# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
178 lines
6.5 KiB
C#
178 lines
6.5 KiB
C#
using System.Linq;
|
|
using Content.Server.Power.EntitySystems;
|
|
using Content.Server.Research.Components;
|
|
using Content.Shared.UserInterface;
|
|
using Content.Shared.Access.Components;
|
|
using Content.Shared.Emag.Components;
|
|
using Content.Shared.Emag.Systems;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Radio;
|
|
using Content.Shared.Research.Components;
|
|
using Content.Shared.Research.Prototypes;
|
|
|
|
namespace Content.Server.Research.Systems;
|
|
|
|
public sealed partial class ResearchSystem
|
|
{
|
|
[Dependency] private readonly EmagSystem _emag = default!;
|
|
|
|
private void InitializeConsole()
|
|
{
|
|
SubscribeLocalEvent<ResearchConsoleComponent, ConsoleUnlockTechnologyMessage>(OnConsoleUnlock);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, ConsoleRediscoverTechnologyMessage>(OnRediscoverTechnology);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, BeforeActivatableUIOpenEvent>(OnConsoleBeforeUiOpened);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, ResearchServerPointsChangedEvent>(OnPointsChanged);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, ResearchRegistrationChangedEvent>(OnConsoleRegistrationChanged);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, TechnologyDatabaseModifiedEvent>(OnConsoleDatabaseModified);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, TechnologyDatabaseSynchronizedEvent>(OnConsoleDatabaseSynchronized);
|
|
SubscribeLocalEvent<ResearchConsoleComponent, GotEmaggedEvent>(OnEmagged);
|
|
}
|
|
|
|
private void OnRediscoverTechnology(
|
|
EntityUid uid,
|
|
ResearchConsoleComponent console,
|
|
ConsoleRediscoverTechnologyMessage args
|
|
)
|
|
{
|
|
var act = args.Actor;
|
|
|
|
if (!this.IsPowered(uid, EntityManager))
|
|
return;
|
|
|
|
if (!HasAccess(uid, act))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("research-console-no-access-popup"), act);
|
|
return;
|
|
}
|
|
|
|
if (!TryGetClientServer(uid, out var serverEnt, out var serverComponent))
|
|
return;
|
|
|
|
if(serverComponent.NextRediscover > _timing.CurTime)
|
|
return;
|
|
|
|
var rediscoverCost = serverComponent.RediscoverCost;
|
|
if (rediscoverCost > serverComponent.Points)
|
|
return;
|
|
|
|
serverComponent.NextRediscover = _timing.CurTime + serverComponent.RediscoverInterval;
|
|
|
|
ModifyServerPoints(serverEnt.Value, -rediscoverCost);
|
|
UpdateTechnologyCards(serverEnt.Value);
|
|
SyncClientWithServer(uid);
|
|
UpdateConsoleInterface(uid);
|
|
}
|
|
|
|
private void OnConsoleUnlock(EntityUid uid, ResearchConsoleComponent component, ConsoleUnlockTechnologyMessage args)
|
|
{
|
|
var act = args.Actor;
|
|
|
|
if (!this.IsPowered(uid, EntityManager))
|
|
return;
|
|
|
|
if (!PrototypeManager.TryIndex<TechnologyPrototype>(args.Id, out var technologyPrototype))
|
|
return;
|
|
|
|
if (!HasAccess(uid, act))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("research-console-no-access-popup"), act);
|
|
return;
|
|
}
|
|
|
|
if (!UnlockTechnology(uid, args.Id, act))
|
|
return;
|
|
|
|
|
|
if (!_emag.CheckFlag(uid, EmagType.Interaction))
|
|
{
|
|
var getIdentityEvent = new TryGetIdentityShortInfoEvent(uid, act);
|
|
RaiseLocalEvent(getIdentityEvent);
|
|
|
|
var message = Loc.GetString(
|
|
"research-console-unlock-technology-radio-broadcast",
|
|
("technology", Loc.GetString(technologyPrototype.Name)),
|
|
("amount", technologyPrototype.Cost),
|
|
("approver", getIdentityEvent.Title ?? string.Empty)
|
|
);
|
|
_radio.SendRadioMessage(uid, message, component.AnnouncementChannel, uid, escapeMarkup: false);
|
|
|
|
if (technologyPrototype.RadioChannels.Any())
|
|
foreach (var radioChannelId in technologyPrototype.RadioChannels)
|
|
{
|
|
if (PrototypeManager.TryIndex(radioChannelId, out var radioChannel))
|
|
{
|
|
_radio.SendRadioMessage(uid, message, radioChannel, uid, escapeMarkup: false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
SyncClientWithServer(uid);
|
|
UpdateConsoleInterface(uid, component);
|
|
}
|
|
|
|
private void OnConsoleBeforeUiOpened(EntityUid uid, ResearchConsoleComponent component, BeforeActivatableUIOpenEvent args)
|
|
{
|
|
SyncClientWithServer(uid);
|
|
}
|
|
|
|
private void UpdateConsoleInterface(EntityUid uid, ResearchConsoleComponent? component = null, ResearchClientComponent? clientComponent = null)
|
|
{
|
|
if (!Resolve(uid, ref component, ref clientComponent, false))
|
|
return;
|
|
|
|
|
|
var points = 0;
|
|
var nextRediscover = TimeSpan.MaxValue;
|
|
var rediscoverCost = 0;
|
|
if (TryGetClientServer(uid, out _, out var serverComponent, clientComponent) && clientComponent.ConnectedToServer)
|
|
{
|
|
points = serverComponent.Points;
|
|
nextRediscover = serverComponent.NextRediscover;
|
|
rediscoverCost = serverComponent.RediscoverCost;
|
|
}
|
|
var state = new ResearchConsoleBoundInterfaceState(points, nextRediscover, rediscoverCost);
|
|
|
|
_uiSystem.SetUiState(uid, ResearchConsoleUiKey.Key, state);
|
|
}
|
|
|
|
private void OnPointsChanged(EntityUid uid, ResearchConsoleComponent component, ref ResearchServerPointsChangedEvent args)
|
|
{
|
|
if (!_uiSystem.IsUiOpen(uid, ResearchConsoleUiKey.Key))
|
|
return;
|
|
UpdateConsoleInterface(uid, component);
|
|
}
|
|
|
|
private void OnConsoleRegistrationChanged(EntityUid uid, ResearchConsoleComponent component, ref ResearchRegistrationChangedEvent args)
|
|
{
|
|
SyncClientWithServer(uid);
|
|
UpdateConsoleInterface(uid, component);
|
|
}
|
|
|
|
private void OnConsoleDatabaseModified(EntityUid uid, ResearchConsoleComponent component, ref TechnologyDatabaseModifiedEvent args)
|
|
{
|
|
SyncClientWithServer(uid);
|
|
UpdateConsoleInterface(uid, component);
|
|
}
|
|
|
|
private void OnConsoleDatabaseSynchronized(EntityUid uid, ResearchConsoleComponent component, ref TechnologyDatabaseSynchronizedEvent args)
|
|
{
|
|
UpdateConsoleInterface(uid, component);
|
|
}
|
|
|
|
private void OnEmagged(Entity<ResearchConsoleComponent> ent, ref GotEmaggedEvent args)
|
|
{
|
|
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
|
|
return;
|
|
|
|
if (_emag.CheckFlag(ent, EmagType.Interaction))
|
|
return;
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private bool HasAccess(EntityUid uid, EntityUid act)
|
|
{
|
|
return TryComp<AccessReaderComponent>(uid, out var access) && _accessReader.IsAllowed(act, uid, access);
|
|
}
|
|
}
|