# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
405 lines
15 KiB
C#
405 lines
15 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Implants;
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public abstract class SharedImplanterSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ImplanterComponent, ComponentInit>(OnImplanterInit);
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SubscribeLocalEvent<ImplanterComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<ImplanterComponent, EntRemovedFromContainerMessage>(OnEntEjected); // Sunrise-Edit
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SubscribeLocalEvent<ImplanterComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ImplanterComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ImplanterComponent, GetVerbsEvent<InteractionVerb>>(OnVerb);
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SubscribeLocalEvent<ImplanterComponent, DeimplantChangeVerbMessage>(OnSelected);
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}
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private void OnImplanterInit(EntityUid uid, ImplanterComponent component, ComponentInit args)
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{
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if (component.Implant != null)
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component.ImplanterSlot.StartingItem = component.Implant;
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_itemSlots.AddItemSlot(uid, ImplanterComponent.ImplanterSlotId, component.ImplanterSlot);
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component.DeimplantChosen ??= component.DeimplantWhitelist.FirstOrNull();
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Dirty(uid, component);
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}
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private void OnEntInserted(EntityUid uid, ImplanterComponent component, EntInsertedIntoContainerMessage args)
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{
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var implantData = Comp<MetaDataComponent>(args.Entity);
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component.ImplantData = (implantData.EntityName, implantData.EntityDescription);
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ChangeOnImplantVisualizer(uid, component); // Sunrise-Edit
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Dirty(uid, component); // Sunrise-Edit
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}
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// Sunrise-Start
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private void OnEntEjected(EntityUid uid, ImplanterComponent component, EntRemovedFromContainerMessage args)
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{
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component.ImplantData = ("", "");
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ChangeOnImplantVisualizer(uid, component);
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Dirty(uid, component);
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}
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// Sunrise-End
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private void OnExamine(EntityUid uid, ImplanterComponent component, ExaminedEvent args)
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{
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if (!component.ImplanterSlot.HasItem || !args.IsInDetailsRange)
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return;
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args.PushMarkup(Loc.GetString("implanter-contained-implant-text", ("desc", component.ImplantData.Item2)));
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}
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public bool CheckSameImplant(EntityUid target, EntityUid implant)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return false;
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var implantPrototype = Prototype(implant);
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return implanted.ImplantContainer.ContainedEntities.Any(entity => Prototype(entity) == implantPrototype);
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}
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private void OnVerb(EntityUid uid, ImplanterComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (component.CurrentMode == ImplanterToggleMode.Draw)
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{
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args.Verbs.Add(new InteractionVerb()
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{
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Text = Loc.GetString("implanter-set-draw-verb"),
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Act = () => TryOpenUi(uid, args.User, component)
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});
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}
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}
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private void OnUseInHand(EntityUid uid, ImplanterComponent? component, UseInHandEvent args)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.CurrentMode == ImplanterToggleMode.Draw)
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TryOpenUi(uid, args.User, component);
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}
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private void OnSelected(EntityUid uid, ImplanterComponent component, DeimplantChangeVerbMessage args)
|
|
{
|
|
component.DeimplantChosen = args.Implant;
|
|
SetSelectedDeimplant(uid, args.Implant, component: component);
|
|
}
|
|
|
|
private void TryOpenUi(EntityUid uid, EntityUid user, ImplanterComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
_uiSystem.TryToggleUi(uid, DeimplantUiKey.Key, user);
|
|
component.DeimplantChosen ??= component.DeimplantWhitelist.FirstOrNull();
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
//Instantly implant something and add all necessary components and containers.
|
|
//Set to draw mode if not implant only
|
|
public void Implant(EntityUid user, EntityUid target, EntityUid implanter, ImplanterComponent component)
|
|
{
|
|
if (!CanImplant(user, target, implanter, component, out var implant, out var implantComp))
|
|
return;
|
|
|
|
// Check if we are trying to implant a implant which is already implanted
|
|
// Check AFTER the doafter to prevent "is it a fake?" metagaming against deceptive implants
|
|
if (!component.AllowMultipleImplants && CheckSameImplant(target, implant.Value))
|
|
{
|
|
var name = Identity.Name(target, EntityManager, user);
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|
var msg = Loc.GetString("implanter-component-implant-already", ("implant", implant), ("target", name));
|
|
_popup.PopupEntity(msg, target, user);
|
|
return;
|
|
}
|
|
|
|
//If the target doesn't have the implanted component, add it.
