fish-station/Content.Client/Lobby/LobbyState.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
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#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
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#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
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#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
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#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
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#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
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#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
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#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
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#	Content.Shared/Station/SharedStationSpawningSystem.cs
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2025-08-10 01:49:23 +03:00

492 lines
19 KiB
C#

using System.Linq;
using Content.Client._Sunrise.Contributors;
using Content.Client._Sunrise.Latejoin;
using Content.Client._Sunrise.ServersHub;
using Content.Client.Audio;
using Content.Client.GameTicking.Managers;
using Content.Client.Lobby.UI;
using Content.Client.Message;
using Content.Client.Playtime;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.Voting;
using Content.Shared.CCVar;
using Content.Shared._Sunrise.Contributors;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Client.Changelog;
using Content.Client.Parallax.Managers;
using Content.Server.GameTicking.Prototypes;
using Content.Shared._Sunrise.Lobby;
using Content.Shared._Sunrise.ServersHub;
using Content.Shared._Sunrise.SunriseCCVars;
using Content.Shared.GameTicking;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Serilog;
namespace Content.Client.Lobby
{
public sealed class LobbyState : Robust.Client.State.State
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly ClientsidePlaytimeTrackingManager _playtimeTracking = default!;
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
[Dependency] private readonly IResourceManager _resource = default!;
[Dependency] private readonly ServersHubManager _serversHubManager = default!;
[Dependency] private readonly ContributorsManager _contributorsManager = default!;
[Dependency] private readonly ChangelogManager _changelogManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private ClientGameTicker _gameTicker = default!;
private ContentAudioSystem _contentAudioSystem = default!;
protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
public LobbyGui? Lobby;
protected override void Startup()
{
if (_userInterfaceManager.ActiveScreen == null)
{
return;
}
Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
_gameTicker = _entityManager.System<ClientGameTicker>();
_contentAudioSystem = _entityManager.System<ContentAudioSystem>();
_contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo;
chatController.SetMainChat(true);
_voteManager.SetPopupContainer(Lobby.VoteContainer);
LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
var lobbyNameCvar = _cfg.GetCVar(CCVars.ServerLobbyName);
var serverName = _baseClient.GameInfo?.ServerName ?? string.Empty;
// Lobby.ServerName.Text = string.IsNullOrEmpty(lobbyNameCvar)
// ? Loc.GetString("ui-lobby-title", ("serverName", serverName))
// : lobbyNameCvar;
var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
Lobby.RightPanel.SetWidth = width;
UpdateLobbyUi();
Lobby!.LocalChangelogBody.CleanChangelog();
var lobbyChangelogs = _cfg.GetCVar(SunriseCCVars.LobbyChangelogsList).Split(',');
var changelogs = new List<ChangelogManager.Changelog>();
foreach (var lobbyChangelog in lobbyChangelogs)
{
var yamlData = _resource.ContentFileReadYaml(new ResPath($"/Changelog/{lobbyChangelog}"));
var node = yamlData.Documents[0].RootNode.ToDataNodeCast<MappingDataNode>();
var changelog = _serialization.Read<ChangelogManager.Changelog>(node, notNullableOverride: true);
changelogs.Add(changelog);
}
var combinedChangelog = _changelogManager.MergeChangelogs(changelogs);
Lobby.LocalChangelogBody.PopulateChangelog(combinedChangelog);
Lobby.LobbyAnimation.DisplayRect.Stretch = TextureRect.StretchMode.KeepAspectCovered;
Lobby.LobbyAnimation.DisplayRect.HorizontalExpand = true;
Lobby.LobbyAnimation.DisplayRect.VerticalExpand = true;
_cfg.OnValueChanged(SunriseCCVars.LobbyBackgroundType, OnLobbyBackgroundTypeChanged, true);
_cfg.OnValueChanged(SunriseCCVars.LobbyArt, OnLobbyArtChanged, true);
_cfg.OnValueChanged(SunriseCCVars.LobbyAnimation, OnLobbyAnimationChanged, true);
_cfg.OnValueChanged(SunriseCCVars.LobbyParallax, OnLobbyParallaxChanged, true);
// Sunrise-end
Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
Lobby.ReadyButton.OnPressed += OnReadyPressed;
Lobby.ReadyButton.OnToggled += OnReadyToggled;
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
_serversHubManager.ServersDataListChanged += RefreshServersHubHeader;
_contributorsManager.ContributorsDataListChanged += RefreshContributorsHeader;
RefreshContributorsHeader(_contributorsManager.ContributorsDataList);
}
protected override void Shutdown()
{
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
chatController.SetMainChat(false);
_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
_contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo;
_voteManager.ClearPopupContainer();
Lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
Lobby!.ReadyButton.OnPressed -= OnReadyPressed;
Lobby!.ReadyButton.OnToggled -= OnReadyToggled;
Lobby = null;
_serversHubManager.ServersDataListChanged -= RefreshServersHubHeader;
_contributorsManager.ContributorsDataListChanged -= RefreshContributorsHeader;
}
private void RefreshServersHubHeader(List<ServerHubEntry> servers)
{
var totalPlayers = _serversHubManager.ServersDataList.Sum(server => server.CurrentPlayers);
var maxPlayers = _serversHubManager.ServersDataList.Sum(server => server.MaxPlayers);
Lobby!.ServersHubHeaderLabel.Text = Loc.GetString("serverhub-playingnow", ("total", totalPlayers), ("max", maxPlayers)); // Sunrise-Edit
}
private void RefreshContributorsHeader(List<ContributorEntry> contributors)
{
Lobby!.ContributorsHeaderLabel.Text = Loc.GetString("contributors-header-count", ("count", contributors.Count));
}
public void SwitchState(LobbyGui.LobbyGuiState state)
{
// Yeah I hate this but LobbyState contains all the badness for now.
