fish-station/Content.Server/_Sunrise/Boss/Systems/HellSpawnTentacleSystem.cs
2025-05-29 18:13:01 +03:00

47 lines
1.4 KiB
C#

using Content.Shared._Sunrise.Boss.Components;
using Content.Shared._Sunrise.Boss.Events;
using Content.Shared._Sunrise.Boss.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server._Sunrise.Boss.Systems;
/// <summary>
/// Система для тентаклей
/// </summary>
public sealed class HellSpawnTentacleSystem : SharedHellSpawnTentacleSystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HellSpawnTentacleComponent, HellSpawnTentacleActionEvent>(OnTentacleActionEvent);
}
private void OnTentacleActionEvent(EntityUid uid,
HellSpawnTentacleComponent component,
HellSpawnTentacleActionEvent args)
{
if (args.Handled || args.Performer != uid)
return;
var coords = args.Target;
SpawnTentacle(coords, args.Left ? GrabLeftEntityId : GrabRightEntityId);
args.Handled = true;
}
/// <summary>
/// Это оберточная функция нужна на будущее
/// </summary>
/// <param name="coordinates"></param>
/// <param name="protoId"></param>
public void SpawnTentacle(EntityCoordinates coordinates, EntProtoId protoId)
{
Spawn(protoId, coordinates);
}
}