fish-station/Content.Shared/Movement/Systems
Princess Cheeseballs 4059c29ebc
Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
..
AutoOrientSystem.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
FrictionContactsSystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
MovementIgnoreGravitySystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
MovementModStatusSystem.cs Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
MovementSoundSystem.cs Add MovementSound (#31313) 2024-12-20 14:51:17 +03:00
MovementSpeedModifierSystem.cs Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
SharedContentEyeSystem.cs fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
SharedFloorOcclusionSystem.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
SharedJetpackSystem.cs Blood-Red Magboots now correctly show if magboots are active (#38013) 2025-06-04 13:10:06 +02:00
SharedJumpAbilitySystem.cs Jumpability collisions (#39710) 2025-08-18 14:22:36 +02:00
SharedMobCollisionSystem.cs Use RMC mob collision values (#36851) 2025-04-28 00:47:18 +10:00
SharedMoverController.cs moves magic number from SharedMoverController to InputMoverComponent (#40411) 2025-09-20 11:35:07 -07:00
SharedMoverController.Input.cs Chameleon Projector Physics Fix (#37960) 2025-09-13 01:23:57 +02:00
SharedMoverController.Relay.cs Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
SharedSpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
SpeedModifierContactsSystem.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
WormSystem.cs Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00