* damage overlay refactor: new visuals and ignored damage types feature * remove unused popup types * add horizontal direction movement * fix default popup type * fix fix * fix fix fix * add damage overlay to structures * comments + better implementation * add ui dropdown option * better values * fix missing disabled sessions check * asdasdadasd new commit on my pr * ЧЕ БЛЯДЬ СЛОЖНО ДА * ы --------- Co-authored-by: Vigers Ray <vigersray@gmail.com>
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using Content.Shared._Sunrise.DamageOverlay;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Robust.Shared.Configuration;
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namespace Content.Client._Sunrise.DamageOverlay;
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public sealed class DamageOverlaySystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public override void Initialize()
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{
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base.Initialize();
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_cfg.OnValueChanged(SunriseCCVars.DamageOverlayEnable, OnDamageOverlayOptionChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.DamageOverlaySelf, OnDamageOverlayOptionChanged, true);
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_cfg.OnValueChanged(SunriseCCVars.DamageOverlayStructures, OnDamageOverlayOptionChanged, true);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_cfg.UnsubValueChanged(SunriseCCVars.DamageOverlayEnable, OnDamageOverlayOptionChanged);
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_cfg.UnsubValueChanged(SunriseCCVars.DamageOverlaySelf, OnDamageOverlayOptionChanged);
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_cfg.UnsubValueChanged(SunriseCCVars.DamageOverlayStructures, OnDamageOverlayOptionChanged);
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}
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private void OnDamageOverlayOptionChanged(bool option)
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{
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var enable = _cfg.GetCVar(SunriseCCVars.DamageOverlayEnable);
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var enableSelf = _cfg.GetCVar(SunriseCCVars.DamageOverlaySelf);
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var enableStructures = _cfg.GetCVar(SunriseCCVars.DamageOverlayStructures);
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RaiseNetworkEvent(new DamageOverlayOptionEvent(enable, enableSelf, enableStructures));
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}
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}
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