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private ClientGameTicker _gameTicker = default!;
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private ContentAudioSystem _contentAudioSystem = default!;
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protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
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public LobbyGui? Lobby;
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protected override void Startup()
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{
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if (_userInterfaceManager.ActiveScreen == null)
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{
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return;
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}
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Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
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var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
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_gameTicker = _entityManager.System<ClientGameTicker>();
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_contentAudioSystem = _entityManager.System<ContentAudioSystem>();
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_contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo;
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chatController.SetMainChat(true);
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_voteManager.SetPopupContainer(Lobby.VoteContainer);
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LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
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var lobbyNameCvar = _cfg.GetCVar(CCVars.ServerLobbyName);
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var serverName = _baseClient.GameInfo?.ServerName ?? string.Empty;
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// Lobby.ServerName.Text = string.IsNullOrEmpty(lobbyNameCvar)
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// ? Loc.GetString("ui-lobby-title", ("serverName", serverName))
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// : lobbyNameCvar;
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var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
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Lobby.RightPanel.SetWidth = width;
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UpdateLobbyUi();
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Lobby!.LocalChangelogBody.CleanChangelog();
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var lobbyChangelogs = _cfg.GetCVar(SunriseCCVars.LobbyChangelogsList).Split(',');
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var changelogs = new List<ChangelogManager.Changelog>();
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foreach (var lobbyChangelog in lobbyChangelogs)
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{
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var yamlData = _resource.ContentFileReadYaml(new ResPath($"/Changelog/{lobbyChangelog}"));
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var node = yamlData.Documents[0].RootNode.ToDataNodeCast<MappingDataNode>();
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var changelog = _serialization.Read<ChangelogManager.Changelog>(node, notNullableOverride: true);
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changelogs.Add(changelog);
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}
|
|
var combinedChangelog = _changelogManager.MergeChangelogs(changelogs);
|
|
|
|
Lobby.LocalChangelogBody.PopulateChangelog(combinedChangelog);
|
|
Lobby.LobbyAnimation.DisplayRect.Stretch = TextureRect.StretchMode.KeepAspectCovered;
|
|
Lobby.LobbyAnimation.DisplayRect.HorizontalExpand = true;
|
|
Lobby.LobbyAnimation.DisplayRect.VerticalExpand = true;
|
|
|
|
|
|
_cfg.OnValueChanged(SunriseCCVars.LobbyBackgroundType, OnLobbyBackgroundTypeChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.LobbyArt, OnLobbyArtChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.LobbyAnimation, OnLobbyAnimationChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.LobbyParallax, OnLobbyParallaxChanged, true);
|
|
// Sunrise-end
|
|
|
|
Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
|
|
Lobby.ReadyButton.OnPressed += OnReadyPressed;
|
|
Lobby.ReadyButton.OnToggled += OnReadyToggled;
|
|
|
|
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
|
|
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
|
|
_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
|
|
|
|
_serversHubManager.ServersDataListChanged += RefreshServersHubHeader;
|
|
_contributorsManager.ContributorsDataListChanged += RefreshContributorsHeader;
|
|
|
|
RefreshContributorsHeader(_contributorsManager.ContributorsDataList);
|
|
}
|
|
|
|
protected override void Shutdown()
|
|
{
|
|
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
|
|
chatController.SetMainChat(false);
|
|
_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
|
|
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
|
|
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
|
|
_contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo;
|
|
|
|
_voteManager.ClearPopupContainer();
|
|
|
|
Lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
|
|
Lobby!.ReadyButton.OnPressed -= OnReadyPressed;
|
|
Lobby!.ReadyButton.OnToggled -= OnReadyToggled;
|
|
|
|
Lobby = null;
|
|
|
|
_serversHubManager.ServersDataListChanged -= RefreshServersHubHeader;
|
|
_contributorsManager.ContributorsDataListChanged -= RefreshContributorsHeader;
|
|
}
|
|
|
|
private void RefreshServersHubHeader(List<ServerHubEntry> servers)
|
|
{
|
|
var totalPlayers = _serversHubManager.ServersDataList.Sum(server => server.CurrentPlayers);
|
|
var maxPlayers = _serversHubManager.ServersDataList.Sum(server => server.MaxPlayers);
|
|
Lobby!.ServersHubHeaderLabel.Text = Loc.GetString("serverhub-playingnow", ("total", totalPlayers), ("max", maxPlayers)); // Sunrise-Edit
|
|
}
|
|
|
|
private void RefreshContributorsHeader(List<ContributorEntry> contributors)
|
|
{
|
|
Lobby!.ContributorsHeaderLabel.Text = Loc.GetString("contributors-header-count", ("count", contributors.Count));
|
|
}
|
|
|
|
public void SwitchState(LobbyGui.LobbyGuiState state)
|
|
{
|
|
// Yeah I hate this but LobbyState contains all the badness for now.
