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AntagLoadProfileRuleCOmponent.cs
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Абдукторы from Starlight (#1141)
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2025-07-08 05:26:28 -04:00 |
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ChangelingRuleComponent.cs
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Добби свободен
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2025-08-13 16:00:32 +03:00 |
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DeathMatchRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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DragonRuleComponent.cs
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fix dragon spawn location and round end summary (#31890)
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2024-09-09 13:22:41 -06:00 |
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GenericAntagRuleComponent.cs
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Терминатор (#333)
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2024-08-29 16:07:25 +03:00 |
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InactivityRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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KillCalloutRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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LoadMapRuleComponent.cs
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Refactor map loading & saving
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2024-12-23 02:42:17 +13:00 |
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MaxTimeRestartRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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NukeOperativeSpawnerComponent.cs
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Content changes for entity categories PR (#27232)
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2024-06-02 14:08:15 +10:00 |
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NukeopsRuleComponent.cs
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50тк>45тк на душу опера (#2333)
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2025-06-12 21:35:19 +03:00 |
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ParadoxCloneRuleComponent.cs
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Changeling devour and transform (#34002)
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2025-08-06 21:55:49 +02:00 |
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RespawnDeadRuleComponent.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-02 23:28:38 -04:00 |
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RespawnTrackerComponent.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-02 23:28:38 -04:00 |
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RevolutionaryRuleComponent.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |
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RoundstartStationVariationRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-01-30 21:52:35 -08:00 |
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RuleGridsComponent.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-03 20:04:19 -04:00 |
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SandboxRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SecretRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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StationVariationPassRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-01-30 21:52:35 -08:00 |
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SubGamemodesComponent.cs
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make thief a subgamemode (#25740)
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2024-03-02 11:33:24 -05:00 |
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SurvivorRuleComponent.cs
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Fix/Addition - Wizard Survivor Antag Status (#35226)
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2025-02-23 12:24:36 -05:00 |
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ThiefRuleComponent.cs
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Фиксы
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2024-12-02 11:16:05 +03:00 |
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TraitorRuleComponent.cs
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Split codewords into its own system (#37928)
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2025-06-05 19:19:41 -04:00 |
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VampireRuleComponent.cs
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Вынес цели вампира с кода в прототипы
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2025-01-04 02:12:10 +03:00 |
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ZombieRuleComponent.cs
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Mega Antag Refactor (#25786)
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2024-04-25 11:31:45 +10:00 |