fish-station/Content.Server/Chat/Managers/ChatSanitizationManager.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
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#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
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#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
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#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
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#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
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#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
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#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
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#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
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#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00

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using System.Diagnostics.CodeAnalysis;
using System.Text.RegularExpressions;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
namespace Content.Server.Chat.Managers;
/// <summary>
/// Sanitizes messages!
/// It currently ony removes the shorthands for emotes (like "lol" or "^-^") from a chat message and returns the last
/// emote in their message
/// </summary>
public sealed class ChatSanitizationManager : IChatSanitizationManager
{
private static readonly (Regex regex, string emoteKey)[] ShorthandToEmote =
[
// Russian-Localization-Start
Entry( "хд", "chatsan-laughs" ),
Entry( "о-о", "chatsan-wide-eyed" ), // cyrillic о
Entry( "о.о", "chatsan-wide-eyed" ), // cyrillic о
Entry( "0_о", "chatsan-wide-eyed" ), // cyrillic о
Entry( "о/", "chatsan-waves" ), // cyrillic о
Entry( "о7", "chatsan-salutes" ), // cyrillic о
Entry( "0_o", "chatsan-wide-eyed" ),
Entry( "лмао", "chatsan-laughs" ),
Entry( "рофл", "chatsan-laughs" ),
Entry( "яхз", "chatsan-shrugs" ),
Entry( ":0", "chatsan-surprised" ),
Entry( "кек", "chatsan-laughs" ),
Entry( "T_T", "chatsan-cries" ),
Entry( "Т_Т", "chatsan-cries" ), // cyrillic T
Entry( "=_(", "chatsan-cries" ),
Entry( "!с", "chatsan-laughs" ),
Entry( "!в", "chatsan-sighs" ),
Entry( "!х", "chatsan-claps" ),
Entry( "!щ", "chatsan-snaps" ),
Entry( "))", "chatsan-smiles-widely" ),
Entry( ")", "chatsan-smiles" ),
Entry( "((", "chatsan-frowns-deeply" ),
Entry( "(", "chatsan-frowns" ),
Entry( "?", "" ),
// Russian-Localization-End
Entry(":)", "chatsan-smiles"),
Entry(":]", "chatsan-smiles"),
Entry("=)", "chatsan-smiles"),
Entry("=]", "chatsan-smiles"),
Entry("(:", "chatsan-smiles"),
Entry("[:", "chatsan-smiles"),
Entry("(=", "chatsan-smiles"),
Entry("[=", "chatsan-smiles"),
Entry("^^", "chatsan-smiles"),
Entry("^-^", "chatsan-smiles"),
Entry(":(", "chatsan-frowns"),
Entry(":[", "chatsan-frowns"),
Entry("=(", "chatsan-frowns"),
Entry("=[", "chatsan-frowns"),
Entry("):", "chatsan-frowns"),
Entry(")=", "chatsan-frowns"),
Entry("]:", "chatsan-frowns"),
Entry("]=", "chatsan-frowns"),
Entry(":D", "chatsan-smiles-widely"),
Entry("D:", "chatsan-frowns-deeply"),
Entry(":O", "chatsan-surprised"),
Entry(":3", "chatsan-smiles"),
Entry(":S", "chatsan-uncertain"),
Entry(":>", "chatsan-grins"),
Entry(":<", "chatsan-pouts"),
Entry("xD", "chatsan-laughs"),
Entry(":'(", "chatsan-cries"),
Entry(":'[", "chatsan-cries"),
Entry("='(", "chatsan-cries"),
Entry("='[", "chatsan-cries"),
Entry(")':", "chatsan-cries"),
Entry("]':", "chatsan-cries"),
Entry(")'=", "chatsan-cries"),
Entry("]'=", "chatsan-cries"),
Entry(";-;", "chatsan-cries"),
