# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
783 lines
28 KiB
C#
783 lines
28 KiB
C#
using System.Linq;
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using System.Numerics;
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using System.Threading;
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using Content.Server._Sunrise.ImmortalGrid;
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using Content.Server._Sunrise.TransitHub;
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using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Systems;
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using Content.Server.Communications;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Parallax;
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using Content.Server.Pinpointer;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Events;
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using Content.Server.Station.Systems;
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using Content.Shared._Sunrise.AlwaysPoweredMap;
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using Content.Shared._Sunrise.UnbuildableGrid;
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using Content.Shared.Access.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.GameTicking;
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using Content.Shared.Gravity;
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using Content.Shared.Light.Components;
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using Content.Shared.Localizations;
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using Content.Shared.Parallax;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Tag;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Parallax.Biomes;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem : EntitySystem
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{
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/*
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* Handles the escape shuttle + CentCom.
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*/
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly AccessReaderSystem _reader = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly DockingSystem _dock = default!;
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[Dependency] private readonly IdCardSystem _idSystem = default!;
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAirlockSystem _airlockSystem = default!;
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[Dependency] private readonly BiomeSystem _biomes = default!;
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private const float ShuttleSpawnBuffer = 1f;
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// Sunrise-start
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public TimeSpan? DockTime;
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// Sunrise-end
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private bool _emergencyShuttleEnabled;
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private static readonly ProtoId<TagPrototype> DockTag = "DockEmergency";
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public override void Initialize()
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|
{
|
|
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
|
|
// Don't immediately invoke as roundstart will just handle it.
|
|
Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
|
|
|
|
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
|
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
|
|
SubscribeLocalEvent<StationEmergencyShuttleComponent, StationPostInitEvent>(OnStationStartup);
|
|
SubscribeLocalEvent<StationTransitHubComponent, ComponentShutdown>(OnCentcommShutdown); // Sunrise-Edit
|
|
SubscribeLocalEvent<StationTransitHubComponent, ComponentInit>(OnTransitHubInit); // Sunrise-Edit
|
|
|
|
SubscribeLocalEvent<EmergencyShuttleComponent, FTLStartedEvent>(OnEmergencyFTL);
|
|
SubscribeLocalEvent<EmergencyShuttleComponent, FTLCompletedEvent>(OnEmergencyFTLComplete);
|
|
SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
|
|
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEnded); // Sunrise-edit
|
|
InitializeEmergencyConsole();
|
|
}
|
|
|
|
// Sunrise-start
|
|
private void OnRoundEnded(RoundEndTextAppendEvent ev)
|
|
{
|
|
DockTime = null;
|
|
}
|
|
// Sunrise-end
|
|
|
|
private void OnRoundStart(RoundStartingEvent ev)
|
|
{
|
|
CleanupEmergencyConsole();
|
|
_roundEndCancelToken = new CancellationTokenSource();
|
|
}
|
|
|
|
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
|
|
{
|
|
_roundEndCancelToken?.Cancel();
|
|
_roundEndCancelToken = null;
|
|
}
|
|
|
|
private void OnCentcommShutdown(EntityUid uid, StationTransitHubComponent component, ComponentShutdown args) // Sunrise-Edit
|
|
{
|
|
ClearTransitHub(component);
|
|
}
|
|
|
|
private void ClearTransitHub(StationTransitHubComponent component) // Sunrise-Edit
|
|
{
|
|
QueueDel(component.Entity);
|
|
QueueDel(component.MapEntity);
|
|
component.Entity = null;
|
|
component.MapEntity = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to get the EntityUid of the emergency shuttle
|
|
/// </summary>
|
|
public EntityUid? GetShuttle()
|
|
{
|
|
AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
|
|
return shuttle;
|
|
}
|
|
|
|
private void SetEmergencyShuttleEnabled(bool value)
|
|
{
|
|
if (_emergencyShuttleEnabled == value)
|
|
return;
|
|
|
|
_emergencyShuttleEnabled = value;
|
|
|
|
if (value)
|
|
{
|
|
SetupEmergencyShuttle();
|
|
}
|
|
else
|
|
{
|
|
CleanupEmergencyShuttle();
|
|
}
|
|
}
|
|
|
|
private void CleanupEmergencyShuttle()
|
|
{
|
|
var query = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
|
|
|
|
while (query.MoveNext(out var uid, out _))
|
|
{
|
|
RemCompDeferred<StationTransitHubComponent>(uid); // Sunrise-Edit
|
|
}
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
UpdateEmergencyConsole(frameTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the client is requesting debug info on where an emergency shuttle would dock.