Lobby?.SwitchState(state);
}
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
{
SetReady(false);
Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
}
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
{
if (!_gameTicker.IsGameStarted)
{
return;
}
new SRLateJoinGui().OpenCentered(); // Sunrise-Edit
}
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
{
SetReady(args.Pressed);
}
public override void FrameUpdate(FrameEventArgs e)
{
if (_gameTicker.IsGameStarted)
{
var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes));
return;
}
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
string text;
if (_gameTicker.Paused)
{
text = Loc.GetString("lobby-state-paused");
}
else if (_gameTicker.StartTime < _gameTiming.CurTime)
{
Lobby!.StationTime.Text = Loc.GetString("lobby-state-soon");
return;
}
else
{
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
}
else if (difference.TotalHours >= 1)
{
text = $"{Math.Floor(difference.TotalHours)}:{difference.Minutes:D2}:{difference.Seconds:D2}";
}
else
{
text = $"{difference.Minutes}:{difference.Seconds:D2}";
}
}
Lobby!.StationTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void LobbyStatusUpdated()
{
// Sunrise-Start
UpdateLobbyType();
UpdateLobbyParallax();
UpdateLobbyAnimation();
UpdateLobbyArt();
// Sunrise-End
UpdateLobbyUi();
}
private void LobbyLateJoinStatusUpdated()
{
Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
}
private void UpdateLobbyUi()
{
if (_gameTicker.IsGameStarted)
{
Lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
Lobby!.ReadyButton.ToggleMode = false;
Lobby!.ReadyButton.Pressed = false;
Lobby!.ObserveButton.Disabled = false;
Lobby!.GhostRolesButton.Disabled = false;
}
else
{
Lobby!.ReadyButton.Text = Loc.GetString(Lobby!.ReadyButton.Pressed ? "lobby-state-player-status-ready": "lobby-state-player-status-not-ready");
Lobby!.ReadyButton.ToggleMode = true;
Lobby!.ReadyButton.Disabled = false;
Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
Lobby!.ObserveButton.Disabled = true;
Lobby!.GhostRolesButton.Disabled = true;
}
if (_gameTicker.ServerInfoBlob != null)
{
Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
}
var minutesToday = _playtimeTracking.PlaytimeMinutesToday;
if (minutesToday > 60)
{
Lobby!.PlaytimeComment.Visible = true;
var hoursToday = Math.Round(minutesToday / 60f, 1);
var chosenString = minutesToday switch
{
< 180 => "lobby-state-playtime-comment-normal",
< 360 => "lobby-state-playtime-comment-concerning",
< 720 => "lobby-state-playtime-comment-grasstouchless",
_ => "lobby-state-playtime-comment-selfdestructive"
};
Lobby.PlaytimeComment.SetMarkup(Loc.GetString(chosenString, ("hours", hoursToday)));
}
else
Lobby!.PlaytimeComment.Visible = false;
}
private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev)
{
if (ev.SoundtrackFilename == null)
{
Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
}
else if (
ev.SoundtrackFilename != null
&& _resourceCache.TryGetResource<AudioResource>(ev.SoundtrackFilename, out var lobbySongResource)
)
{
var lobbyStream = lobbySongResource.AudioStream;
var title = string.IsNullOrEmpty(lobbyStream.Title)
? Loc.GetString("lobby-state-song-unknown-title")
: lobbyStream.Title;
var artist = string.IsNullOrEmpty(lobbyStream.Artist)
? Loc.GetString("lobby-state-song-unknown-artist")
: lobbyStream.Artist;
var markup = Loc.GetString("lobby-state-song-text",
("songTitle", title),
("songArtist", artist));
Lobby!.LobbySong.SetMarkup(markup);
}
}
// Sunrise-start
private void OnLobbyBackgroundTypeChanged(string lobbyBackgroundTypeString)
