fish-station/Content.Client/Trigger/Systems/LightBehaviorOnTriggerSystem.cs
KaiserMaus 867e941747
Черипик части апстрима вручную: Аплинк (#3813)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-29 18:02:23 +03:00

21 lines
735 B
C#

using Content.Client.Light.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Timing;
namespace Content.Client.Trigger.Systems;
/// <summary>
/// This handles...
/// </summary>
public sealed class LightBehaviorOnTriggerSystem : XOnTriggerSystem<LightBehaviorOnTriggerComponent>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LightBehaviorSystem _light = default!;
protected override void OnTrigger(Entity<LightBehaviorOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
if (_timing.IsFirstTimePredicted)
_light.StartLightBehaviour(target, ent.Comp.Behavior);
}
}