|
|
Lobby?.SwitchState(state);
|
|
}
|
|
|
|
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
SetReady(false);
|
|
Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
|
|
}
|
|
|
|
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
if (!_gameTicker.IsGameStarted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new SRLateJoinGui().OpenCentered(); // Sunrise-Edit
|
|
}
|
|
|
|
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
|
|
{
|
|
SetReady(args.Pressed);
|
|
}
|
|
|
|
public override void FrameUpdate(FrameEventArgs e)
|
|
{
|
|
if (_gameTicker.IsGameStarted)
|
|
{
|
|
var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
|
|
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes));
|
|
return;
|
|
}
|
|
|
|
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
|
|
string text;
|
|
|
|
if (_gameTicker.Paused)
|
|
{
|
|
text = Loc.GetString("lobby-state-paused");
|
|
}
|
|
else if (_gameTicker.StartTime < _gameTiming.CurTime)
|
|
{
|
|
Lobby!.StationTime.Text = Loc.GetString("lobby-state-soon");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
|
|
var seconds = difference.TotalSeconds;
|
|
if (seconds < 0)
|
|
{
|
|
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
|
|
}
|
|
else if (difference.TotalHours >= 1)
|
|
{
|
|
text = $"{Math.Floor(difference.TotalHours)}:{difference.Minutes:D2}:{difference.Seconds:D2}";
|
|
}
|
|
else
|
|
{
|
|
text = $"{difference.Minutes}:{difference.Seconds:D2}";
|
|
}
|
|
}
|
|
|
|
Lobby!.StationTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
|
|
}
|
|
|
|
private void LobbyStatusUpdated()
|
|
{
|
|
// Sunrise-Start
|
|
UpdateLobbyType();
|
|
UpdateLobbyParallax();
|
|
UpdateLobbyAnimation();
|
|
UpdateLobbyArt();
|
|
// Sunrise-End
|
|
UpdateLobbyUi();
|
|
}
|
|
|
|
private void LobbyLateJoinStatusUpdated()
|
|
{
|
|
Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
|
|
}
|
|
|
|
private void UpdateLobbyUi()
|
|
{
|
|
if (_gameTicker.IsGameStarted)
|
|
{
|
|
Lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
|
|
Lobby!.ReadyButton.ToggleMode = false;
|
|
Lobby!.ReadyButton.Pressed = false;
|
|
Lobby!.ObserveButton.Disabled = false;
|
|
Lobby!.GhostRolesButton.Disabled = false;
|
|
}
|
|
else
|
|
{
|
|
Lobby!.ReadyButton.Text = Loc.GetString(Lobby!.ReadyButton.Pressed ? "lobby-state-player-status-ready": "lobby-state-player-status-not-ready");
|
|
Lobby!.ReadyButton.ToggleMode = true;
|
|
Lobby!.ReadyButton.Disabled = false;
|
|
Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
|
|
Lobby!.ObserveButton.Disabled = true;
|
|
Lobby!.GhostRolesButton.Disabled = true;
|
|
}
|
|
|
|
if (_gameTicker.ServerInfoBlob != null)
|
|
{
|
|
Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
|
|
}
|
|
|
|
var minutesToday = _playtimeTracking.PlaytimeMinutesToday;
|
|
if (minutesToday > 60)
|
|
{
|
|
Lobby!.PlaytimeComment.Visible = true;
