41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Weapons.Reflect;
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namespace Content.Shared._Sunrise.Events;
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/// <summary>
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/// Вызывается на предметах в руках и сущности, которая отразила хитскан луч
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/// </summary>
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public sealed class ReflectedEvent : EntityEventArgs
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{
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/// <summary>
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/// Кто выстрелил
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/// </summary>
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public EntityUid? Shooter;
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/// <summary>
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/// Чем выстрелил
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/// </summary>
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public EntityUid SourceItem;
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/// <summary>
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/// Сколько урона нанес
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/// </summary>
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public DamageSpecifier? Damage;
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/// <summary>
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/// Какой это был урон?
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/// </summary>
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public ReflectType? ReflectType;
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public ReflectedEvent(EntityUid? shooter,
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EntityUid sourceItem,
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DamageSpecifier? damage = null,
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ReflectType? reflectType = null)
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{
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Shooter = shooter;
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SourceItem = sourceItem;
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Damage = damage;
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ReflectType = reflectType;
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}
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}
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