fish-station/Content.Client/_Sunrise/ScaleSprite/ScaleSpriteSystem.cs
2025-07-15 23:30:29 +03:00

23 lines
744 B
C#

using System.Numerics;
using Content.Shared._Sunrise.ScaleSprite;
using Robust.Client.GameObjects;
namespace Content.Client._Sunrise.ScaleSprite;
public sealed class ScaleSpriteSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ScaleSpriteComponent, AppearanceChangeEvent>(OnChangeData);
}
private void OnChangeData(EntityUid uid, ScaleSpriteComponent component, ref AppearanceChangeEvent ev)
{
if (!ev.AppearanceData.TryGetValue(ScaleSpriteVisuals.Scale, out var scale) || ev.Sprite == null)
return;
_sprite.SetScale((uid, ev.Sprite), (Vector2)scale);
}
}