{
if (lobbyBackgroundTypeString == "Random" && _gameTicker.LobbyType != null)
SetLobbyBackgroundType(_gameTicker.LobbyType);
else
{
SetLobbyBackgroundType(lobbyBackgroundTypeString);
}
}
public void SetLobbyBackgroundType(string lobbyBackgroundString)
{
if (!Enum.TryParse(lobbyBackgroundString, out LobbyBackgroundType lobbyBackgroundTypeString))
{
lobbyBackgroundTypeString = default;
}
if (Lobby == null)
{
Logger.Error("Error in SetLobbyBackgroundType. Lobby is null");
return;
}
switch (lobbyBackgroundTypeString)
{
case LobbyBackgroundType.Parallax:
Lobby!.LobbyAnimation.Visible = false;
Lobby!.LobbyArt.Visible = false;
Lobby!.ShowParallax = true;
break;
case LobbyBackgroundType.Art:
Lobby!.LobbyAnimation.Visible = false;
Lobby!.LobbyArt.Visible = true;
Lobby!.ShowParallax = false;
break;
case LobbyBackgroundType.Animation:
Lobby!.LobbyAnimation.Visible = true;
Lobby!.LobbyArt.Visible = false;
Lobby!.ShowParallax = false;
break;
}
}
private void OnLobbyArtChanged(string lobbyArt)
{
if (lobbyArt == "Random" && _gameTicker.LobbyArt != null)
SetLobbyArt(_gameTicker.LobbyArt);
else
{
SetLobbyArt(lobbyArt);
}
}
private void OnLobbyAnimationChanged(string lobbyAnimation)
{
if (lobbyAnimation == "Random" && _gameTicker.LobbyAnimation != null)
SetLobbyAnimation(_gameTicker.LobbyAnimation);
else
{
SetLobbyAnimation(lobbyAnimation);
}
}
private void OnLobbyParallaxChanged(string lobbyParallax)
{
if (lobbyParallax == "Random" && _gameTicker.LobbyParallax != null)
SetLobbyParallax(_gameTicker.LobbyParallax);
else
{
SetLobbyParallax(lobbyParallax);
}
}
private void SetLobbyAnimation(string lobbyAnimation)
{
if (!_prototypeManager.TryIndex<LobbyAnimationPrototype>(lobbyAnimation, out var lobbyAnimationPrototype))
return;
if (Lobby == null)
{
Logger.Error("Error in SetLobbyAnimation. Lobby is null");
return;
}
Lobby!.LobbyAnimation.SetFromSpriteSpecifier(new SpriteSpecifier.Rsi(new ResPath(lobbyAnimationPrototype.RawPath), lobbyAnimationPrototype.State));
Lobby!.LobbyAnimation.DisplayRect.TextureScale = lobbyAnimationPrototype.Scale;
}
private void SetLobbyArt(string lobbyArt)
{
if (!_prototypeManager.TryIndex<LobbyBackgroundPrototype>(lobbyArt, out var lobbyArtPrototype))
return;
if (Lobby == null)
{
Logger.Error("Error in SetLobbyArt. Lobby is null");
return;
}
Lobby!.LobbyArt.Texture = _resourceCache.GetResource<TextureResource>(lobbyArtPrototype.Background);
}
private void SetLobbyParallax(string lobbyParallax)
{
if (!_prototypeManager.TryIndex<LobbyParallaxPrototype>(lobbyParallax, out var lobbyParallaxPrototype))
return;
if (Lobby == null)
{
Logger.Error("Error in SetLobbyParallax. Lobby is null");
return;
}
_parallaxManager.LoadParallaxByName(lobbyParallaxPrototype.Parallax);
Lobby!.LobbyParallax = lobbyParallaxPrototype.Parallax;
}
private void UpdateLobbyType()
{
if (_cfg.GetCVar(SunriseCCVars.LobbyBackgroundType) != "Random")
return;
SetLobbyBackgroundType(_gameTicker.LobbyType!);
}
private void UpdateLobbyAnimation()
{
if (_cfg.GetCVar(SunriseCCVars.LobbyAnimation) != "Random")
return;
SetLobbyAnimation(_gameTicker.LobbyAnimation!);
}
private void UpdateLobbyArt()
{
if (_cfg.GetCVar(SunriseCCVars.LobbyArt) != "Random")
return;
SetLobbyArt(_gameTicker.LobbyArt!);
}
private void UpdateLobbyParallax()
{
if (_cfg.GetCVar(SunriseCCVars.LobbyParallax) != "Random")
return;
SetLobbyParallax(_gameTicker.LobbyParallax!);
}
// Sunrise-end
private void SetReady(bool newReady)
{
if (_gameTicker.IsGameStarted)
{
return;
}
_consoleHost.ExecuteCommand($"toggleready {newReady}");
}
}
}