fish-station/Content.Shared
Pieter-Jan Briers 843d79be5f
Fire extinguishers can now extinguish items, including when held/worn (#36267)
* Fire extinguishers now put out candles

This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.

Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.

Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.

* Extinguishing items is now relayed to held/worn items

This means held candles get extinguished too.

Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.

* Add helper functions for subscribing to relayed events.

Use these in FlammableSystem

* Make extinguishers work on cigarettes too

A bunch of renaming to make the rest of my code work with SmokableComponent

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-14 19:00:47 +10:00
..
Abilities Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
Access Stop ghosts from being logged to Airlocks (#36261) 2025-04-04 00:24:30 +02:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Administration PlayerPanel Follow button (#36466) 2025-04-12 22:00:46 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
AlertLevel
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Animals Separate Udder examine into ExamineableHunger (#35164) 2025-02-15 05:29:40 +01:00
Anomaly Fix for anomaly double explosion sound and sprite scaling flicker before removal (#36489) 2025-04-13 01:27:00 +02:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam
Bed Added Pain Numbness Trait (#34538) 2025-01-27 11:34:20 +01:00
Beeper fix issues with proximity beeper (#32322) 2024-09-20 21:37:06 +10:00
Bible
Blocking Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
Body Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql
Buckle polymorph popup fixes (#35796) 2025-03-12 19:48:45 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
CardboardBox
Cargo Departmental Economy (#36445) 2025-04-13 15:22:36 +02:00
CartridgeLoader NanoTask (#34095) 2025-03-15 09:24:23 -07:00
CCVar Mob collision tweaks (#36296) 2025-04-04 17:14:04 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Chemistry Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-11-23 12:19:59 +01:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Improve paradox clone item copying (#35993) 2025-03-26 17:13:02 +01:00
Clothing Remove invalid error logging in HideLayerClothingSystem (#36529) 2025-04-14 14:56:37 +10:00
Clumsy Added several variables to make ClumsyComponent more modular for developers. (#33715) 2024-12-06 16:31:31 +01:00
Cluwne
CombatMode Lets Hamlet Dance (#30478) 2024-07-29 19:48:28 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Computer
Configurable Station AI (#30944) 2024-08-28 10:57:12 +10:00
Construction Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Make ContainerFillSystem print contents on failure (#36128) 2025-03-28 16:37:34 +01:00
Contraband Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Shove down a person on uncuff if harm mode is on (#35193) 2025-03-29 21:09:34 +01:00
Damage Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Defusable
Delivery Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Destructible Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
DeviceNetwork Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
DoAfter Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Doors Add interaction tests for prying airlocks (#35409) 2025-02-24 00:46:59 +11:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth t-ray reveal for entities and draw depth fix (#33012) 2025-02-27 11:46:09 +01:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs
Drunk
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag Serializable emag flags (#34766) 2025-01-30 14:15:01 +01:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Engineering Predict inflatable barriers verb (#32420) 2025-04-10 20:39:13 +10:00
Ensnaring Fixed bola effect stacking (#34723) 2025-02-04 11:11:46 -05:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
EntityTable Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Hover examine buttons (#35206) 2025-03-22 13:22:01 +11:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Eye Sloth's subfloor vismask adventure (#35347) 2025-03-21 00:57:04 +11:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Fixed delivery popups (#35724) 2025-03-08 22:08:41 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Fix comment (#36054) 2025-03-24 20:47:48 +01:00
Foldable Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
Follower Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Forensics Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Friction Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Sloth's subfloor vismask adventure (#35347) 2025-03-21 00:57:04 +11:00
GhostKick
Gibbing Paradox Clone (#35794) 2025-03-13 10:09:07 -07:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
HealthExaminable Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Holopad networking rework (#34112) 2025-01-17 14:09:59 -06:00
HotPotato
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Validate some SpeciesPrototype fields (#35965) 2025-03-20 21:15:30 +01:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Fix broken layer hiding on clothes with multiple equipment slots (#34080) 2025-03-21 00:30:47 +11:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Centcomm death rattle implant (#36113) 2025-04-05 09:21:10 -07:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Fix user interface interaction validation (#36480) 2025-04-14 02:09:56 +10:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Fire extinguishers can now extinguish items, including when held/worn (#36267) 2025-04-14 19:00:47 +10:00