|
|
var implantedComp = EnsureComp<ImplantedComponent>(target);
|
|
var implantContainer = implantedComp.ImplantContainer;
|
|
|
|
if (component.ImplanterSlot.ContainerSlot != null)
|
|
_container.Remove(implant.Value, component.ImplanterSlot.ContainerSlot);
|
|
implantComp.ImplantedEntity = target;
|
|
implantContainer.OccludesLight = false;
|
|
_container.Insert(implant.Value, implantContainer);
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
|
|
DrawMode(implanter, component);
|
|
else
|
|
ImplantMode(implanter, component);
|
|
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = implanter };
|
|
RaiseLocalEvent(target, ref ev);
|
|
|
|
Dirty(implanter, component);
|
|
}
|
|
|
|
public bool CanImplant(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid implanter,
|
|
ImplanterComponent component,
|
|
[NotNullWhen(true)] out EntityUid? implant,
|
|
[NotNullWhen(true)] out SubdermalImplantComponent? implantComp)
|
|
{
|
|
implant = component.ImplanterSlot.ContainerSlot?.ContainedEntities.FirstOrNull();
|
|
if (!TryComp(implant, out implantComp))
|
|
return false;
|
|
|
|
if (!CheckTarget(target, component.Whitelist, component.Blacklist) ||
|
|
!CheckTarget(target, implantComp.Whitelist, implantComp.Blacklist))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var ev = new AddImplantAttemptEvent(user, target, implant.Value, implanter);
|
|
RaiseLocalEvent(target, ev);
|
|
return !ev.Cancelled;
|
|
}
|
|
|
|
protected bool CheckTarget(EntityUid target, EntityWhitelist? whitelist, EntityWhitelist? blacklist)
|
|
{
|
|
return _whitelistSystem.IsWhitelistPassOrNull(whitelist, target) &&
|
|
_whitelistSystem.IsBlacklistFailOrNull(blacklist, target);
|
|
}
|
|
|
|
//Draw the implant out of the target
|
|
//TODO: Rework when surgery is in so implant cases can be a thing
|
|
public void Draw(EntityUid implanter, EntityUid user, EntityUid target, ImplanterComponent component)
|
|
{
|
|
var implanterContainer = component.ImplanterSlot.ContainerSlot;
|
|
|
|
if (implanterContainer is null)
|
|
return;
|
|
|
|
var permanentFound = false;
|
|
|
|
if (_container.TryGetContainer(target, ImplanterComponent.ImplantSlotId, out var implantContainer))
|
|
{
|
|
var implantCompQuery = GetEntityQuery<SubdermalImplantComponent>();
|
|
|
|
if (component.AllowDeimplantAll)
|
|
{
|
|
foreach (var implant in implantContainer.ContainedEntities)
|
|
{
|
|
if (!implantCompQuery.TryGetComponent(implant, out var implantComp))
|
|
continue;
|
|
|
|
//Don't remove a permanent implant and look for the next that can be drawn
|
|
if (!_container.CanRemove(implant, implantContainer))
|
|
{
|
|
DrawPermanentFailurePopup(implant, target, user);
|
|
permanentFound = implantComp.Permanent;
|
|
continue;
|
|
}
|
|
|
|
DrawImplantIntoImplanter(implanter, target, implant, implantContainer, implanterContainer, implantComp);
|
|
permanentFound = implantComp.Permanent;
|
|
|
|
//Break so only one implant is drawn
|
|
break;
|
|
}
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly && !permanentFound)
|
|
ImplantMode(implanter, component);
|
|
}
|
|
else
|
|
{
|
|
EntityUid? implant = null;
|
|
var implants = implantContainer.ContainedEntities;
|
|
foreach (var implantEntity in implants)
|
|
{
|
|
if (TryComp<SubdermalImplantComponent>(implantEntity, out var subdermalComp))
|
|
{
|
|
if (component.DeimplantChosen == subdermalComp.DrawableProtoIdOverride ||
|
|
(Prototype(implantEntity) != null && component.DeimplantChosen == Prototype(implantEntity)!))