|
|
|
|
var hoursToday = Math.Round(minutesToday / 60f, 1);
|
|
|
|
var chosenString = minutesToday switch
|
|
{
|
|
< 180 => "lobby-state-playtime-comment-normal",
|
|
< 360 => "lobby-state-playtime-comment-concerning",
|
|
< 720 => "lobby-state-playtime-comment-grasstouchless",
|
|
_ => "lobby-state-playtime-comment-selfdestructive"
|
|
};
|
|
|
|
Lobby.PlaytimeComment.SetMarkup(Loc.GetString(chosenString, ("hours", hoursToday)));
|
|
}
|
|
else
|
|
Lobby!.PlaytimeComment.Visible = false;
|
|
}
|
|
|
|
private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev)
|
|
{
|
|
if (ev.SoundtrackFilename == null)
|
|
{
|
|
Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
|
|
}
|
|
else if (
|
|
ev.SoundtrackFilename != null
|
|
&& _resourceCache.TryGetResource<AudioResource>(ev.SoundtrackFilename, out var lobbySongResource)
|
|
)
|
|
{
|
|
var lobbyStream = lobbySongResource.AudioStream;
|
|
|
|
var title = string.IsNullOrEmpty(lobbyStream.Title)
|
|
? Loc.GetString("lobby-state-song-unknown-title")
|
|
: lobbyStream.Title;
|
|
|
|
var artist = string.IsNullOrEmpty(lobbyStream.Artist)
|
|
? Loc.GetString("lobby-state-song-unknown-artist")
|
|
: lobbyStream.Artist;
|
|
|
|
var markup = Loc.GetString("lobby-state-song-text",
|
|
("songTitle", title),
|
|
("songArtist", artist));
|
|
|
|
Lobby!.LobbySong.SetMarkup(markup);
|
|
}
|
|
}
|
|
|
|
// Sunrise-start
|
|
|
|
private void OnLobbyBackgroundTypeChanged(string lobbyBackgroundTypeString)
|
|
{
|
|
if (lobbyBackgroundTypeString == "Random" && _gameTicker.LobbyType != null)
|
|
SetLobbyBackgroundType(_gameTicker.LobbyType);
|
|
else
|
|
{
|
|
SetLobbyBackgroundType(lobbyBackgroundTypeString);
|
|
}
|
|
}
|
|
|
|
public void SetLobbyBackgroundType(string lobbyBackgroundString)
|
|
{
|
|
if (!Enum.TryParse(lobbyBackgroundString, out LobbyBackgroundType lobbyBackgroundTypeString))
|
|
{
|
|
lobbyBackgroundTypeString = default;
|
|
}
|
|
|
|
if (Lobby == null)
|
|
{
|
|
Logger.Error("Error in SetLobbyBackgroundType. Lobby is null");
|
|
return;
|
|
}
|
|
|
|
switch (lobbyBackgroundTypeString)
|
|
{
|
|
case LobbyBackgroundType.Parallax:
|
|
Lobby!.LobbyAnimation.Visible = false;
|
|
Lobby!.LobbyArt.Visible = false;
|
|
Lobby!.ShowParallax = true;
|
|
break;
|
|
case LobbyBackgroundType.Art:
|
|
Lobby!.LobbyAnimation.Visible = false;
|
|
Lobby!.LobbyArt.Visible = true;
|
|
Lobby!.ShowParallax = false;
|
|
break;
|
|
case LobbyBackgroundType.Animation:
|
|
Lobby!.LobbyAnimation.Visible = true;
|
|
Lobby!.LobbyArt.Visible = false;
|
|
Lobby!.ShowParallax = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnLobbyArtChanged(string lobbyArt)
|
|
{
|
|
if (lobbyArt == "Random" && _gameTicker.LobbyArt != null)
|
|
SetLobbyArt(_gameTicker.LobbyArt);
|
|
else
|
|
{
|
|
SetLobbyArt(lobbyArt);
|
|
}
|
|
}
|
|
|
|
