# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
640 lines
24 KiB
C#
640 lines
24 KiB
C#
using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Options.UI.Tabs
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{
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[GenerateTypedNameReferences]
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public sealed partial class KeyRebindTab : Control
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{
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// List of key functions that must be registered as toggle instead.
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private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new()
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{
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EngineKeyFunctions.ShowDebugMonitors,
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EngineKeyFunctions.HideUI,
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};
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private BindButton? _currentlyRebinding;
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private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
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new();
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private readonly List<Action> _deferCommands = new();
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private void HandleToggleUSQWERTYCheckbox(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CVars.DisplayUSQWERTYHotkeys, args.Pressed);
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_cfg.SaveToFile();
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}
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private void InitToggleWalk()
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{
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if (_cfg.GetCVar(CCVars.ToggleWalk))
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{
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ToggleFunctions.Add(EngineKeyFunctions.Walk);
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}
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else
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{
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ToggleFunctions.Remove(EngineKeyFunctions.Walk);
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}
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}
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private void HandleToggleWalk(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CCVars.ToggleWalk, args.Pressed);
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_cfg.SaveToFile();
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InitToggleWalk();
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if (!_keyControls.TryGetValue(EngineKeyFunctions.Walk, out var keyControl))
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{
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return;
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}
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var bindingType = args.Pressed ? KeyBindingType.Toggle : KeyBindingType.State;
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for (var i = 0; i <= 1; i++)
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{
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var binding = (i == 0 ? keyControl.BindButton1 : keyControl.BindButton2).Binding;
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if (binding == null)
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{
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continue;
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}
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var registration = new KeyBindingRegistration
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{
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Function = EngineKeyFunctions.Walk,
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BaseKey = binding.BaseKey,
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Mod1 = binding.Mod1,
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Mod2 = binding.Mod2,
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Mod3 = binding.Mod3,
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Priority = binding.Priority,
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Type = bindingType,
