fish-station/Content.Server/GameTicking/Rules/Components
2025-08-13 16:00:32 +03:00
..
AntagLoadProfileRuleCOmponent.cs Абдукторы from Starlight (#1141) 2025-07-08 05:26:28 -04:00
ChangelingRuleComponent.cs Добби свободен 2025-08-13 16:00:32 +03:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs fix dragon spawn location and round end summary (#31890) 2024-09-09 13:22:41 -06:00
GenericAntagRuleComponent.cs Терминатор (#333) 2024-08-29 16:07:25 +03:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
NukeopsRuleComponent.cs 50тк>45тк на душу опера (#2333) 2025-06-12 21:35:19 +03:00
ParadoxCloneRuleComponent.cs Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
SurvivorRuleComponent.cs Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
ThiefRuleComponent.cs Фиксы 2024-12-02 11:16:05 +03:00
TraitorRuleComponent.cs Split codewords into its own system (#37928) 2025-06-05 19:19:41 -04:00
VampireRuleComponent.cs Вынес цели вампира с кода в прототипы 2025-01-04 02:12:10 +03:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00