private void OnLobbyAnimationChanged(string lobbyAnimation)
|
|
{
|
|
if (lobbyAnimation == "Random" && _gameTicker.LobbyAnimation != null)
|
|
SetLobbyAnimation(_gameTicker.LobbyAnimation);
|
|
else
|
|
{
|
|
SetLobbyAnimation(lobbyAnimation);
|
|
}
|
|
}
|
|
|
|
private void OnLobbyParallaxChanged(string lobbyParallax)
|
|
{
|
|
if (lobbyParallax == "Random" && _gameTicker.LobbyParallax != null)
|
|
SetLobbyParallax(_gameTicker.LobbyParallax);
|
|
else
|
|
{
|
|
SetLobbyParallax(lobbyParallax);
|
|
}
|
|
}
|
|
|
|
private void SetLobbyAnimation(string lobbyAnimation)
|
|
{
|
|
if (!_prototypeManager.TryIndex<LobbyAnimationPrototype>(lobbyAnimation, out var lobbyAnimationPrototype))
|
|
return;
|
|
|
|
if (Lobby == null)
|
|
{
|
|
Logger.Error("Error in SetLobbyAnimation. Lobby is null");
|
|
return;
|
|
}
|
|
|
|
Lobby!.LobbyAnimation.SetFromSpriteSpecifier(new SpriteSpecifier.Rsi(new ResPath(lobbyAnimationPrototype.RawPath), lobbyAnimationPrototype.State));
|
|
Lobby!.LobbyAnimation.DisplayRect.TextureScale = lobbyAnimationPrototype.Scale;
|
|
}
|
|
|
|
private void SetLobbyArt(string lobbyArt)
|
|
{
|
|
if (!_prototypeManager.TryIndex<LobbyBackgroundPrototype>(lobbyArt, out var lobbyArtPrototype))
|
|
return;
|
|
|
|
if (Lobby == null)
|
|
{
|
|
Logger.Error("Error in SetLobbyArt. Lobby is null");
|
|
return;
|
|
}
|
|
|
|
Lobby!.LobbyArt.Texture = _resourceCache.GetResource<TextureResource>(lobbyArtPrototype.Background);
|
|
}
|
|
|
|
private void SetLobbyParallax(string lobbyParallax)
|
|
{
|
|
if (!_prototypeManager.TryIndex<LobbyParallaxPrototype>(lobbyParallax, out var lobbyParallaxPrototype))
|
|
return;
|
|
|
|
if (Lobby == null)
|
|
{
|
|
Logger.Error("Error in SetLobbyParallax. Lobby is null");
|
|
return;
|
|
}
|
|
|
|
_parallaxManager.LoadParallaxByName(lobbyParallaxPrototype.Parallax);
|
|
Lobby!.LobbyParallax = lobbyParallaxPrototype.Parallax;
|
|
}
|
|
|
|
private void UpdateLobbyType()
|
|
{
|
|
if (_cfg.GetCVar(SunriseCCVars.LobbyBackgroundType) != "Random")
|
|
return;
|
|
|
|
SetLobbyBackgroundType(_gameTicker.LobbyType!);
|
|
}
|
|
|
|
private void UpdateLobbyAnimation()
|
|
{
|
|
if (_cfg.GetCVar(SunriseCCVars.LobbyAnimation) != "Random")
|
|
return;
|
|
|
|
SetLobbyAnimation(_gameTicker.LobbyAnimation!);
|
|
}
|
|
|
|
private void UpdateLobbyArt()
|
|
{
|
|
if (_cfg.GetCVar(SunriseCCVars.LobbyArt) != "Random")
|
|
return;
|
|
|
|
SetLobbyArt(_gameTicker.LobbyArt!);
|
|
}
|
|
|
|
private void UpdateLobbyParallax()
|
|
{
|
|
if (_cfg.GetCVar(SunriseCCVars.LobbyParallax) != "Random")
|
|
return;
|
|
|
|
SetLobbyParallax(_gameTicker.LobbyParallax!);
|
|
}
|
|
|
|
// Sunrise-end
|
|
|
|
private void SetReady(bool newReady)
|
|
{
|
|
if (_gameTicker.IsGameStarted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_consoleHost.ExecuteCommand($"toggleready {newReady}");
|
|
}
|
|
}
|
|
}
|