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CanFocus = binding.CanFocus,
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CanRepeat = binding.CanRepeat,
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};
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_deferCommands.Add(() =>
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{
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_inputManager.RemoveBinding(binding);
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_inputManager.RegisterBinding(registration);
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});
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}
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_deferCommands.Add(_inputManager.SaveToUserData);
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}
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// Sunrise-Start
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private void HandleHoldLookUp(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(SunriseCCVars.HoldLookUp, args.Pressed);
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_cfg.SaveToFile();
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}
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// Sunrise-End
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private void HandleStaticStorageUI(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CCVars.StaticStorageUI, args.Pressed);
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_cfg.SaveToFile();
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}
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public KeyRebindTab()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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ResetAllButton.OnPressed += _ =>
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{
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_deferCommands.Add(() =>
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{
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_inputManager.ResetAllBindings();
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_inputManager.SaveToUserData();
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});
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};
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var first = true;
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void AddHeader(string headerContents)
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{
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if (!first)
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{
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KeybindsContainer.AddChild(new Control { MinSize = new Vector2(0, 8) });
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}
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first = false;
|
|
KeybindsContainer.AddChild(new Label
|
|
{
|
|
Text = Loc.GetString(headerContents),
|
|
FontColorOverride = StyleNano.NanoGold,
|
|
StyleClasses = { StyleNano.StyleClassLabelKeyText }
|
|
});
|
|
}
|
|
|
|
void AddButton(BoundKeyFunction function)
|
|
{
|
|
var control = new KeyControl(this, function);
|
|
KeybindsContainer.AddChild(control);
|
|
_keyControls.Add(function, control);
|
|
}
|
|
|
|
void AddCheckBox(string checkBoxName, bool currentState, Action<BaseButton.ButtonToggledEventArgs>? callBackOnClick)
|
|
{
|
|
CheckBox newCheckBox = new CheckBox() { Text = Loc.GetString(checkBoxName) };
|
|
newCheckBox.Pressed = currentState;
|
|
newCheckBox.OnToggled += callBackOnClick;
|
|
|
|
KeybindsContainer.AddChild(newCheckBox);
|
|
}
|
|
|
|
// Sunrise-Start
|
|
AddHeader("ui-options-header-extra");
|
|
AddButton(ContentKeyFunctions.ToggleStanding);
|
|
AddButton(ContentKeyFunctions.CockGun);
|
|
AddButton(ContentKeyFunctions.MeleeGunAttack);
|
|
AddButton(ContentKeyFunctions.Jump);
|
|
AddButton(ContentKeyFunctions.Reloading);
|
|
AddButton(ContentKeyFunctions.Interact);
|
|
AddButton(ContentKeyFunctions.LookUp);
|
|
AddCheckBox("ui-options-function-hold-look-up", _cfg.GetCVar(SunriseCCVars.HoldLookUp), HandleHoldLookUp);
|
|
// Sunrise-End
|
|
|
|
AddHeader("ui-options-header-general");
|
|
AddCheckBox("ui-options-hotkey-keymap", _cfg.GetCVar(CVars.DisplayUSQWERTYHotkeys), HandleToggleUSQWERTYCheckbox);
|
|
|
|
AddHeader("ui-options-header-movement");
|
|
AddButton(EngineKeyFunctions.MoveUp);
|
|
AddButton(EngineKeyFunctions.MoveLeft);
|
|
AddButton(EngineKeyFunctions.MoveDown);
