12 lines
319 B
C#
12 lines
319 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Sleep;
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[NetworkedComponent, RegisterComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause(Dirty = true)]
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public sealed partial class CanSleepComponent : Component
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{
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[DataField]
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[AutoNetworkedField]
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public EntityUid? SleepAction;
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}
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