|
|
/// </summary>
|
|
private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!_admin.IsAdmin(args.SenderSession))
|
|
return;
|
|
|
|
var player = args.SenderSession.AttachedEntity;
|
|
if (player is null)
|
|
return;
|
|
|
|
var station = _station.GetOwningStation(player.Value);
|
|
|
|
if (!TryComp<StationEmergencyShuttleComponent>(station, out var stationShuttle) ||
|
|
!HasComp<ShuttleComponent>(stationShuttle.EmergencyShuttle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var targetGrid = _station.GetLargestGrid(station.Value);
|
|
if (targetGrid == null)
|
|
return;
|
|
|
|
var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag, true);
|
|
if (config == null)
|
|
return;
|
|
|
|
foreach (var configDock in config.Docks)
|
|
{
|
|
_dock.Undock((configDock.DockBUid, configDock.DockB));
|
|
}
|
|
|
|
RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
|
|
{
|
|
StationUid = GetNetEntity(targetGrid),
|
|
Position = config.Area,
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Escape shuttle FTL event handler. The only escape shuttle FTL transit should be from station to centcomm at round end
|
|
/// </summary>
|
|
private void OnEmergencyFTL(EntityUid uid, EmergencyShuttleComponent component, ref FTLStartedEvent args)
|
|
{
|
|
var ftlTime = TimeSpan.FromSeconds
|
|
(
|
|
TryComp<FTLComponent>(uid, out var ftlComp) ? ftlComp.TravelTime : _shuttle.DefaultTravelTime
|
|
);
|
|
|
|
if (TryComp<DeviceNetworkComponent>(uid, out var netComp))
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ShuttleTimerMasks.ShuttleMap] = uid,
|
|
[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
|
|
[ShuttleTimerMasks.DestMap] = _transformSystem.GetMap(args.TargetCoordinates),
|
|
[ShuttleTimerMasks.ShuttleTime] = ftlTime,
|
|
[ShuttleTimerMasks.SourceTime] = ftlTime,
|
|
[ShuttleTimerMasks.DestTime] = ftlTime
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(uid, null, payload, netComp.TransmitFrequency);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When the escape shuttle finishes FTL (docks at centcomm), have the timers display the round end countdown
|
|
/// </summary>
|
|
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
|
|
{
|
|
var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
|
|
var shuttle = args.Entity;
|
|
if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ShuttleTimerMasks.ShuttleMap] = shuttle,
|
|
[ShuttleTimerMasks.SourceMap] = _roundEnd.GetTransitHub(), // Sunrise-Edit
|
|
[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
|
|
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
|
|
[ShuttleTimerMasks.SourceTime] = countdownTime,
|
|
[ShuttleTimerMasks.DestTime] = countdownTime,
|
|
};
|
|
|
|
// by popular request
|
|
// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
|
|
if (_random.Next(1000) == 0)
|
|
{
|
|
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
|
|
payload.Add(ScreenMasks.Color, Color.Red);
|
|
}
|
|
else
|
|
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
|
|
|
|
_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to dock a station's emergency shuttle.