|
|
AddButton(EngineKeyFunctions.MoveRight);
|
|
AddButton(EngineKeyFunctions.Walk);
|
|
AddCheckBox("ui-options-hotkey-toggle-walk", _cfg.GetCVar(CCVars.ToggleWalk), HandleToggleWalk);
|
|
InitToggleWalk();
|
|
AddButton(ContentKeyFunctions.ToggleKnockdown);
|
|
|
|
AddHeader("ui-options-header-camera");
|
|
AddButton(EngineKeyFunctions.CameraRotateLeft);
|
|
AddButton(EngineKeyFunctions.CameraRotateRight);
|
|
AddButton(EngineKeyFunctions.CameraReset);
|
|
AddButton(ContentKeyFunctions.ZoomIn);
|
|
AddButton(ContentKeyFunctions.ZoomOut);
|
|
AddButton(ContentKeyFunctions.ResetZoom);
|
|
|
|
AddHeader("ui-options-header-interaction-basic");
|
|
AddButton(EngineKeyFunctions.Use);
|
|
AddButton(EngineKeyFunctions.UseSecondary);
|
|
AddButton(ContentKeyFunctions.UseItemInHand);
|
|
AddButton(ContentKeyFunctions.AltUseItemInHand);
|
|
AddButton(ContentKeyFunctions.ActivateItemInWorld);
|
|
AddButton(ContentKeyFunctions.AltActivateItemInWorld);
|
|
AddButton(ContentKeyFunctions.Drop);
|
|
AddButton(ContentKeyFunctions.ExamineEntity);
|
|
AddButton(ContentKeyFunctions.SwapHands);
|
|
AddButton(ContentKeyFunctions.SwapHandsReverse);
|
|
AddButton(ContentKeyFunctions.MoveStoredItem);
|
|
AddButton(ContentKeyFunctions.RotateStoredItem);
|
|
AddButton(ContentKeyFunctions.SaveItemLocation);
|
|
|
|
AddHeader("ui-options-header-interaction-adv");
|
|
AddButton(ContentKeyFunctions.SmartEquipBackpack);
|
|
AddButton(ContentKeyFunctions.SmartEquipBelt);
|
|
AddButton(ContentKeyFunctions.OpenBackpack);
|
|
AddButton(ContentKeyFunctions.OpenBelt);
|
|
AddButton(ContentKeyFunctions.ThrowItemInHand);
|
|
AddButton(ContentKeyFunctions.TryPullObject);
|
|
AddButton(ContentKeyFunctions.MovePulledObject);
|
|
AddButton(ContentKeyFunctions.ReleasePulledObject);
|
|
AddButton(ContentKeyFunctions.Point);
|
|
AddButton(ContentKeyFunctions.RotateObjectClockwise);
|
|
AddButton(ContentKeyFunctions.RotateObjectCounterclockwise);
|
|
AddButton(ContentKeyFunctions.FlipObject);
|
|
|
|
AddHeader("ui-options-header-ui");
|
|
AddButton(ContentKeyFunctions.FocusChat);
|
|
AddButton(ContentKeyFunctions.FocusLocalChat);
|
|
AddButton(ContentKeyFunctions.FocusEmote);
|
|
AddButton(ContentKeyFunctions.FocusWhisperChat);
|
|
AddButton(ContentKeyFunctions.FocusRadio);
|
|
AddButton(ContentKeyFunctions.FocusLOOC);
|
|
AddButton(ContentKeyFunctions.FocusOOC);
|
|
AddButton(ContentKeyFunctions.FocusAdminChat);
|
|
AddButton(ContentKeyFunctions.FocusDeadChat);
|
|
AddButton(ContentKeyFunctions.FocusConsoleChat);
|
|
AddButton(ContentKeyFunctions.CycleChatChannelForward);
|
|
AddButton(ContentKeyFunctions.CycleChatChannelBackward);
|
|
AddButton(ContentKeyFunctions.OpenCharacterMenu);
|
|
AddButton(ContentKeyFunctions.OpenCraftingMenu);
|
|
AddButton(ContentKeyFunctions.OpenGuidebook);
|
|
AddButton(ContentKeyFunctions.OpenInventoryMenu);
|
|
AddButton(ContentKeyFunctions.OpenAHelp);
|
|
AddButton(ContentKeyFunctions.OpenActionsMenu);
|
|
AddButton(ContentKeyFunctions.OpenEmotesMenu);
|
|
AddButton(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
|
|
AddButton(ContentKeyFunctions.OpenEntitySpawnWindow);
|
|
AddButton(ContentKeyFunctions.OpenSandboxWindow);
|
|
AddButton(ContentKeyFunctions.OpenTileSpawnWindow);
|
|
AddButton(ContentKeyFunctions.OpenDecalSpawnWindow);
|
|
AddButton(ContentKeyFunctions.OpenAdminMenu);
|
|
AddButton(EngineKeyFunctions.WindowCloseAll);
|
|
AddButton(EngineKeyFunctions.WindowCloseRecent);
|
|
AddButton(EngineKeyFunctions.EscapeMenu);
|
|
AddButton(ContentKeyFunctions.EscapeContext);
|
|
|
|
AddHeader("ui-options-header-misc");
|
|
AddButton(ContentKeyFunctions.TakeScreenshot);
|
|
AddButton(ContentKeyFunctions.TakeScreenshotNoUI);
|
|
AddButton(ContentKeyFunctions.ToggleFullscreen);
|
|
|
|
AddHeader("ui-options-header-hotbar");
|
|
foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
|
|
{
|
|
AddButton(boundKey);
|
|
}
|
|
|
|
AddHeader("ui-options-header-shuttle");
|
|
AddButton(ContentKeyFunctions.ShuttleStrafeUp);
|
|
AddButton(ContentKeyFunctions.ShuttleStrafeRight);
|
|
AddButton(ContentKeyFunctions.ShuttleStrafeLeft);
|
|
AddButton(ContentKeyFunctions.ShuttleStrafeDown);
|
|
AddButton(ContentKeyFunctions.ShuttleRotateLeft);
|
|
AddButton(ContentKeyFunctions.ShuttleRotateRight);
|
|
AddButton(ContentKeyFunctions.ShuttleBrake);
|
|
|
|
AddHeader("ui-options-header-map-editor");
|
|
AddButton(EngineKeyFunctions.EditorPlaceObject);
