fish-station/Content.Server/Singularity/EntitySystems
Vigers Ray 6020a6fd5b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Zombies/SharedZombieSystem.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml
#	Resources/Prototypes/Polymorphs/polymorph.yml
#	Resources/Prototypes/Recipes/Lathes/security.yml
#	Resources/Prototypes/Research/arsenal.yml
#	Resources/Prototypes/Research/experimental.yml
2025-04-17 00:07:59 +03:00
..
ContainmentFieldGeneratorSystem.cs Purge the one remaining use of TransformComponent.AttachParent (#34941) 2025-02-10 22:46:27 +11:00
ContainmentFieldSystem.cs Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
EmitterSystem.cs move DeviceLinking events to shared (#36307) 2025-04-05 14:20:14 +02:00
EventHorizonSystem.cs Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
GravityWellSystem.cs Gravity well improvements (#35027) 2025-02-10 06:18:24 +01:00
RadiationCollectorSystem.cs Singularity equipment can now be activated with E interact (#33762) 2024-12-08 23:37:32 +01:00
SingularityAttractorSystem.cs Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
SingularityGeneratorSystem.cs Move some of the new singularity code into shared 2024-11-20 07:53:10 +06:00
SingularitySystem.cs Merge remote-tracking branch 'space-wizards/master' 2025-03-25 11:30:01 +03:00