|
|
/// </summary>
|
|
/// <seealso cref="DockEmergencyShuttle"/>
|
|
public ShuttleDockResult? DockSingleEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null)
|
|
{
|
|
if (!Resolve(stationUid, ref stationShuttle))
|
|
return null;
|
|
|
|
if (!TryComp<TransformComponent>(stationShuttle.EmergencyShuttle, out var xform) || // Sunrise-Edit
|
|
!TryComp<ShuttleComponent>(stationShuttle.EmergencyShuttle, out var shuttle))
|
|
{
|
|
Log.Error($"Attempted to call an emergency shuttle for an uninitialized station? Station: {ToPrettyString(stationUid)}. Shuttle: {ToPrettyString(stationShuttle.EmergencyShuttle)}");
|
|
return null;
|
|
}
|
|
|
|
var targetGrid = _station.GetLargestGrid(stationUid);
|
|
|
|
// Sunrise-start
|
|
DockTime = _timing.CurTime;
|
|
// Sunrise-end
|
|
|
|
// UHH GOOD LUCK
|
|
if (targetGrid == null)
|
|
{
|
|
_logger.Add(
|
|
LogType.EmergencyShuttle,
|
|
LogImpact.High,
|
|
$"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}");
|
|
|
|
return new ShuttleDockResult
|
|
{
|
|
Station = (stationUid, stationShuttle),
|
|
ResultType = ShuttleDockResultType.GoodLuck,
|
|
};
|
|
}
|
|
|
|
ShuttleDockResultType resultType;
|
|
if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, out var config, DockTag, true, true)) // Sunrise-Edit
|
|
{
|
|
_logger.Add(
|
|
LogType.EmergencyShuttle,
|
|
LogImpact.High,
|
|
$"Emergency shuttle {ToPrettyString(stationUid)} docked with stations");
|
|
|
|
resultType = _dock.IsConfigPriority(config, DockTag)
|
|
? ShuttleDockResultType.PriorityDock
|
|
: ShuttleDockResultType.OtherDock;
|
|
}
|
|
else
|
|
{
|
|
_logger.Add(
|
|
LogType.EmergencyShuttle,
|
|
LogImpact.High,
|
|
$"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}");
|
|
|
|
resultType = ShuttleDockResultType.NoDock;
|
|
}
|
|
|
|
return new ShuttleDockResult
|
|
{
|
|
Station = (stationUid, stationShuttle),
|
|
DockingConfig = config,
|
|
ResultType = resultType,
|
|
TargetGrid = targetGrid,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Do post-shuttle-dock setup. Announce to the crew and set up shuttle timers.
|
|
/// </summary>
|
|
public void AnnounceShuttleDock(ShuttleDockResult result, bool extended)
|
|
{
|
|
var stationShuttleComp = result.Station.Comp;
|
|
var shuttle = result.Station.Comp.EmergencyShuttle;
|
|
|
|
DebugTools.Assert(shuttle != null);
|
|
|
|
if (result.ResultType == ShuttleDockResultType.GoodLuck)
|
|
{
|
|
_chatSystem.DispatchStationAnnouncement(
|
|
result.Station,
|
|
Loc.GetString(stationShuttleComp.FailureAnnouncement),
|
|
playDefault: false,
|
|
announcementSound: stationShuttleComp.FailureAudio);
|
|
|
|
// TODO: Need filter extensions or something don't blame me.
|
|
//_audio.PlayGlobal(stationShuttleComp.FailureAudio, Filter.Broadcast(), true);
|
|
return;
|
|
}
|
|
|
|
DebugTools.Assert(result.TargetGrid != null);
|
|
|
|
// Send station announcement.
|
|
|
|
var targetXform = Transform(result.TargetGrid.Value);
|
|
var angle = _dock.GetAngle(
|
|
shuttle.Value,
|
|
Transform(shuttle.Value),
|
|
result.TargetGrid.Value,
|
|
targetXform);
|
|
|
|
var direction = ContentLocalizationManager.FormatDirection(angle.GetDir());
|
|
var location = FormattedMessage.RemoveMarkupPermissive(
|
|
_navMap.GetNearestBeaconString((shuttle.Value, Transform(shuttle.Value))));
|
|
|
|
var extendedText = extended ? Loc.GetString(stationShuttleComp.LaunchExtendedMessage) : "";
|
|
var locKey = result.ResultType == ShuttleDockResultType.NoDock
|
|
? stationShuttleComp.NearbyAnnouncement
|
|
: stationShuttleComp.DockedAnnouncement;
|
|
|
|
_chatSystem.DispatchStationAnnouncement(
|
|
result.Station,
|
|
Loc.GetString(
|
|
locKey,
|
|
("time", $"{_consoleAccumulator:0}"),
|
|
("direction", direction),
|
|
("location", location),
|
|
("extended", extendedText)),
|
|
playDefault: false);
|
|
|
|
// Trigger shuttle timers on the shuttle.
|
|
|
|
var time = TimeSpan.FromSeconds(_consoleAccumulator);
|
|
if (TryComp<DeviceNetworkComponent>(shuttle, out var netComp))
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ShuttleTimerMasks.ShuttleMap] = shuttle,
|
|
[ShuttleTimerMasks.SourceMap] = targetXform.MapUid,
|
|
[ShuttleTimerMasks.DestMap] = _roundEnd.GetTransitHub(),
|
|
[ShuttleTimerMasks.ShuttleTime] = time,
|
|
[ShuttleTimerMasks.SourceTime] = time,
|
|
[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
|
|
[ShuttleTimerMasks.Docked] = true,
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, netComp.TransmitFrequency);
|
|
}
|
|
|
|
// Play announcement audio.
