fish-station/Content.Shared/Trigger/Components/Effects/UncuffOnTriggerComponent.cs
slarticodefast 534553dddf
Turn some implants into triggers (#39364)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-06 12:52:11 -07:00

10 lines
374 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Removes a pair of handcuffs from the entity.
/// If TargetUser is true the user will be uncuffed instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UncuffOnTriggerComponent : BaseXOnTriggerComponent;