Entry(";_;", "chatsan-cries"),
Entry("qwq", "chatsan-cries"),
Entry(":u", "chatsan-smiles-smugly"),
Entry(":v", "chatsan-smiles-smugly"),
Entry(">:i", "chatsan-annoyed"),
Entry(":i", "chatsan-sighs"),
Entry(":|", "chatsan-sighs"),
Entry(":p", "chatsan-stick-out-tongue"),
Entry(";p", "chatsan-stick-out-tongue"),
Entry(":b", "chatsan-stick-out-tongue"),
Entry("0-0", "chatsan-wide-eyed"),
Entry("o-o", "chatsan-wide-eyed"),
Entry("o.o", "chatsan-wide-eyed"),
Entry("._.", "chatsan-surprised"),
Entry(".-.", "chatsan-confused"),
Entry("-_-", "chatsan-unimpressed"),
Entry("smh", "chatsan-unimpressed"),
Entry("o/", "chatsan-waves"),
Entry("^^/", "chatsan-waves"),
Entry(":/", "chatsan-uncertain"),
Entry(":\\", "chatsan-uncertain"),
Entry("lmao", "chatsan-laughs"),
Entry("lmfao", "chatsan-laughs"),
Entry("lol", "chatsan-laughs"),
Entry("lel", "chatsan-laughs"),
Entry("kek", "chatsan-laughs"),
Entry("rofl", "chatsan-laughs"),
Entry("o7", "chatsan-salutes"),
Entry(";_;7", "chatsan-tearfully-salutes"),
Entry("idk", "chatsan-shrugs"),
Entry(";)", "chatsan-winks"),
Entry(";]", "chatsan-winks"),
Entry("(;", "chatsan-winks"),
Entry("[;", "chatsan-winks"),
Entry(":')", "chatsan-tearfully-smiles"),
Entry(":']", "chatsan-tearfully-smiles"),
Entry("=')", "chatsan-tearfully-smiles"),
Entry("=']", "chatsan-tearfully-smiles"),
Entry("(':", "chatsan-tearfully-smiles"),
Entry("[':", "chatsan-tearfully-smiles"),
Entry("('=", "chatsan-tearfully-smiles"),
Entry("['=", "chatsan-tearfully-smiles"),
];
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private bool _doSanitize;
public void Initialize()
{
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
}
/// <summary>
/// Remove the shorthands from the message, returning the last one found as the emote
/// </summary>
/// <param name="message">The pre-sanitized message</param>
/// <param name="speaker">The speaker</param>
/// <param name="sanitized">The sanitized message with shorthands removed</param>
/// <param name="emote">The localized emote</param>
/// <returns>True if emote has been sanitized out</returns>
public bool TrySanitizeEmoteShorthands(string message,
EntityUid speaker,
out string sanitized,
[NotNullWhen(true)] out string? emote)
{
emote = null;
sanitized = message;
if (!_doSanitize)
return false;
// -1 is just a canary for nothing found yet
var lastEmoteIndex = -1;
foreach (var (r, emoteKey) in ShorthandToEmote)
{
// We're using sanitized as the original message until the end so that we can make sure the indices of
// the emotes are accurate.
var lastMatch = r.Match(sanitized);
if (!lastMatch.Success)
continue;
if (lastMatch.Index > lastEmoteIndex)
{
lastEmoteIndex = lastMatch.Index;
emote = _loc.GetString(emoteKey, ("ent", speaker));
}
message = r.Replace(message, string.Empty);
}
sanitized = message.Trim();
return emote is not null;
}
private static (Regex regex, string emoteKey) Entry(string shorthand, string emoteKey)
{
// We have to escape it because shorthands like ":)" or "-_-" would break the regex otherwise.
var escaped = Regex.Escape(shorthand);
// So there are 2 cases:
// - If there is whitespace before it and after it is either punctuation, whitespace, or the end of the line
// Delete the word and the whitespace before
// - If it is at the start of the string and is followed by punctuation, whitespace, or the end of the line
// Delete the word and the punctuation if it exists.
var pattern = new Regex(
$@"\s{escaped}(?=\p{{P}}|\s|$)|^{escaped}(?:\p{{P}}|(?=\s|$))",
RegexOptions.RightToLeft | RegexOptions.IgnoreCase | RegexOptions.Compiled);
return (pattern, emoteKey);
}
}