|
|
|
|
// Sunrise-Edit
|
|
// var audioFile = result.ResultType == ShuttleDockResultType.NoDock
|
|
// ? stationShuttleComp.NearbyAudio
|
|
// : stationShuttleComp.DockedAudio;
|
|
//
|
|
// TODO: Need filter extensions or something don't blame me.
|
|
//_audio.PlayGlobal(audioFile, Filter.Broadcast(), true);
|
|
}
|
|
|
|
private void OnTransitHubInit(EntityUid uid, StationTransitHubComponent component, ComponentInit args) // Sunrise-Edit
|
|
{
|
|
// This is handled on map-init, so that centcomm has finished initializing by the time the StationPostInitEvent
|
|
// gets raised
|
|
if (!_emergencyShuttleEnabled)
|
|
return;
|
|
|
|
// Post mapinit? fancy
|
|
if (TryComp<TransformComponent>(component.Entity, out var xform)) // Sunrise-Edit
|
|
{
|
|
component.MapEntity = xform.MapUid;
|
|
return;
|
|
}
|
|
|
|
AddTransitHub(uid, component); // Sunrise-Edit
|
|
}
|
|
|
|
private void OnStationStartup(Entity<StationEmergencyShuttleComponent> ent, ref StationPostInitEvent args)
|
|
{
|
|
AddEmergencyShuttle((ent, ent));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Teleports the emergency shuttle to its station and starts the countdown until it launches.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If the emergency shuttle is disabled, this immediately ends the round.
|
|
/// </remarks>
|
|
public void DockEmergencyShuttle()
|
|
{
|
|
if (EmergencyShuttleArrived)
|
|
return;
|
|
|
|
if (!_emergencyShuttleEnabled)
|
|
{
|
|
_roundEnd.EndRound();
|
|
return;
|
|
}
|
|
|
|
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
|
|
EmergencyShuttleArrived = true;
|
|
|
|
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
|
|
|
|
var dockResults = new List<ShuttleDockResult>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
if (DockSingleEmergencyShuttle(uid, comp) is { } dockResult)
|
|
dockResults.Add(dockResult);
|
|
}
|
|
|
|
// Make the shuttle wait longer if it couldn't dock in the normal spot.
|
|
// We have to handle the possibility of there being multiple stations, so since the shuttle timer is global,
|
|
// use the WORST value we have.
|
|
var worstResult = dockResults.Max(x => x.ResultType);
|
|
var multiplier = worstResult switch
|
|
{
|
|
ShuttleDockResultType.OtherDock => _configManager.GetCVar(
|
|
CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
|
|
ShuttleDockResultType.NoDock => _configManager.GetCVar(
|
|
CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
|
|
// GoodLuck doesn't get a multiplier.