|
|
AddButton(EngineKeyFunctions.EditorCancelPlace);
|
|
AddButton(EngineKeyFunctions.EditorGridPlace);
|
|
AddButton(EngineKeyFunctions.EditorLinePlace);
|
|
AddButton(EngineKeyFunctions.EditorRotateObject);
|
|
AddButton(ContentKeyFunctions.EditorFlipObject);
|
|
AddButton(ContentKeyFunctions.EditorCopyObject);
|
|
|
|
AddHeader("ui-options-header-dev");
|
|
AddButton(EngineKeyFunctions.ShowDebugConsole);
|
|
AddButton(EngineKeyFunctions.ShowDebugMonitors);
|
|
AddButton(EngineKeyFunctions.HideUI);
|
|
AddButton(ContentKeyFunctions.InspectEntity);
|
|
|
|
AddHeader("ui-options-header-text-cursor");
|
|
AddButton(EngineKeyFunctions.TextCursorLeft);
|
|
AddButton(EngineKeyFunctions.TextCursorRight);
|
|
AddButton(EngineKeyFunctions.TextCursorUp);
|
|
AddButton(EngineKeyFunctions.TextCursorDown);
|
|
AddButton(EngineKeyFunctions.TextCursorWordLeft);
|
|
AddButton(EngineKeyFunctions.TextCursorWordRight);
|
|
AddButton(EngineKeyFunctions.TextCursorBegin);
|
|
AddButton(EngineKeyFunctions.TextCursorEnd);
|
|
|
|
AddHeader("ui-options-header-text-cursor-select");
|
|
AddButton(EngineKeyFunctions.TextCursorSelect);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectLeft);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectRight);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectUp);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectDown);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectWordLeft);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectWordRight);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectBegin);
|
|
AddButton(EngineKeyFunctions.TextCursorSelectEnd);
|
|
|
|
AddHeader("ui-options-header-text-edit");
|
|
AddButton(EngineKeyFunctions.TextBackspace);
|
|
AddButton(EngineKeyFunctions.TextDelete);
|
|
AddButton(EngineKeyFunctions.TextWordBackspace);
|
|
AddButton(EngineKeyFunctions.TextWordDelete);
|
|
AddButton(EngineKeyFunctions.TextNewline);
|
|
AddButton(EngineKeyFunctions.TextSubmit);
|
|
AddButton(EngineKeyFunctions.MultilineTextSubmit);
|
|
AddButton(EngineKeyFunctions.TextSelectAll);
|
|
AddButton(EngineKeyFunctions.TextCopy);
|
|
AddButton(EngineKeyFunctions.TextCut);
|
|
AddButton(EngineKeyFunctions.TextPaste);
|
|
|
|
AddHeader("ui-options-header-text-chat");
|
|
AddButton(EngineKeyFunctions.TextHistoryPrev);
|
|
AddButton(EngineKeyFunctions.TextHistoryNext);
|
|
AddButton(EngineKeyFunctions.TextReleaseFocus);
|
|
AddButton(EngineKeyFunctions.TextScrollToBottom);
|
|
|
|
AddHeader("ui-options-header-text-other");
|
|
AddButton(EngineKeyFunctions.TextTabComplete);
|
|
AddButton(EngineKeyFunctions.TextCompleteNext);
|
|
AddButton(EngineKeyFunctions.TextCompletePrev);
|
|
|
|
foreach (var control in _keyControls.Values)
|
|
{
|
|
UpdateKeyControl(control);
|
|
}
|
|
}
|
|
|
|
private void UpdateKeyControl(KeyControl control)
|
|
{
|
|
var activeBinds = _inputManager.GetKeyBindings(control.Function);
|
|
|
|
IKeyBinding? bind1 = null;
|
|
IKeyBinding? bind2 = null;
|
|
|
|
if (activeBinds.Count > 0)
|
|
{
|
|
bind1 = activeBinds[0];
|
|
|
|
if (activeBinds.Count > 1)
|
|
{
|
|
bind2 = activeBinds[1];
|
|
}
|
|
}
|
|
|
|
control.BindButton1.Binding = bind1;
|
|
control.BindButton1.UpdateText();
|
|
|
|
control.BindButton2.Binding = bind2;
|
|
control.BindButton2.UpdateText();
|
|
|
|
control.BindButton2.Button.Disabled = activeBinds.Count == 0;
|
|
control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
|
|
}
|
|
|
|
protected override void EnteredTree()
|
|
{
|
|
base.EnteredTree();
|
|
|
|
_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
|
|
_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
|
|
_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
|
|
}
|
|
|
|
protected override void ExitedTree()
|
|
{
|
|
base.ExitedTree();
|
|
|
|
_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
|
|
_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
|
|
_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
|
|
}
|
|
|
|
private void OnKeyBindRemoved(IKeyBinding obj)
|
|
{
|
|
OnKeyBindModified(obj, true);
|
|
}
|
|
|
|
private void OnKeyBindAdded(IKeyBinding obj)
|
|
{
|
|
OnKeyBindModified(obj, false);
|
|
}
|
|
|
|
private void OnKeyBindModified(IKeyBinding bind, bool removal)
|
|
{
|
|
if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (removal && _currentlyRebinding?.KeyControl == keyControl)
|
|
{
|
|
// Don't do update if the removal was from initiating a rebind.
