fish-station/Content.Client/_Sunrise/MarkingEffectsClient/MarkingEffectShaders.cs
2025-08-13 01:24:33 +03:00

44 lines
1.7 KiB
C#

using System.Numerics;
using Content.Shared._Sunrise.MarkingEffects;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client._Sunrise.MarkingEffectsClient;
public static class MarkingEffectShaders
{
public static Vector3 ColorToVec(Color col)
{
return new Vector3(col.R, col.G, col.B);
}
public static void ApplyShaderParams(this ShaderInstance instance, MarkingEffect color, Vector2 texScale)
{
instance.SetParameter("useDisplacement", false);
switch (color.Type)
{
case MarkingEffectType.Gradient:
if (color is not GradientMarkingEffect gradient)
return;
instance.SetParameter("color1", ColorToVec(gradient.Colors["base"]));
instance.SetParameter("color2", ColorToVec(gradient.Colors["gradient"]));
instance.SetParameter("texScale", texScale);
instance.SetParameter("offset", gradient.Offset);
instance.SetParameter("size", gradient.Size);
instance.SetParameter("rotation", gradient.Rotation);
instance.SetParameter("pixelated", gradient.Pixelated);
instance.SetParameter("mirrored", gradient.Mirrored);
break;
case MarkingEffectType.RoughGradient:
if (color is not RoughGradientMarkingEffect roughGradient)
return;
instance.SetParameter("color1", ColorToVec(roughGradient.Colors["base"]));
instance.SetParameter("color2", ColorToVec(roughGradient.Colors["gradient"]));
instance.SetParameter("horizontal", roughGradient.Horizontal);
break;
}
}
}