|
|
// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
|
|
_ => 1,
|
|
};
|
|
|
|
_consoleAccumulator *= multiplier;
|
|
|
|
foreach (var shuttleDockResult in dockResults)
|
|
{
|
|
AnnounceShuttleDock(shuttleDockResult, multiplier > 1);
|
|
}
|
|
|
|
_commsConsole.UpdateCommsConsoleInterface();
|
|
}
|
|
|
|
private void SetupEmergencyShuttle()
|
|
{
|
|
if (!_emergencyShuttleEnabled)
|
|
return;
|
|
|
|
var centcommQuery = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
|
|
|
|
while (centcommQuery.MoveNext(out var uid, out var centcomm))
|
|
{
|
|
AddTransitHub(uid, centcomm); // Sunrise-Edit
|
|
}
|
|
|
|
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
AddEmergencyShuttle((uid, comp));
|
|
}
|
|
}
|
|
|
|
private void AddTransitHub(EntityUid station, StationTransitHubComponent component) // Sunrise-Edit
|
|
{
|
|
DebugTools.Assert(LifeStage(station) >= EntityLifeStage.MapInitialized);
|
|
if (component.MapEntity != null || component.Entity != null)
|
|
{
|
|
Log.Warning("Attempted to re-add an existing centcomm map.");
|
|
return;
|
|
}
|
|
|
|
// Check for existing centcomms and just point to that
|
|
var query = AllEntityQuery<StationTransitHubComponent>(); // Sunrise-Edit
|
|
while (query.MoveNext(out var otherComp))
|
|
{
|
|
if (otherComp == component)
|
|
continue;
|
|
|
|
if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
|
|
{
|
|
Log.Error($"Discovered invalid centcomm component?");
|
|
ClearTransitHub(otherComp);
|
|
continue;
|
|
}
|
|
|
|
component.MapEntity = otherComp.MapEntity;
|
|
component.Entity = otherComp.Entity;
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(component.Map.ToString()))
|
|
{
|
|
Log.Warning("No CentComm map found, skipping setup.");
|
|
return;
|
|
}
|
|
|
|
// Sunrise-start
|
|
var mapUid = _mapSystem.CreateMap(out var mapId, runMapInit: false);
|
|
|
|
if (!_loader.TryLoadGrid(mapId, component.Map, out var uid))
|
|
{
|
|
Log.Error($"Failed to set up transit hub map!");
|
|
QueueDel(mapUid);
|
|
return;
|
|
}
|
|
|
|
EnsureComp<LightCycleComponent>(mapUid);
|
|
|
|
Log.Info($"Created transit hub grid {ToPrettyString(uid)} on map {ToPrettyString(mapUid)} for station {ToPrettyString(station)}");
|
|
|
|
EnsureComp<ProtectedGridComponent>(uid.Value.Owner);
|
|
EnsureComp<ArrivalsSourceComponent>(uid.Value.Owner); // Sunrise-edit
|
|
EnsureComp<UnbuildableGridComponent>(uid.Value.Owner); // Sunrise-edit
|
|
EnsureComp<ImmortalGridComponent>(uid.Value.Owner); // Sunrise-edit
|
|
|
|
var template = _random.Pick(component.Biomes);
|
|
var biome = _prototypeManager.Index<BiomeTemplatePrototype>(template);
|
|
_biomes.EnsurePlanet(mapUid, biome);
|
|
|
|
component.MapEntity = mapUid;
|
|
component.Entity = uid;
|
|
|
|
// Sunrise-Start
|
|
var restricted = new RestrictedRangeComponent
|
|
{
|
|
Origin = new Vector2(0, 0),
|
|
Range = 160,
|
|
};
|
|
AddComp(mapUid, restricted);
|
|
// Sunrise-End
|
|
|
|
_mapManager.DoMapInitialize(mapId);
|
|
// Sunrise-end
|
|
}
|
|
|
|
// Sunrise-start
|
|
public HashSet<EntityUid> GetTransitHubMaps()
|
|
{
|
|
var query = AllEntityQuery<StationTransitHubComponent>();
|
|
var maps = new HashSet<EntityUid>(Count<StationTransitHubComponent>());
|
|
|
|
while (query.MoveNext(out var comp))
|
|
{
|
|
if (comp.MapEntity != null)
|
|
maps.Add(comp.MapEntity.Value);
|
|
}
|
|
|
|
return maps;
|
|
}
|
|
// Sunrise-end
|
|
|
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private void AddEmergencyShuttle(Entity<StationEmergencyShuttleComponent?, StationTransitHubComponent?> ent) // Sunrise-edit
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{
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if (!Resolve(ent.Owner, ref ent.Comp1, ref ent.Comp2))
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return;
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if (!_emergencyShuttleEnabled)
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return;
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if (ent.Comp1.EmergencyShuttle != null)
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{
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if (Exists(ent.Comp1.EmergencyShuttle))
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{
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Log.Error($"Attempted to add an emergency shuttle to {ToPrettyString(ent)}, despite a shuttle already existing?");
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return;
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}
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Log.Error($"Encountered deleted emergency shuttle during initialization of {ToPrettyString(ent)}");
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ent.Comp1.EmergencyShuttle = null;
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}
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if (!TryComp(ent.Comp2.MapEntity, out MapComponent? map))
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{
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Log.Error($"Failed to add emergency shuttle - transit hub has not been initialized? {ToPrettyString(ent)}");