|
|
return;
|
|
}
|
|
|
|
UpdateKeyControl(keyControl);
|
|
|
|
if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
|
|
{
|
|
_currentlyRebinding = null;
|
|
}
|
|
}
|
|
|
|
private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
|
|
{
|
|
DebugTools.Assert(IsInsideTree);
|
|
|
|
if (_currentlyRebinding == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
keyEvent.Handle();
|
|
|
|
if (type != KeyEventType.Up)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var key = keyEvent.Key;
|
|
|
|
// Figure out modifiers based on key event.
|
|
// TODO: this won't allow for combinations with keys other than the standard modifier keys,
|
|
// even though the input system totally supports it.
|
|
var mods = new Keyboard.Key[3];
|
|
var i = 0;
|
|
if (keyEvent.Control && key != Keyboard.Key.Control)
|
|
{
|
|
mods[i] = Keyboard.Key.Control;
|
|
i += 1;
|
|
}
|
|
|
|
if (keyEvent.Shift && key != Keyboard.Key.Shift)
|
|
{
|
|
mods[i] = Keyboard.Key.Shift;
|
|
i += 1;
|
|
}
|
|
|
|
if (keyEvent.Alt && key != Keyboard.Key.Alt)
|
|
{
|
|
mods[i] = Keyboard.Key.Alt;
|
|
i += 1;
|
|
}
|
|
|
|
// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
|
|
// then system gets the shaft, I guess.
|
|
if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
|
|
{
|
|
mods[i] = Keyboard.Key.LSystem;
|
|
}
|
|
|
|
var function = _currentlyRebinding.KeyControl.Function;
|
|
var bindType = KeyBindingType.State;
|
|
if (ToggleFunctions.Contains(function))
|
|
{
|
|
bindType = KeyBindingType.Toggle;
|
|
}
|
|
|
|
var registration = new KeyBindingRegistration
|
|
{
|
|
Function = function,
|
|
BaseKey = key,
|
|
Mod1 = mods[0],
|
|
Mod2 = mods[1],
|
|
Mod3 = mods[2],
|
|
Priority = _currentlyRebinding.Binding?.Priority ?? 0,
|
|
Type = bindType,
|
|
CanFocus = key == Keyboard.Key.MouseLeft
|
|
|| key == Keyboard.Key.MouseRight
|
|
|| key == Keyboard.Key.MouseMiddle,
|
|
CanRepeat = false
|
|
};
|
|
|
|
_inputManager.RegisterBinding(registration);
|
|
// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
|
|
_inputManager.SaveToUserData();
|
|
}
|
|
|
|
private void RebindButtonPressed(BindButton button)
|
|
{
|
|
if (_currentlyRebinding != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_currentlyRebinding = button;
|
|
_currentlyRebinding.Button.Text = Loc.GetString("ui-options-key-prompt");
|
|
|
|
if (button.Binding != null)
|
|
{
|
|
_deferCommands.Add(() =>
|
|
{
|
|
// Have to do defer this or else there will be an exception in InputManager.
