229 lines
8.7 KiB
C#
229 lines
8.7 KiB
C#
using Content.Shared._Sunrise.Animations;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Chat.Prototypes;
|
|
using Content.Shared.Climbing.Systems;
|
|
using Content.Shared.Emoting;
|
|
using Content.Shared.Gravity;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Pulling.Components;
|
|
using Content.Shared.Movement.Pulling.Systems;
|
|
using Content.Shared.Physics;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.StatusEffect;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Random;
|
|
using Content.Shared.Movement.Systems;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Shared._Sunrise.Jump;
|
|
|
|
public abstract partial class SharedJumpSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
|
|
[Dependency] private readonly SharedGravitySystem _gravity = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly StandingStateSystem _standingState = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
|
[Dependency] private readonly ClimbSystem _climb = default!;
|
|
[Dependency] private readonly PullingSystem _pulling = default!;
|
|
[Dependency] private readonly INetManager _net = default!;
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
|
|
private EntityQuery<PhysicsComponent> _physicsQuery;
|
|
private EntityQuery<FixturesComponent> _fixturesQuery;
|
|
|
|
private static readonly ProtoId<StatusEffectPrototype> JumpStatusEffectKey = "Jump";
|
|
private static readonly ProtoId<EmotePrototype> EmoteJumpProto = "Jump";
|
|
private static readonly ProtoId<EmotePrototype> EmoteFallOnNeckProto = "FallOnNeck";
|
|
|
|
private static readonly SoundSpecifier JumpSound = new SoundPathSpecifier("/Audio/_Sunrise/jump_mario.ogg");
|
|
|
|
private readonly List<ICommonSession> _ignoredRecipients = [];
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<JumpComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<JumpComponent, ComponentShutdown>(OnShutdown);
|
|
SubscribeNetworkEvent<ClientOptionDisableJumpSoundEvent>(OnClientOptionJumpSound);
|
|
SubscribeLocalEvent<BunnyHopComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
|
|
SubscribeLocalEvent<EmoteAnimationComponent, BeforeEmoteEvent>(CheckEmote);
|
|
|
|
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
|
_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
|
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.JumpEnable, OnJumpEnableChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.JumpDeadChance, OnJumpDeadChanceChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopEnable, OnBunnyHopEnableChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopMinSpeedThreshold, OnBunnyHopMinSpeedThresholdChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedBoostWindow, OnBunnyHopSpeedBoostWindowChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedUpPerJump, OnBunnyHopSpeedUpPerJumpChanged, true);
|
|
_cfg.OnValueChanged(SunriseCCVars.SunriseCCVars.BunnyHopSpeedLimit, OnBunnyHopSpeedLimitChanged, true);
|
|
}
|
|
|
|
private void CheckEmote(EntityUid uid, EmoteAnimationComponent component, BeforeEmoteEvent args)
|
|
{
|
|
if (args.Emote== EmoteJumpProto && !CanJump(uid))
|
|
args.Cancel();
|
|
}
|
|
|
|
private static void OnRefreshMoveSpeed(Entity<BunnyHopComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
|
|
{
|
|
if (ent.Comp.CanBunnyHop)
|
|
args.ModifySpeed(ent.Comp.SpeedMultiplier, ent.Comp.SpeedMultiplier);
|
|
}
|
|
|
|
public bool CanJump(EntityUid uid)
|
|
{
|
|
if (!_enabled)
|
|
return false;
|
|
|
|
if (_gravity.IsWeightless(uid))
|
|
return false;
|
|
|
|
if (_standingState.IsDown(uid))
|
|
return false;
|
|
|
|
if (!_mobState.IsAlive(uid))
|
|
return false;
|
|
|
|
if (_climb.IsClimbing(uid))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool TryJump(EntityUid uid)
