fish-station/Content.Client/Parallax/ParallaxControl.cs
Vigers Ray fffada0d68 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Server/Cargo/Components/CargoPalletConsoleComponent.cs
#	Content.Server/Cargo/Components/StationBankAccountComponent.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/cargo/cargo-accounts.ftl
2025-04-13 17:18:35 +03:00

147 lines
4.9 KiB
C#

using System.Numerics;
using Content.Client.Parallax.Data;
using System.Linq; // Sunrise-Edit
using Content.Client.Parallax.Managers;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using Robust.Shared.Prototypes; // Sunrise-Edit
using Content.Shared._Sunrise.Lobby; // Sunrise-Edit
namespace Content.Client.Parallax;
/// <summary>
/// Renders the parallax background as a UI control.
/// </summary>
public sealed class ParallaxControl : Control
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; // Sunrise-Edit
private string _parallaxPrototype = "FastSpace";
[ViewVariables(VVAccess.ReadWrite)] public Vector2 Offset { get; set; }
[ViewVariables(VVAccess.ReadWrite)] public float SpeedX { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] public float SpeedY { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] public float ScaleX { get; set; } = 1.0f;
[ViewVariables(VVAccess.ReadWrite)] public float ScaleY { get; set; } = 1.0f;
[ViewVariables(VVAccess.ReadWrite)] public string ParallaxPrototype
{
get => _parallaxPrototype;
set
{
_parallaxPrototype = value;
_parallaxManager.LoadParallaxByName(value);
}
}
[ViewVariables(VVAccess.ReadWrite)] public string CurrentParallax { get; private set; } = "FastSpace"; // Sunrise-Edit
private readonly HashSet<string> _invalidParallaxes = new(); // Sunrise-Edit
public ParallaxControl()
{
IoCManager.InjectDependencies(this);
Offset = new Vector2(_random.Next(0, 1000), _random.Next(0, 1000));
RectClipContent = true;
// Sunrise-Edit-Start
SelectRandomParallax();
}
private void SelectRandomParallax()
{
var parallaxes = _prototypeManager.EnumeratePrototypes<LobbyParallaxPrototype>()
.Where(p => !_invalidParallaxes.Contains(p.Parallax))
.ToList();
if (parallaxes.Any())
{
var selectedParallax = _random.Pick(parallaxes);
CurrentParallax = selectedParallax.Parallax;
}
else
{
CurrentParallax = "FastSpace";
}
_parallaxManager.LoadParallaxByName(CurrentParallax);
// Sunrise-Edit-End
}
protected override void Draw(DrawingHandleScreen handle)
{
if (Size.X <= 0 || Size.Y <= 0)
return;
// Sunrise-Edit-Start
var layers = _parallaxManager.GetParallaxLayers(CurrentParallax).ToList();
if (!layers.Any())
{
_invalidParallaxes.Add(CurrentParallax);
SelectRandomParallax();
return;
}
var currentTime = (float) _timing.RealTime.TotalSeconds;
var offset = Offset + new Vector2(currentTime * SpeedX, currentTime * SpeedY);
var hasValidLayers = false;
foreach (var layer in layers)
{
var tex = layer.Texture;
if (tex.Size.X <= 0 || tex.Size.Y <= 0)
continue;
var scale = layer.Config.Scale.Floored();
if (scale.X <= 0 || scale.Y <= 0)
continue;
var texSize = new Vector2i(
(int)(tex.Size.X * Size.X * layer.Config.Scale.X / 1920 * ScaleX),
(int)(tex.Size.Y * Size.X * layer.Config.Scale.Y / 1920 * ScaleY)
);
if (texSize.X <= 0 || texSize.Y <= 0)
continue;
hasValidLayers = true;
var ourSize = PixelSize;
//Protection from division by zero.
texSize.X = Math.Max(texSize.X, 1);
texSize.Y = Math.Max(texSize.Y, 1);
if (layer.Config.Tiled)
{
var scaledOffset = (offset * layer.Config.Slowness).Floored();
scaledOffset.X %= texSize.X;
scaledOffset.Y %= texSize.Y;
for (var x = -scaledOffset.X; x < ourSize.X; x += texSize.X)
{
for (var y = -scaledOffset.Y; y < ourSize.Y; y += texSize.Y)
{
handle.DrawTextureRect(tex, UIBox2.FromDimensions(new Vector2(x, y), texSize));
}
}
}
else
{
var origin = ((ourSize - texSize) / 2) + layer.Config.ControlHomePosition;
handle.DrawTextureRect(tex, UIBox2.FromDimensions(origin, texSize));
}
}
// Sunrise-Edit-Start
if (!hasValidLayers)
{
_invalidParallaxes.Add(CurrentParallax);
SelectRandomParallax();
}
// Sunrise-Edit-End
}
}