|
|
// Because this IS fired from an input event.
|
|
_inputManager.RemoveBinding(button.Binding);
|
|
});
|
|
}
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
if (_deferCommands.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var command in _deferCommands)
|
|
{
|
|
command();
|
|
}
|
|
|
|
_deferCommands.Clear();
|
|
}
|
|
|
|
private sealed class KeyControl : Control
|
|
{
|
|
public readonly BoundKeyFunction Function;
|
|
public readonly BindButton BindButton1;
|
|
public readonly BindButton BindButton2;
|
|
public readonly Button ResetButton;
|
|
|
|
public KeyControl(KeyRebindTab parent, BoundKeyFunction function)
|
|
{
|
|
Function = function;
|
|
var name = new Label
|
|
{
|
|
Text = Loc.GetString(
|
|
$"ui-options-function-{CaseConversion.PascalToKebab(function.FunctionName)}"),
|
|
HorizontalExpand = true,
|
|
HorizontalAlignment = HAlignment.Left
|
|
};
|
|
|
|
BindButton1 = new BindButton(parent, this, StyleBase.ButtonOpenRight);
|
|
BindButton2 = new BindButton(parent, this, StyleBase.ButtonOpenLeft);
|
|
ResetButton = new Button { Text = Loc.GetString("ui-options-bind-reset"), StyleClasses = { StyleBase.ButtonCaution } };
|
|
|
|
var hBox = new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Horizontal,
|
|
Children =
|
|
{
|
|
new Control {MinSize = new Vector2(5, 0)},
|
|
name,
|
|
BindButton1,
|
|
BindButton2,
|
|
new Control {MinSize = new Vector2(10, 0)},
|
|
ResetButton
|
|
}
|
|
};
|
|
|
|
ResetButton.OnPressed += args =>
|
|
{
|
|
parent._deferCommands.Add(() =>
|
|
{
|
|
parent._inputManager.ResetBindingsFor(function);
|
|
parent._inputManager.SaveToUserData();
|
|
});
|
|
};
|
|
|
|
AddChild(hBox);
|
|
}
|
|
}
|
|
|
|
private sealed class BindButton : Control
|
|
{
|
|
private readonly KeyRebindTab _tab;
|
|
public readonly KeyControl KeyControl;
|
|
public readonly Button Button;
|
|
public IKeyBinding? Binding;
|
|
|
|
public BindButton(KeyRebindTab tab, KeyControl keyControl, string styleClass)
|
|
{
|
|
_tab = tab;
|
|
KeyControl = keyControl;
|
|
Button = new Button { StyleClasses = { styleClass } };
|
|
UpdateText();
|
|
AddChild(Button);
|
|
|
|
Button.OnPressed += args =>
|
|
{
|
|
tab.RebindButtonPressed(this);
|
|
};
|
|
|
|
Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
|
|
|
|
MinSize = new Vector2(200, 0);
|
|
}
|
|
|
|
protected override void EnteredTree()
|
|
{
|
|
base.EnteredTree();
|
|
_tab._inputManager.OnInputModeChanged += UpdateText;
|
|
}
|
|
|
|
protected override void ExitedTree()
|
|
{
|
|
base.ExitedTree();
|
|
_tab._inputManager.OnInputModeChanged -= UpdateText;
|
|
}
|
|
|
|
private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
|
|
{
|
|
if (args.Function == EngineKeyFunctions.UIRightClick)
|
|
{
|
|
if (Binding != null)
|
|
{
|
|
_tab._deferCommands.Add(() =>
|
|
{
|
|
_tab._inputManager.RemoveBinding(Binding);
|
|
_tab._inputManager.SaveToUserData();
|
|
});
|
|
}
|
|
|
|
args.Handle();
|
|
}
|
|
}
|
|
|
|
public void UpdateText()
|
|
{
|
|
Button.Text = Binding?.GetKeyString() ?? Loc.GetString("ui-options-unbound");
|
|
}
|
|
}
|
|
}
|
|
}
|