|
|
{
|
|
if (!CanJump(uid))
|
|
return false;
|
|
|
|
Jump(uid);
|
|
return true;
|
|
}
|
|
|
|
public void Jump(EntityUid uid)
|
|
{
|
|
_statusEffects.TryAddStatusEffect<JumpComponent>(uid,
|
|
JumpStatusEffectKey,
|
|
JumpComponent.JumpInAirTime,
|
|
false);
|
|
}
|
|
|
|
private void OnStartup(Entity<JumpComponent> ent, ref ComponentStartup args)
|
|
{
|
|
if (!_physicsQuery.TryGetComponent(ent, out var body) ||
|
|
!_fixturesQuery.TryGetComponent(ent, out var fixtures))
|
|
return;
|
|
|
|
// SUNRISE-TODO: Прыжки тратят стамину
|
|
//_staminaSystem.TakeStaminaDamage(uid, 10);
|
|
|
|
if (_net.IsServer)
|
|
_audio.PlayEntity(JumpSound, Filter.Pvs(ent).RemovePlayers(_ignoredRecipients), ent, true, AudioParams.Default.WithVolume(-5f));
|
|
|
|
EnsureComp<CanMoveInAirComponent>(ent);
|
|
_physics.SetBodyStatus(ent, body, BodyStatus.InAir);
|
|
foreach (var (id, fixture) in fixtures.Fixtures)
|
|
{
|
|
ent.Comp.OriginalCollisionMasks[id] = fixture.CollisionMask;
|
|
ent.Comp.OriginalCollisionLayers[id] = fixture.CollisionLayer;
|
|
|
|
_physics.RemoveCollisionMask(ent, id, fixture, (int) CollisionGroup.MidImpassable, manager: fixtures);
|
|
}
|
|
|
|
TryBunnyHop(ent, body);
|
|
}
|
|
|
|
private bool TryBunnyHop(Entity<JumpComponent> ent, PhysicsComponent body)
|
|
{
|
|
if (!_bunnyHopEnabled)
|
|
return false;
|
|
|
|
if (TryComp<PullerComponent>(ent, out var pull) && _pulling.IsPulling(ent, pull))
|
|
return false;
|
|
|
|
var currentSpeed = body.LinearVelocity.Length();
|
|
|
|
if (currentSpeed < _bunnyHopMinSpeedThreshold)
|
|
return false;
|
|
|
|
var bunnyHopComp = EnsureComp<BunnyHopComponent>(ent);
|
|
bunnyHopComp.LastLandingTime = _timing.CurTime;
|
|
|
|
var timeSinceLastLand = _timing.CurTime - bunnyHopComp.LastLandingTime;
|
|
if (timeSinceLastLand <= _bunnyHopSpeedBoostWindow)
|
|
{
|
|
var speedMultiplier = bunnyHopComp.SpeedMultiplier += _bunnyHopSpeedUpPerJump;
|
|
bunnyHopComp.SpeedMultiplier = Math.Min(speedMultiplier, _bunnyHopSpeedLimit);
|
|
|
|
_movementSpeedModifier.RefreshMovementSpeedModifiers(ent);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void OnShutdown(Entity<JumpComponent> ent, ref ComponentShutdown args)
|
|
{
|
|
if (!_physicsQuery.TryComp(ent, out var body)
|
|
|| !_fixturesQuery.TryComp(ent, out var fixtures))
|
|
return;
|
|
|
|
RemCompDeferred<CanMoveInAirComponent>(ent);
|
|
_physics.SetBodyStatus(ent, body, BodyStatus.OnGround);
|
|
|
|
foreach (var (id, fixture) in fixtures.Fixtures)
|
|
{
|
|
if (ent.Comp.OriginalCollisionMasks.TryGetValue(id, out var originalMask))
|
|
{
|
|
_physics.SetCollisionMask(ent, id, fixture, originalMask, manager: fixtures);
|
|
}
|
|
if (ent.Comp.OriginalCollisionLayers.TryGetValue(id, out var originalLayer))
|
|
{
|
|
_physics.SetCollisionLayer(ent, id, fixture, originalLayer, manager: fixtures);
|
|
}
|
|
}
|
|
|
|
if (_random.Prob(_deadChance) && _net.IsServer)
|
|
RaiseLocalEvent(ent, new PlayEmoteMessage(EmoteFallOnNeckProto));
|
|
|
|
if (TryComp<BunnyHopComponent>(ent, out var bunnyHopComp))
|
|
bunnyHopComp.LastLandingTime = _timing.CurTime;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
if (!_bunnyHopEnabled)
|
|
return;
|
|
|
|
var query = EntityQueryEnumerator<BunnyHopComponent, PhysicsComponent>();
|
|
|
|
while (query.MoveNext(out var uid, out var bunnyHop, out var physics))
|
|
{
|
|
var timeSinceLastLand = _timing.CurTime - bunnyHop.LastLandingTime;
|
|
var currentSpeed = physics.LinearVelocity.Length();
|
|
|
|
if (timeSinceLastLand > _bunnyHopSpeedBoostWindow || currentSpeed < _bunnyHopMinSpeedThreshold)
|
|
{
|
|
RemComp<BunnyHopComponent>(uid);
|
|
_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
|
|
}
|
|
}
|
|
}
|
|
}
|