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return;
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}
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// Load escape shuttle
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var shuttlePath = ent.Comp1.EmergencyShuttlePath;
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// Sunrise-start
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var mapId = _mapManager.CreateMap();
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var mapOptions = new DeserializationOptions {};
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if (!_loader.TryLoadGrid(mapId, shuttlePath, out var shuttle, mapOptions))
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{
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Log.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(ent)}");
|
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return;
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}
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ent.Comp1.EmergencyShuttle = shuttle;
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EnsureComp<ProtectedGridComponent>(shuttle.Value.Owner);
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EnsureComp<PreventPilotComponent>(shuttle.Value.Owner);
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EnsureComp<EmergencyShuttleComponent>(shuttle.Value.Owner);
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EnsureComp<UnbuildableGridComponent>(shuttle.Value.Owner); // Sunrise-edit
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|
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// var docks = new HashSet<Entity<DockingComponent>>();
|
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// _lookup.GetChildEntities(shuttle.Value.Owner, docks);
|
|
// foreach (var dock in docks)
|
|
// {
|
|
// var airlock = EnsureComp<AirlockComponent>(dock);
|
|
// _airlockSystem.SetSafety(airlock, false);
|
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// var door = EnsureComp<DoorComponent>(dock);
|
|
// door.ForcedCrushClose = true;
|
|
// door.CrushDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Blunt"), 1000);
|
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// }
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|
|
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// Sunrise-end
|
|
Log.Info($"Added emergency shuttle {ToPrettyString(shuttle)} for station {ToPrettyString(ent)} and centcomm {ToPrettyString(ent.Comp2.Entity)}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
|
|
/// </summary>
|
|
public bool IsTargetEscaping(EntityUid target)
|
|
{
|
|
// if evac isn't here then sitting in a pod doesn't return true
|
|
if (!EmergencyShuttleArrived)
|
|
return false;
|
|
|
|
// check if target is on an emergency shuttle
|
|
var xform = Transform(target);
|
|
|
|
if (HasComp<EmergencyShuttleComponent>(xform.GridUid))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
|
|
{
|
|
if (!Resolve(shuttle, ref grid, ref shuttleXform))
|
|
return false;
|
|
|
|
return _transformSystem.GetWorldMatrix(shuttleXform).TransformBox(grid.LocalAABB).Contains(_transformSystem.GetWorldPosition(xform));
|
|
}
|
|
|
|
/// <summary>
|
|
/// A result of a shuttle dock operation done by <see cref="EmergencyShuttleSystem.DockSingleEmergencyShuttle"/>.
|
|
/// </summary>
|
|
/// <seealso cref="ShuttleDockResultType"/>
|
|
public sealed class ShuttleDockResult
|
|
{
|
|
/// <summary>
|
|
/// The station for which the emergency shuttle got docked.
|
|
/// </summary>
|
|
public Entity<StationEmergencyShuttleComponent> Station;
|
|
|
|
/// <summary>
|
|
/// The target grid of the station that the shuttle tried to dock to.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Not present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.GoodLuck"/>.
|
|
/// </remarks>
|
|
public EntityUid? TargetGrid;
|
|
|
|
/// <summary>
|
|
/// Enum code describing the dock result.
|
|
/// </summary>
|
|
public ShuttleDockResultType ResultType;
|
|
|
|
/// <summary>
|
|
/// The docking config used to actually dock to the station.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.PriorityDock"/>
|
|
/// or <see cref="ShuttleDockResultType.NoDock"/>.
|
|
/// </remarks>
|
|
public DockingConfig? DockingConfig;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Emergency shuttle dock result codes used by <see cref="ShuttleDockResult"/>.
|
|
/// </summary>
|
|
public enum ShuttleDockResultType : byte
|
|
{
|
|
// This enum is ordered from "best" to "worst". This is used to sort the results.
|
|
|
|
/// <summary>
|
|
/// The shuttle was docked at a priority dock, which is the intended destination.
|
|
/// </summary>
|
|
PriorityDock,
|
|
|
|
/// <summary>
|
|
/// The shuttle docked at another dock on the station then the intended priority dock.
|
|
/// </summary>
|
|
OtherDock,
|
|
|
|
/// <summary>
|
|
/// The shuttle couldn't find any suitable dock on the station at all, it did not dock.
|
|
/// </summary>
|
|
NoDock,
|
|
|
|
/// <summary>
|
|
/// No station grid was found at all, shuttle did not get moved.
|
|
/// </summary>
|
|
GoodLuck,
|
|
}
|
|
}
|