fish-station/Content.Shared/_Starlight/Medical/Surgery/Components/_Steps.cs
Vigers Ray b52f640b5a
Порт стрельбы со старлайна (#2640)
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-08-08 22:25:02 +03:00

32 lines
1.7 KiB
C#

using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
// Based on the RMC14.
// https://github.com/RMC-14/RMC-14
namespace Content.Shared.Starlight.Medical.Surgery.Effects.Step;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryClampBleedEffectComponent : Component;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryStepAttachLimbEffectComponent : Component;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryStepBleedEffectComponent : Component
{
[DataField]
public DamageSpecifier? Damage;
}
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryStepAmputationEffectComponent : Component;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryRemoveAccentComponent : Component;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryClearProgressComponent : Component;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedSurgerySystem))]
public sealed partial class SurgeryStepEmoteEffectComponent : Component
{
[DataField, AutoNetworkedField]
public ProtoId<EmotePrototype> Emote = "Scream";
}
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedSurgerySystem))]
public sealed partial class SurgeryStepSpawnEffectComponent : Component
{
[DataField(required: true), AutoNetworkedField]
public EntProtoId Entity;
}