|
|
implant = implantEntity;
|
|
}
|
|
}
|
|
|
|
if (implant != null && implantCompQuery.TryGetComponent(implant, out var implantComp))
|
|
{
|
|
//Don't remove a permanent implant
|
|
if (!_container.CanRemove(implant.Value, implantContainer))
|
|
{
|
|
DrawPermanentFailurePopup(implant.Value, target, user);
|
|
permanentFound = implantComp.Permanent;
|
|
|
|
}
|
|
else
|
|
{
|
|
DrawImplantIntoImplanter(implanter, target, implant.Value, implantContainer, implanterContainer, implantComp);
|
|
permanentFound = implantComp.Permanent;
|
|
}
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Draw && !component.ImplantOnly && !permanentFound)
|
|
ImplantMode(implanter, component);
|
|
}
|
|
else
|
|
{
|
|
DrawCatastrophicFailure(implanter, component, user);
|
|
}
|
|
}
|
|
|
|
Dirty(implanter, component);
|
|
|
|
}
|
|
else
|
|
{
|
|
DrawCatastrophicFailure(implanter, component, user);
|
|
}
|
|
}
|
|
|
|
private void DrawPermanentFailurePopup(EntityUid implant, EntityUid target, EntityUid user)
|
|
{
|
|
var implantName = Identity.Entity(implant, EntityManager);
|
|
var targetName = Identity.Entity(target, EntityManager);
|
|
var failedPermanentMessage = Loc.GetString("implanter-draw-failed-permanent",
|
|
("implant", implantName), ("target", targetName));
|
|
_popup.PopupEntity(failedPermanentMessage, target, user);
|
|
}
|
|
|
|
private void DrawImplantIntoImplanter(EntityUid implanter, EntityUid target, EntityUid implant, BaseContainer implantContainer, ContainerSlot implanterContainer, SubdermalImplantComponent implantComp)
|
|
{
|
|
_container.Remove(implant, implantContainer);
|
|
implantComp.ImplantedEntity = null;
|
|
_container.Insert(implant, implanterContainer);
|
|
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = implanter };
|
|
RaiseLocalEvent(target, ref ev);
|
|
}
|
|
|
|
private void DrawCatastrophicFailure(EntityUid implanter, ImplanterComponent component, EntityUid user)
|
|
{
|
|
_damageableSystem.TryChangeDamage(user, component.DeimplantFailureDamage, ignoreResistances: true, origin: implanter);
|
|
var userName = Identity.Entity(user, EntityManager);
|
|
var failedCatastrophicallyMessage = Loc.GetString("implanter-draw-failed-catastrophically", ("user", userName));
|
|
_popup.PopupEntity(failedCatastrophicallyMessage, user, PopupType.MediumCaution);
|
|
}
|
|
|
|
private void ImplantMode(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
component.CurrentMode = ImplanterToggleMode.Inject;
|
|
ChangeOnImplantVisualizer(uid, component);
|
|
}
|
|
|
|
private void DrawMode(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
component.CurrentMode = ImplanterToggleMode.Draw;
|
|
ChangeOnImplantVisualizer(uid, component);
|
|
}
|
|
|
|
private void ChangeOnImplantVisualizer(EntityUid uid, ImplanterComponent component)
|
|
{
|
|
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
|
return;
|
|
|
|
bool implantFound;
|
|
|
|
if (component.ImplanterSlot.HasItem)
|
|
implantFound = true;
|
|
|
|
else
|
|
implantFound = false;
|
|
|
|
if (component.CurrentMode == ImplanterToggleMode.Inject && !component.ImplantOnly)
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
|
|
else if (component.CurrentMode == ImplanterToggleMode.Inject && component.ImplantOnly)
|
|
{
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
_appearance.SetData(uid, ImplanterImplantOnlyVisuals.ImplantOnly, component.ImplantOnly,
|
|
appearance);
|
|
}
|
|
|
|
else
|
|
_appearance.SetData(uid, ImplanterVisuals.Full, implantFound, appearance);
|
|
}
|
|
|
|
public void SetSelectedDeimplant(EntityUid uid, string? implant, ImplanterComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
|
|
if (implant != null && _proto.TryIndex(implant, out EntityPrototype? proto))
|
|
component.DeimplantChosen = proto;
|
|
|
|
Dirty(uid, component);
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class ImplantEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class DrawEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
public sealed class AddImplantAttemptEvent : CancellableEntityEventArgs
|
|
{
|
|
public readonly EntityUid User;
|
|
public readonly EntityUid Target;
|
|
public readonly EntityUid Implant;
|
|
public readonly EntityUid Implanter;
|
|
|
|
public AddImplantAttemptEvent(EntityUid user, EntityUid target, EntityUid implant, EntityUid implanter)
|
|
{
|
|
User = user;
|
|
Target = target;
|
|
Implant = implant;
|
|
Implanter = implanter;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the chosen implanter in the UI.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class DeimplantChangeVerbMessage : BoundUserInterfaceMessage
|
|
{
|
|
public readonly string? Implant;
|
|
|
|
public DeimplantChangeVerbMessage(string? implant)
|
|
{
|
|
Implant = implant;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum DeimplantUiKey : byte
|
|
{
|
|
Key
|
|
}
|