IoC
Item Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ItemRecall Wizard Recall shows Disappearing text at Coordinate (#35272) 2025-02-18 20:47:10 -05:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
Lathe Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Light Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations made requested changes. 2025-02-17 01:58:40 -05:00
Lock Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Magic Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Mapping warnings cleanup (#36168) 2025-03-30 03:05:22 +02:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Cleanup and small update to the stethoscope! (#36210) 2025-03-30 22:27:08 -04:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind fix rmobjective command and add completion options (#36396) 2025-04-08 16:54:13 +02:00
Mindshield Removable mindshields and revolutionary tweaks. (#35769) 2025-03-11 10:41:13 +01:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Add stamina and mob damage playtest modifiers (#35599) 2025-03-21 00:01:35 +01:00
Module
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Fix sometimes still not dropping pulls after crit/death (#31637) 2025-04-13 16:52:25 +02:00
NameIdentifier Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
NodeContainer
NPC Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Objectives Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Overlays Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Paper Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
Parallax Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
PDA Add Chameleon PDA (#30514) 2025-01-02 19:23:28 +01:00
Physics Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points
Polymorph polymorph popup fixes (#35796) 2025-03-12 19:48:45 +01:00
Popups add predicted popups with PVS filtering (#36092) 2025-03-26 12:45:29 +01:00
Power Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
PowerCell Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Procedural Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Projectiles Remove embed mispredict (#36297) 2025-04-04 19:49:21 +02:00
Prototypes Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Optimize & clean up RadiationSystem (#34459) 2025-01-18 12:07:20 +11:00
Radio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Random Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RCD Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Resist
Respawn
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles Admin playerlist antag presentation rework (#35538) 2025-03-25 17:03:59 +01:00
Rotatable
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sandbox
Security Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
SensorMonitoring
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-18 14:06:02 +01:00
Shuttles Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
Silicons Directional BoundUserInterfaceMessageAttempt content edition (#36320) 2025-04-12 01:33:32 +10:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Slippery Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
SMES
Smoking
Solar
Sound use manual component state for BaseEmitSoundComponent (#35030) 2025-03-31 00:41:11 +11:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable
SprayPainter Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Stacks Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` (#35464) 2025-02-24 18:59:06 +01:00
Standing Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
Station Add loadout names (#31303) 2025-02-11 18:30:24 +01:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Directional BoundUserInterfaceMessageAttempt content edition (#36320) 2025-04-12 01:33:32 +10:00
Store Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
StoreDiscount/Components feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoryGen Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Strip "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Stunnable remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
SubFloor Fix TrayScannerUser (#35959) 2025-03-24 16:35:22 +01:00
SurveillanceCamera
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Fix admeme hand teleproter. (#36147) 2025-03-29 17:51:46 +03:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Fix thrown item prediction weirdness (#35843) 2025-03-15 17:06:00 +11:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Timing Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Add description of tool qualities to entity (#32436) 2024-12-20 23:15:40 +01:00
Traits Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Trigger
Turrets Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-03-29 12:55:58 -05:00
Udder
UserInterface Predicted gas pumps (#33717) 2024-12-07 14:39:52 +11:00
Vapor
VendingMachines Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Verbs Cleanup and small update to the stethoscope! (#36210) 2025-03-30 22:27:08 -04:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Weapons Fixes hitscan weapons not respecting reflectTypes (#34203) 2025-04-13 21:42:03 +10:00
Weather Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
Wieldable Cleanup: Remove redundant checks from `SharedWieldableSystem` (#35466) 2025-02-24 20:22:19 +01:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Zombies Dehardcode zombie damage values (#36494) 2025-04-12 13:43:31 -07:00
Content.Shared.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs