153 lines
5.2 KiB
C#
153 lines
5.2 KiB
C#
using Content.Shared.Interaction.Events;
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using Robust.Shared.Map;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using System.Numerics;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Robust.Shared.Audio.Systems;
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using System.Threading.Tasks;
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using Robust.Shared.Random;
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namespace Content.Server.SyndicateTeleporter;
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public sealed class SyndicateTeleporterSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly IMapManager _mapMan = default!;
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[Dependency] private readonly SharedBodySystem _body = default!;
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[Dependency] protected readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private const string TeleportEffectPrototype = "TeleportEffect";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SyndicateTeleporterComponent, UseInHandEvent>(OnUse);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<SyndicateTeleporterComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.InWall == true)
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{
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comp.Timer += frameTime;
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if (comp.Timer >= comp.CorrectTime)
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{
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SaveTeleport(uid, comp);
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comp.Timer = 0;
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}
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}
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}
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}
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private void OnUse(EntityUid uid, SyndicateTeleporterComponent component, UseInHandEvent args)
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{
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component.UserComp = args.User;
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if (!TryComp<LimitedChargesComponent>(uid, out var charges))
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return;
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if (args.Handled)
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return;
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if (_charges.IsEmpty((uid, charges)))
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return;
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_charges.TryUseCharge((uid, charges));
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Teleportation(uid, args.User, component);
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}
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private void Teleportation(EntityUid uid, EntityUid user, SyndicateTeleporterComponent comp)
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{
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float random = _random.Next(0, comp.RandomDistanceValue);
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var multiplaer = new Vector2(comp.TeleportationValue + random, comp.TeleportationValue + random); //make random for teleport distance valu
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var transform = Transform(user);
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var offsetValue = transform.LocalRotation.ToWorldVec().Normalized() * multiplaer;
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var coords = transform.Coordinates.Offset(offsetValue); //set coordinates where we move on
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Spawn(TeleportEffectPrototype, Transform(user).Coordinates);
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if (transform.MapID != coords.GetMapId(EntityManager))
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return;
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_transformSystem.SetCoordinates(user, coords); // teleport
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Spawn(TeleportEffectPrototype, Transform(user).Coordinates);
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var tile = coords.GetTileRef(EntityManager, _mapMan); // get info about place where we just teleported. theare a walls?
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if (tile == null)
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return;
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if (_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable))
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{
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comp.InWall = true; // if yes then starting the timer countdown in update
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}
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}
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private void SaveTeleport(EntityUid uid, SyndicateTeleporterComponent comp)
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{
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var transform = Transform(comp.UserComp);
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var offsetValue = Transform(comp.UserComp).LocalPosition;
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var coords = transform.Coordinates.WithPosition(offsetValue);
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var tile = coords.GetTileRef(EntityManager, _mapMan);
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if (tile == null)
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return;
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var saveattempts = comp.SaveAttempts;
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var savedistance = comp.SaveDistance;
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while (_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable))
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{
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if (!TryComp<BodyComponent>(comp.UserComp, out var body))
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return;
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EntityUid? tuser = null;
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if (saveattempts > 0) // if we have chance to survive then teleport in random side away
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{
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double side = _random.Next(-180, 180);
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offsetValue = Angle.FromDegrees(side).ToWorldVec() * savedistance; //averages the resulting direction, turning it into one of 8 directions, (N, NE, E...)
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coords = transform.Coordinates.Offset(offsetValue);
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_transformSystem.SetCoordinates(comp.UserComp, coords);
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Spawn(TeleportEffectPrototype, coords);
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_audio.PlayPredicted(comp.AlarmSound, uid, tuser);
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saveattempts--;
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}
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else
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{
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_body.GibBody(comp.UserComp, true, body);
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comp.InWall = false; // closing the countdown in update
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break;
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}
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tile = coords.GetTileRef(EntityManager, _mapMan);
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if (tile == null)
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{
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return;
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}
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if (!_turf.IsTileBlocked(tile.Value, CollisionGroup.Impassable))
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{
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comp.InWall = false;
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return;
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}
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}
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}
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}
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