109 lines
5.7 KiB
C#
109 lines
5.7 KiB
C#
using System.Collections.Immutable;
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using System.Net;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Managers;
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public interface IBanManager
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{
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public void Initialize();
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public void Restart();
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/// <summary>
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/// Bans the specified target, address range and / or HWID. One of them must be non-null
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/// </summary>
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/// <param name="target">Target user, username or GUID, null for none</param>
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/// <param name="banningAdmin">The person who banned our target</param>
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/// <param name="addressRange">Address range, null for none</param>
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/// <param name="hwid">H</param>
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/// <param name="minutes">Number of minutes to ban for. 0 and null mean permanent</param>
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/// <param name="severity">Severity of the resulting ban note</param>
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/// <param name="reason">Reason for the ban</param>
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public void CreateServerBan(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, uint? minutes, NoteSeverity severity, string reason);
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public HashSet<string>? GetRoleBans(NetUserId playerUserId);
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public HashSet<ProtoId<JobPrototype>> GetJobBans(NetUserId playerUserId);
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/// <summary>
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/// Retrieves a set of antagonist bans for the specified player. By Default only active bans.
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/// </summary>
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/// <param name="playerUserId">The user ID of the player.</param>
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/// <returns>
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/// A set of antagonist prototype IDs representing the banned antagonist roles for the player,
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/// or null if the player has no antagonist bans.
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/// </returns>
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public HashSet<ProtoId<AntagPrototype>> GetAntagBans(NetUserId playerUserId);
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/// <summary>
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/// Checks if the player is banned from a specific antagonist role.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antag">Antagonist role ID to check for ban.</param>
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/// <returns>True if the player is banned from the specified antagonist role, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, string antag);
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/// <summary>
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/// Checks if the player is banned from any of the specified antagonist roles.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antags">Antagonist role IDs to check for ban.</param>
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/// <returns>True if the player is banned from any of the specified antagonist roles, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, IEnumerable<string> antags);
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/// <summary>
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/// Checks if the player is banned from any of the specified antagonist roles.
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/// Will also return true if they are banned on the All antagonists condition.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="antags">Antagonist role IDs to check for ban as ProtoId<AntagPrototype>.</param>
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/// <returns>True if the player is banned from any of the specified antagonist roles, false otherwise.</returns>
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public bool IsAntagBanned(NetUserId userId, IEnumerable<ProtoId<AntagPrototype>> antags);
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/// <summary>
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/// Checks if the player is banned from a specific role.
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/// </summary>
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/// <param name="userId">Player's user ID.</param>
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/// <param name="roles">Role IDs to check for ban.</param>
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/// <returns>True if the player is banned from any of the specified roles, false otherwise.</returns>
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public bool IsRoleBanned(NetUserId userId, IEnumerable<string> roles);
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/// <summary>
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/// Creates a job ban for the specified target, username or GUID
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/// </summary>
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/// <param name="target">Target user, username or GUID, null for none</param>
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/// <param name="role">Role to be banned from</param>
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/// <param name="severity">Severity of the resulting ban note</param>
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/// <param name="reason">Reason for the ban</param>
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/// <param name="minutes">Number of minutes to ban for. 0 and null mean permanent</param>
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/// <param name="timeOfBan">Time when the ban was applied, used for grouping role bans</param>
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public void CreateRoleBan(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, string role, uint? minutes, NoteSeverity severity, string reason, DateTimeOffset timeOfBan);
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public void WebhookUpdateRoleBans(NetUserId? target, string? targetUsername, NetUserId? banningAdmin, (IPAddress, int)? addressRange, ImmutableTypedHwid? hwid, IReadOnlyCollection<string> roles, uint? minutes, NoteSeverity severity, string reason, DateTimeOffset timeOfBan);
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/// <summary>
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/// Pardons a role ban for the specified target, username or GUID
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/// </summary>
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/// <param name="banId">The id of the role ban to pardon.</param>
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/// <param name="unbanningAdmin">The admin, if any, that pardoned the role ban.</param>
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/// <param name="unbanTime">The time at which this role ban was pardoned.</param>
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public Task<string> PardonRoleBan(int banId, NetUserId? unbanningAdmin, DateTimeOffset unbanTime);
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/// <summary>
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/// Sends role bans to the target
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/// </summary>
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/// <param name="pSession">Player's session</param>
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public void SendRoleBans(ICommonSession pSession);
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// Sunrise-Start
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public Task PardonBan(ICommonSession? admin, int banId, ServerBanDef ban);
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public event EventHandler<BanPardonedEventArgs>? BanPardoned;
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public event EventHandler<BanIssuedEventArgs>? BanIssued;
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// Sunrise-End
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}
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